update crystals and gamestate symbols
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@@ -337,8 +337,8 @@ CheckRealTable:
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ResetOcarinaFlag:
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{
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LDA $7EF3C5 : BEQ .continue
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CMP #$01 : BEQ .continue
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LDA.l GameState : BEQ .continue
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CMP #$01 : BEQ .continue
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REP #$30
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LDA #$0000 : STA.l $7EE00E
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SEP #$30
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@@ -416,7 +416,7 @@ RainAnimation_Overridden:
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JSL CheckRealTable : BEQ .rainOverlaySet
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; LDA.b $8C : CMP.b #$9F :
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; Check the progress indicator
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LDA.l $7EF3C5 : CMP.b #$02 : BRA .skipMovement
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LDA.l GameState : CMP.b #$02 : BRA .skipMovement
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.rainOverlaySet
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; If misery mire has been opened already, we're done.
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