boss housekeeping
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@@ -1,4 +1,3 @@
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; ==============================================================================\
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; RAM used
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;$35-$37 as some temp draw ram
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@@ -6,42 +5,22 @@
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;$7EEA00-$7EEAB8 draw table storage
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;$7EEAB8-$7EEAC9 room cleared flags
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; ==============================================================================
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; Hooks
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org $05AB93
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Sprite2_CheckDamage:
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org $05F955
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Sprite2_CheckIfActivePermissive:
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org $05FA2E
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Sprite2_MoveAltitude:
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org $05F9ED
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Sprite2_Move:
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Sprite2_CheckDamage = $05AB93
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Sprite2_CheckIfActivePermissive = $05F955
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Sprite2_MoveAltitude = $05FA2E
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Sprite2_Move = $05F9ED
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org $068F95 ; skip SpritePrep_Bosses
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NOP : NOP : NOP
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;JSR $8F1C ; original JSR
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JSL Lanmola_FinishInitialization
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NOP #3
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JSL Lanmola_FinishInitialization ;JSR $8F1C ; original JSR
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org $05B60E
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dw Sprite_Lanmola
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org $1AF9D6
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JSL SetShrapnelTimer
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org $1AF981
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Lanmola_SpawnShrapnel:
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org $1DF614
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Sprite_ConvertVelocityToAngle:
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org $05A377 ;replace vanilla sprite_lanmola.asm
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; ==============================================================================
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org $05B60E : dw Sprite_Lanmola
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org $1AF9D6 : JSL SetShrapnelTimer
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org $1AF981 : Lanmola_SpawnShrapnel:
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org $1DF614 : Sprite_ConvertVelocityToAngle:
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org $05A377 ; replace vanilla sprite_lanmola.asm
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Lanmola_FinishInitialization:
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{
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PHB : PHK : PLB
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@@ -79,15 +58,13 @@ Lanmola_FinishInitialization:
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db $80, $CF, $FF, $60
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}
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; ==============================================================================
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Sprite_Lanmola:
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{
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;JSR Sprite2_CheckIfActivePermissive
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LDA $0D80, X
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JSL UseImplicitRegIndexedLocalJumpTable
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JSL JumpTableLocal
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dw Lanmola_Wait ;0x00
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dw Lanmola_Mound ;0x01
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@@ -97,7 +74,7 @@ Sprite_Lanmola:
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dw Lanmola_Death ;0x05
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}
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; ==============================================================================
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Lanmola_Wait: ;0x00
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{
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@@ -116,7 +93,7 @@ Lanmola_Wait: ;0x00
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RTS
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}
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; ==============================================================================
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Lanmola_Mound: ;0x01
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{
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@@ -160,7 +137,7 @@ Lanmola_Mound: ;0x01
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RTS
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}
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; ==============================================================================
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Lanmola_Fly: ;0x02
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{
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@@ -229,8 +206,6 @@ Lanmola_Fly: ;0x02
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RTS
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}
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; ==============================================================================
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Lanmola_Dive: ;0x03
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{
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JSR Lanmola_Draw
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@@ -259,8 +234,6 @@ Lanmola_Dive: ;0x03
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RTS
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}
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; ==============================================================================
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Lanmola_Reset: ;0x04
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{
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JSR Lanmola_Draw
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@@ -283,8 +256,6 @@ Lanmola_Reset: ;0x04
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RTS
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}
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; ==============================================================================
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Lanmola_Death: ;0x05
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{
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JSR Lanmola_Draw
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@@ -369,8 +340,6 @@ Lanmola_Death: ;0x05
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RTS
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}
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; ==============================================================================
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Lanmola_Draw:
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{
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JSL Lanmola_MoveSegment
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@@ -520,8 +489,6 @@ Lanmola_Draw:
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RTS
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}
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; ==============================================================================
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Lanmola_DrawMound:
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{
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LDA.b #$04 : JSL OAM_AllocateFromRegionB
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@@ -570,13 +537,9 @@ Lanmola_DrawMound:
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RTS
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}
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; ==============================================================================
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assert pc() <= $05A880
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; ==============================================================================
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org $1DCFCB
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Sprite_Shrapnel:
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{
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; This sprite manifests as a boulder outdoors, and as shrapnel indoors.
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@@ -630,6 +593,4 @@ Sprite_Shrapnel:
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RTS
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}
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; ==============================================================================
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assert pc() <= $1DD02A
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