From ac34c96f4f8356894b52c962878bd7759ce9362f Mon Sep 17 00:00:00 2001 From: scawful Date: Fri, 20 Dec 2024 17:21:17 -0500 Subject: [PATCH] Reduce PolsVoice OAM allocation --- Sprites/Enemies/pols_voice.asm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Sprites/Enemies/pols_voice.asm b/Sprites/Enemies/pols_voice.asm index 9d2e254..a7ccffa 100644 --- a/Sprites/Enemies/pols_voice.asm +++ b/Sprites/Enemies/pols_voice.asm @@ -3,7 +3,7 @@ ; ========================================================= !SPRID = Sprite_PolsVoice -!NbrTiles = 03 ; Number of tiles used in a frame +!NbrTiles = 02 ; Number of tiles used in a frame !Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !Health = 10 ; Number of Health the sprite have