NPC housekeeping

This commit is contained in:
scawful
2024-11-26 10:05:10 -05:00
parent 173f5816c5
commit b3be08ebcc
6 changed files with 133 additions and 171 deletions

View File

@@ -29,23 +29,20 @@
!ImperviousArrow = 00 ; 01 = Impervious to arrows
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
%Set_Sprite_Properties(Sprite_DekuScrub_Prep, Sprite_DekuScrub_Long);
%Set_Sprite_Properties(Sprite_DekuScrub_Prep, Sprite_DekuScrub_Long)
; =========================================================
Sprite_DekuScrub_Long:
{
PHB : PHK : PLB
JSR Sprite_DekuScrub_Draw ; Call the draw code
JSL Sprite_CheckActive ; Check if game is not paused
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
JSR Sprite_DekuScrub_Main ; Call the main sprite code
JSR Sprite_DekuScrub_Draw
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
JSR Sprite_DekuScrub_Main
.SpriteIsNotActive
PLB ; Get back the databank we stored previously
RTL ; Go back to original code
PLB
RTL
}
; =========================================================
@@ -53,7 +50,6 @@ Sprite_DekuScrub_Long:
Sprite_DekuScrub_Prep:
{
PHB : PHK : PLB
LDA.b #$80 : STA.w SprDefl, X
; Peacetime Deku Scrub NPCs
@@ -195,7 +191,6 @@ Sprite_DekuScrub_Draw:
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
LDA .start_index, Y : STA $06
PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1
LDY.b #$00