HUD adjust draw pos for dungeon key digit icon

This commit is contained in:
scawful
2023-01-27 01:28:44 -06:00
parent 10e3133b0f
commit b66a45025a
4 changed files with 6 additions and 3 deletions

View File

@@ -31,6 +31,9 @@ org $808B6B : LDX.w #$6040
org $8DDFB2 : LDA.l Menu_ItemIndex, X org $8DDFB2 : LDA.l Menu_ItemIndex, X
pullpc pullpc
; =============================================================================
; Menu Bank
org $248000 org $248000
incsrc "menu_gfx_table.asm" incsrc "menu_gfx_table.asm"
incsrc "menu_text.asm" incsrc "menu_text.asm"

View File

@@ -193,7 +193,7 @@ HUD_Update:
; The key digit, which is optionally drawn. ; The key digit, which is optionally drawn.
; Also check to see if the key spot is blank ; Also check to see if the key spot is blank
LDA $05 : AND.w #$00FF : ORA.w #$2400 : STA $7EC764 LDA $05 : AND.w #$00FF : ORA.w #$2400 : STA $7EC7A4
CMP.w #$247F : BNE .dontBlankKeyIcon CMP.w #$247F : BNE .dontBlankKeyIcon
; If the key digit is blank, also blank out the key icon. ; If the key digit is blank, also blank out the key icon.

View File

@@ -73,8 +73,8 @@ namespace Oracle
print "End of Events/intro.asm ", pc print "End of Events/intro.asm ", pc
; --------------------------------------------------------- ; ---------------------------------------------------------
incsrc "MakuTree/maku_tree.asm" incsrc "Events/maku_tree.asm"
print "End of MakuTree/maku_tree.asm ", pc print "End of Events/maku_tree.asm ", pc
; --------------------------------------------------------- ; ---------------------------------------------------------
incsrc "Events/lostsea.asm" incsrc "Events/lostsea.asm"