diff --git a/Sprites/Objects/mineswitch.asm b/Sprites/Objects/mineswitch.asm index 4b20c89..bd9a6e6 100644 --- a/Sprites/Objects/mineswitch.asm +++ b/Sprites/Objects/mineswitch.asm @@ -13,7 +13,7 @@ !SmallShadow = 00 ; 01 = small shadow, 00 = no shadow !Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow !Palette = 00 ; Unused in this template (can be 0 to 7) -!Hitbox = 01 ; 00 to 31, can be viewed in sprite draw tool +!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool !Persist = 01 ; 01 = your sprite continue to live offscreen !Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room) !CollisionLayer = 00 ; 01 = will check both layer for collision