Adjust Eon Owl flight path and timer
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@@ -31,7 +31,6 @@
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!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
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%Set_Sprite_Properties(Sprite_EonOwl_Prep, Sprite_EonOwl_Long)
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; =========================================================
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Sprite_EonOwl_Long:
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{
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@@ -61,7 +60,6 @@ Sprite_EonOwl_Prep:
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.continue
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.not_intro
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PLB
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RTL
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}
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@@ -70,15 +68,13 @@ Sprite_EonOwl_Prep:
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Sprite_EonOwl_Main:
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{
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LDA.w SprAction, X ; Load the SprAction
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JSL UseImplicitRegIndexedLocalJumpTable ; Goto the SprAction we are currently in
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LDA.w SprAction, X
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JSL UseImplicitRegIndexedLocalJumpTable
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dw EonOwl_Idle
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dw EonOwl_IntroDialogue
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dw EonOwl_FlyingAway
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EonOwl_Idle:
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{
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%PlayAnimation(0,1,16)
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@@ -100,9 +96,8 @@ Sprite_EonOwl_Main:
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%ShowUnconditionalMessage($00E6)
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LDA.b #$A0 : STA.w SprTimerA, X
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LDA.b #$C0 : STA.w SprTimerA, X
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%GotoAction(2)
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RTS
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}
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@@ -114,6 +109,10 @@ Sprite_EonOwl_Main:
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LDA.b #$F8 : STA.w SprYSpeed, X
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JSL Sprite_Move
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LDA.w SprTimerA, X : CMP.b #$80 : BNE +
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LDA.b #$40 : STA.w SprXSpeed, X
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+
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LDA.w SprTimerA, X : BNE .not_done
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STZ.w SprState, X
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.not_done
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@@ -139,7 +138,6 @@ Sprite_EonOwl_Draw:
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.nextTile
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PHX ; Save current Tile Index?
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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PHA ; Keep the value with animation index offset?
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@@ -167,13 +165,9 @@ Sprite_EonOwl_Draw:
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LDA .properties, X : STA ($90), Y
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PHY
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TYA : LSR #2 : TAY
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLX : DEX : BPL .nextTile
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PLX
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