cleanup sprites lib
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@@ -344,15 +344,13 @@ Player_ResetState = $07F1A3
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Sprite_ApplyConveyorAdjustment = $1D8010
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Sprite_ApplyConveyorAdjustment = $1D8010
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; =========================================================
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; =========================================================
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;set the hitbox of the player (i think)
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; Setup sprite hitbox for comparison with scrap ram
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;org $0683EA
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Sprite_SetupHitBoxLong = $0683EA
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;Sprite_SetupHitBoxLong:
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; =========================================================
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; =========================================================
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; set tile of dungeon
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; set tile of dungeon
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Dungeon_SpriteInducedTilemapUpdate = $01E7A9
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Dungeon_SpriteInducedTilemapUpdate = $01E7A9
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; =========================================================
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; =========================================================
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; player can't pass through the sprite
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; player can't pass through the sprite
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Sprite_PlayerCantPassThrough = $1EF4F3
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Sprite_PlayerCantPassThrough = $1EF4F3
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@@ -393,7 +391,6 @@ UseImplicitRegIndexedLocalJumpTable = $008781
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EnableForceBlank = $00893D
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EnableForceBlank = $00893D
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; =========================================================
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; =========================================================
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; $04 = X
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; $04 = X
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; $05 = HighX
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; $05 = HighX
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