diff --git a/Sprites/NPCs/zora_princess.asm b/Sprites/NPCs/zora_princess.asm index 6da2755..a3e6e16 100644 --- a/Sprites/NPCs/zora_princess.asm +++ b/Sprites/NPCs/zora_princess.asm @@ -3,7 +3,7 @@ !SPRID = $B8; The sprite ID you are overwriting (HEX) !NbrTiles = 9 ; Number of tiles used in a frame -!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless +!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !Health = 00 ; Number of Health the sprite have !Damage = 00 ; (08 is a whole heart), 04 is half heart @@ -12,7 +12,7 @@ !SmallShadow = 00 ; 01 = small shadow, 00 = no shadow !Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow !Palette = 00 ; Unused in this template (can be 0 to 7) -!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool +!Hitbox = 02 ; 00 to 31, can be viewed in sprite draw tool !Persist = 00 ; 01 = your sprite continue to live offscreen !Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room) !CollisionLayer = 00 ; 01 = will check both layer for collision