Remove all_dreams.asm and Events directory

This commit is contained in:
scawful
2024-12-22 12:27:54 -05:00
parent 9267ea459c
commit b2ffbc0b9c
2 changed files with 0 additions and 179 deletions

View File

@@ -1,172 +0,0 @@
; Contains all the dreams in the game
; Each dream is a separate subroutine
; To enter a dream, Link will see the Maku tree
; after getting an essence from a dungeon.
; We will put the player into LinkState_Sleeping
Link_EnterDream:
{
PHB : PHK : PLB
JSR Link_HandleDreams
PLB
RTL
}
Link_HandleDreams:
{
LDA.w CurrentDream
JSL JumpTableLocal
dw Dream_MushroomGrotto
dw Dream_TailPalace
dw Dream_KalyxoCastle
dw Dream_ZoraTemple
dw Dream_GlaciaEstate
dw Dream_GoronMines
dw Dream_DragonShip
Dream_MushroomGrotto:
{
LDA.l DREAMS : ORA.b #%00000001 : STA.l DREAMS
LDX.b #$00
JSR Link_FallIntoDungeon
RTS
}
Dream_TailPalace:
{
LDA.l DREAMS : ORA.b #%00000010 : STA.l DREAMS
RTS
}
Dream_KalyxoCastle:
{
LDA.l DREAMS : ORA.b #%00000100 : STA.l DREAMS
RTS
}
Dream_ZoraTemple:
{
LDA.l DREAMS : ORA.b #%00001000 : STA.l DREAMS
RTS
}
Dream_GlaciaEstate:
{
LDA.l DREAMS : ORA.b #%00010000 : STA.l DREAMS
RTS
}
Dream_GoronMines:
{
LDA.l DREAMS : ORA.b #%00100000 : STA.l DREAMS
RTS
}
Dream_DragonShip:
{
LDA.l DREAMS : ORA.b #%01000000 : STA.l DREAMS
RTS
}
}
; Takes X as argument for the entrance ID
Link_FallIntoDungeon:
{
LDA.w .entrance, X
STA.w $010E
STZ.w $010F
LDA.b #$20 : STA.b $5C
LDA.b #$01 : STA.b LinkState
LDA.b #$11 : STA.b $10
STZ.b $11 : STZ.b $B0
RTS
.entrance
db $78 ; 0x00 - Deku Dream
db $79 ; 0x01 - Castle Dream
db $7A ; 0x02 -
db $81 ; 0x03
}
SummonGuards:
{
LDA.l SWORD : CMP.b #$02 : BNE +
JSR Overlord_SpawnSoldierPath
+
RTL
}
; TimerB - Manages spawn rate
Overlord_SpawnSoldierPath:
{
LDA.w OverlordTimerB, X : CMP.b #$80 : BEQ .spawn
DEC.w OverlordTimerB, X
RTS
.spawn
; JSL GetRandomInt : AND.b #$1F
; CLC : ADC.b #$60 : STA.w OverlordTimerB, X
INC.w OverlordTimerB, X
STZ.b $00
LDY.b #$0F
.next_check
LDA.w SprState, Y : BEQ .skip
LDA.w SprType, Y : CMP.b #$41 : BNE .skip
INC.b $00
.skip
DEY
BPL .next_check
LDA.b $00 : CMP.b #$05 : BCS .exit
LDY.b #$0C
LDA.b #$41 ; SPRITE 41 - Blue Soldier
JSL Sprite_SpawnDynamically_slot_limited : BMI .exit
LDA.b $05 : STA.w SprX,Y
LDA.b $06 : STA.w SprXH,Y
LDA.b $07 : STA.w SprY,Y
LDA.b $08 : STA.w SprYH,Y
LDA.w .soldier_position_x, X : STA.w SprX,Y
LDA.w .soldier_position_y, X : STA.w SprY,Y
LDA.w $0B40,X : STA.w SprFloor,Y
LDA.b #$20 : STA.w SprTimerA,Y
LDA.w $0FB5 : STA.w SprMiscC,Y
.exit
RTS
.soldier_position_x
db $30, $C0, $30, $C0, $50, $A0
.soldier_position_y
db $70, $70, $98, $98, $C0, $C0
.soldier_direction
db $00, $01, $00, $01, $03, $03
.soldier_palette
db $09, $09, $09, $09, $07, $09
}
pushpc
; Overlord04_Unused
org $09B7AE
dw Overlord_KalyxoCastleGuards
org $09F253
Overlord_KalyxoCastleGuards:
JSL SummonGuards
RTS
pullpc
print "End of all_dreams.asm ", pc

View File

@@ -98,13 +98,6 @@ namespace Oracle
print ""
print " -- Events -- "
print ""
incsrc "Events/all_dreams.asm"
print ""
print " -- Menu -- "
print ""