NPC housekeeping
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@@ -27,12 +27,12 @@
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!ImperviousArrow = 00 ; 01 = Impervious to arrows
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!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
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!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
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%Set_Sprite_Properties(Sprite_Goron_Prep, Sprite_Goron_Long);
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%Set_Sprite_Properties(Sprite_Goron_Prep, Sprite_Goron_Long)
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Sprite_Goron_Long:
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{
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PHB : PHK : PLB
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LDA.w WORLDFLAG : BEQ .kalyxo
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JSR Sprite_EonGoron_Draw
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JMP +
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@@ -40,11 +40,8 @@ Sprite_Goron_Long:
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JSR Sprite_KalyxoGoron_Draw
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+
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive
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BCC .SpriteIsNotActive
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JSR Sprite_Goron_Main
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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JSR Sprite_Goron_Main
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.SpriteIsNotActive
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PLB
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RTL
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@@ -59,9 +56,9 @@ Sprite_Goron_Prep:
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+
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PHX
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LDX $8A
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LDA.l $7EF280,X : CMP.b #$20 : BEQ +++
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PLX
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STZ.w SprAction, X
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LDA.l $7EF280, X : CMP.b #$20 : BEQ +++
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PLX
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STZ.w SprAction, X
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++
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PLB
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RTL
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