update crystals and gamestate symbols
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@@ -6,7 +6,7 @@ org $1AFBC7 : db $0B ; Heart Index
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org $1AFBD7 : db $00
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; Remove rain sound effects from beginning
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org $02838C : LDA.l $7EF3C5 : CMP.b #$00
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org $02838C : LDA.l GameState : CMP.b #$00
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; RoomTag_GanonDoor
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; Replace SprState == 04 -> .exit
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@@ -121,7 +121,7 @@ LoadDarkWorldIntro:
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LDA.b #$40 : STA.l $7EF3CA
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RTL
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.not_dw_spawn
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LDA.l GAMESTATE : CMP.b #$02 : BNE .intro_sequence
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LDA.l GameState : CMP.b #$02 : BNE .intro_sequence
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; Check for maku tree progress flag
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LDA.l OOSPROG : CMP.b #$02 : BCS .has_pearl
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STZ.w $1B
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@@ -148,7 +148,7 @@ org $0281E2 : LDA.l $7EF342 : CMP.b #$02
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org $0281CD : LDA.l $7EF3D6 : CMP.b #$04
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; GameOver_FadeAndRevive
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org $09F520 : LDA.l $7EF3C5 : CMP.b #$02
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org $09F520 : LDA.l GameState : CMP.b #$02
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pullpc
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LoadOverworldPitAreas:
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@@ -446,11 +446,11 @@ CheckIfNight:
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JSR LoadPeacetimeSprites : BCS +
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RTL
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+
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LDA.l $7EF3C5 : CMP.b #$02 : BCC .day_time
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LDA.l GameState : CMP.b #$02 : BCC .day_time
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LDA $7EE000 : CMP.b #$12 : BCS .night_time
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LDA $7EE000 : CMP.b #$06 : BCC .night_time
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.day_time
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LDA.l $7EF3C5
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LDA.l GameState
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RTL
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.night_time
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LDA.b #$03
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@@ -487,32 +487,32 @@ CheckIfNight16Bit:
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+
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REP #$30
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; Don't change the spriteset during the intro sequence
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LDA.l $7EF3C5 : AND.w #$00FF : CMP.w #$0002 : BCC .day_time
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LDA.l GameState : AND.w #$00FF : CMP.w #$0002 : BCC .day_time
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; 0x12 = 18 hours or 6 pm
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LDA $7EE000 : AND.w #$00FF : CMP.w #$0012 : BCS .night_time
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; If it's less than 6 am, jump to night time
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LDA $7EE000 : AND.w #$00FF : CMP.w #$0006 : BCC .night_time
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.day_time
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LDA.l $7EF3C5
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LDA.l GameState
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RTL
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.night_time
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; Load the gamestate 03 spritesets, but don't change the save ram
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LDA.l $7EF3C5 : CLC : ADC #$0001
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LDA.l GameState : CLC : ADC #$0001
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RTL
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}
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LoadPeacetimeSprites:
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{
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; Map 2E, 2F if CRYSTALS && 0x10 == 0
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; Map 2E, 2F if Crystals && 0x10 == 0
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LDA $8A : CMP.b #$2E : BEQ .tail_palace
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CMP.b #$2F : BEQ .tail_palace
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CMP.b #$1E : BEQ .zora_sanctuary
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JMP +
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.tail_palace
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LDA.l CRYSTALS : AND #$10 : BNE .load_peacetime
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LDA.l Crystals : AND #$10 : BNE .load_peacetime
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JMP +
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.zora_sanctuary
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LDA.l CRYSTALS : AND #$20 : BNE .load_peacetime
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LDA.l Crystals : AND #$20 : BNE .load_peacetime
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JMP +
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.load_peacetime
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LDA.b #$01
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@@ -526,7 +526,7 @@ LoadPeacetimeSprites:
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FixSaveAndQuit:
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{
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LDA #$08 : STA $7EE000
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LDA.l $7EF3C5
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LDA.l GameState
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RTL
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}
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