cleanup sprites lib

This commit is contained in:
scawful
2024-07-04 16:04:18 -04:00
parent b385e10837
commit b1eb48e14b

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@@ -327,14 +327,14 @@ org $0DBB8A
Sound_SetSfx3PanLong:
; =========================================================
;spawn a new sprite on screen, A = sprite id
;when using this function you have to set the position yourself
;these values belong to the sprite who used that function not the new one
;$00 low x, $01 high x
;$02 low y, $03 high y
;$04 height, $05 low x (overlord)
;$06 high x (overlord), $07 low y (overlord)
;$08 high y (overlord)
; spawn a new sprite on screen, A = sprite id
; when using this function you have to set the position yourself
; these values belong to the sprite who used that function not the new one
; $00 low x, $01 high x
; $02 low y, $03 high y
; $04 height, $05 low x (overlord)
; $06 high x (overlord), $07 low y (overlord)
; $08 high y (overlord)
Sprite_SpawnDynamically = $1DF65D
Player_ResetState = $07F1A3
@@ -344,15 +344,13 @@ Player_ResetState = $07F1A3
Sprite_ApplyConveyorAdjustment = $1D8010
; =========================================================
;set the hitbox of the player (i think)
;org $0683EA
;Sprite_SetupHitBoxLong:
; Setup sprite hitbox for comparison with scrap ram
Sprite_SetupHitBoxLong = $0683EA
; =========================================================
; set tile of dungeon
Dungeon_SpriteInducedTilemapUpdate = $01E7A9
; =========================================================
; player can't pass through the sprite
Sprite_PlayerCantPassThrough = $1EF4F3
@@ -393,7 +391,6 @@ UseImplicitRegIndexedLocalJumpTable = $008781
EnableForceBlank = $00893D
; =========================================================
; $04 = X
; $05 = HighX