HUD adjust draw pos for dungeon key digit icon
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@@ -31,6 +31,9 @@ org $808B6B : LDX.w #$6040
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org $8DDFB2 : LDA.l Menu_ItemIndex, X
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org $8DDFB2 : LDA.l Menu_ItemIndex, X
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pullpc
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pullpc
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; =============================================================================
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; Menu Bank
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org $248000
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org $248000
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incsrc "menu_gfx_table.asm"
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incsrc "menu_gfx_table.asm"
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incsrc "menu_text.asm"
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incsrc "menu_text.asm"
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@@ -193,7 +193,7 @@ HUD_Update:
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; The key digit, which is optionally drawn.
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; The key digit, which is optionally drawn.
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; Also check to see if the key spot is blank
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; Also check to see if the key spot is blank
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LDA $05 : AND.w #$00FF : ORA.w #$2400 : STA $7EC764
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LDA $05 : AND.w #$00FF : ORA.w #$2400 : STA $7EC7A4
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CMP.w #$247F : BNE .dontBlankKeyIcon
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CMP.w #$247F : BNE .dontBlankKeyIcon
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; If the key digit is blank, also blank out the key icon.
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; If the key digit is blank, also blank out the key icon.
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@@ -73,8 +73,8 @@ namespace Oracle
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print "End of Events/intro.asm ", pc
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print "End of Events/intro.asm ", pc
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; ---------------------------------------------------------
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; ---------------------------------------------------------
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incsrc "MakuTree/maku_tree.asm"
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incsrc "Events/maku_tree.asm"
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print "End of MakuTree/maku_tree.asm ", pc
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print "End of Events/maku_tree.asm ", pc
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; ---------------------------------------------------------
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; ---------------------------------------------------------
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incsrc "Events/lostsea.asm"
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incsrc "Events/lostsea.asm"
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