disallow song of storms on maps with overlays, dismiss maps with rain already
This commit is contained in:
@@ -110,10 +110,10 @@ LinkItem_NewFlute:
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{
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; Code for the flute item (with or without the bird activated)
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BIT.b $3A : BVC .y_button_not_held
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DEC.w $03F0 : LDA.w $03F0 : BNE ReturnFromFluteHook
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LDA.b $3A : AND.b #$BF : STA.b $3A
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DEC.w $03F0 : LDA.w $03F0 : BNE ReturnFromFluteHook
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LDA.b $3A : AND.b #$BF : STA.b $3A
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.y_button_not_held
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.y_button_not_held
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; Check for Switch Swong
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JSR UpdateFluteSong
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@@ -122,24 +122,23 @@ LinkItem_NewFlute:
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; Success... play the flute.
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LDA.b #$80 : STA.w $03F0
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LDA $030F
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LDA.w $030F
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CMP.b #$01 : BEQ .song_of_storms
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CMP.b #$02 : BEQ .song_of_healing
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CMP.b #$03 : BEQ .song_of_soaring
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.song_of_healing
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.song_of_healing
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LDA.b #$13 : JSR Player_DoSfx2
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LDA.b #$01 : STA $FE
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RTS
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.song_of_storms
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.song_of_storms
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; Play the Song of Storms SFX
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; LDA.b #$18 : JSR Player_DoSfx1
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LDA.b #$2F : JSR Player_DoSfx2
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JSL OcarinaEffect_SummonStorms
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RTS
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.song_of_soaring
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.song_of_soaring
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LDA.b #$3E : JSR Player_DoSfx2
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; Are we indoors?
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@@ -153,7 +152,7 @@ LinkItem_NewFlute:
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LDX.b #$04
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.next_ancillary_slot
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.next_ancillary_slot
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; Is there already a travel bird effect in this slot?
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LDA $0C4A, X : CMP.b #$27 : BEQ .return
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@@ -191,19 +190,19 @@ LinkItem_NewFlute:
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LDA.b #$37
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JSL AddWeathervaneExplosion
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.not_weathervane_trigger
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.not_weathervane_trigger
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SEP #$20
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BRA .return
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.travel_bird_already_released
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.travel_bird_already_released
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LDY.b #$04
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LDA.b #$27
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JSL AddTravelBird
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STZ $03F8
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.return
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.return
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RTS
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}
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@@ -225,19 +224,38 @@ org $02B011
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org $3C8000
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OcarinaEffect_SummonStorms:
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{
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LDA.l $7EE00E : BEQ .summonStorms
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LDA #$FF : STA $8C
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LDA #$00 : STA $7EE00E
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STZ $1D
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STZ $9A
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RTL
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; Dismiss the rain in the Zora area where it is already raining
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LDA.w $8A : CMP.b #$1E : BEQ .dismissStorms
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CMP.b #$2E : BEQ .dismissStorms
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CMP.b #$2F : BEQ .dismissStorms
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; Check for areas which should not be allowed to have rain
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CMP.b #$05 : BEQ .errorBeep
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CMP.b #$06 : BEQ .errorBeep
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CMP.b #$07 : BEQ .errorBeep
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CMP.b #$10 : BEQ .errorBeep
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CMP.b #$18 : BEQ .errorBeep
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CMP.b #$28 : BEQ .errorBeep
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CMP.b #$29 : BEQ .errorBeep
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; If the rain is already summoned, dismiss it
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LDA.l $7EE00E : BEQ .summonStorms
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.dismissStorms
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LDA #$FF : STA $8C
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LDA #$00 : STA $7EE00E
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STZ $1D
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STZ $9A
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RTL
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.summonStorms
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LDA #$9F : STA $8C
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LDA.b #$01 : STA.b $1D
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LDA.b #$72 : STA.b $9A
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LDA #$01 : STA $7EE00E
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RTL
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.summonStorms
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LDA #$9F : STA $8C
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LDA.b #$01 : STA.b $1D
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LDA.b #$72 : STA.b $9A
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LDA #$01 : STA $7EE00E
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RTL
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.errorBeep
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LDA.b #$3C : STA.w $012E ; Error beep
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RTL
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}
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PlayThunderAndRain:
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@@ -250,15 +268,14 @@ PlayThunderAndRain:
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CheckRealTable:
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{
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LDA $7EE00E : CMP #$00 : BEQ .continue
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JML RainAnimation_Overridden_rainOverlaySet
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.continue
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JML RainAnimation_Overridden_rainOverlaySet
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.continue
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LDA #$05 : STA $012D
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LDA.b $8A : ASL : TAX
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LDA.l Pool_OverlayTable, X
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CMP.b #$9F : BNE .not_rain_area
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RTL
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.not_rain_area
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RTL
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.not_rain_area
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JML RainAnimation_Overridden_skipMovement
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}
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@@ -268,7 +285,7 @@ ResetOcarinaFlag:
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LDA $7EF3C5 : BEQ .continue
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CMP #$01 : BEQ .continue
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REP #$30
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LDA #$0000 : STA.l $7EE00E
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LDA #$0000 : STA.l $7EE00E
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SEP #$30
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.continue
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LDA.w $0416 : ASL A
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@@ -292,14 +309,15 @@ UpdateFluteSong_Long:
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LDA $7EF34C : CMP.b #$01 : BEQ .notPressed
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LDA $030F : BNE .songExists
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LDA #$01 : STA $030F ; if this code is running, we have the flute song 1
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.songExists
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; if this code is running, we have the flute song 1
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LDA #$01 : STA $030F
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.songExists
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LDA.b $F6
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BIT.b #$20 : BNE .left ; pressed left
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BIT.b #$10 : BNE .right ; pressed right
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RTL
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.left
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.left
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; L Button Pressed - Decrement song
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; LDA.b #$13 : JSR Player_DoSfx2
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DEC $030F
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@@ -307,29 +325,31 @@ UpdateFluteSong_Long:
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CMP #$00 : BEQ .wrap_to_max
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BRA .update_song
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.right
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.right
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; R Button Pressed - Increment song
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INC $030F ; increment $030F Song RAM
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LDA $030F ; load incremented Song RAM
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CMP.b #$04
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BCS .wrap_to_min
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.update_song
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.update_song
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RTL
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.wrap_to_max
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.wrap_to_max
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LDA $7EF34C : CMP.b #$02 : BEQ .set_max_to_2
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LDA #$03 : STA $030F : RTL
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.set_max_to_2
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.set_max_to_2
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LDA #$02 : STA $030F : RTL
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.wrap_to_min
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.wrap_to_min
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LDA #$01 : STA $030F
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.notPressed
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.notPressed
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RTL
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}
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warnpc $3CA62A
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org $02F210 ; OverworldTransitionScrollAndLoadMap
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{
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JSL ResetOcarinaFlag
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