Fix bug with Sprite_CheckIfRecoiling
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@@ -93,6 +93,12 @@ Sprite_MoveAltitude:
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RTL
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}
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Sprite_GetDirectionToFacePlayer:
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{
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JSL Sprite_DirectionToFacePlayer
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RTL
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}
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; =========================================================
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; make the sprite bounce toward player
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@@ -204,6 +210,30 @@ Sprite_SelectNewDirection:
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db 48, 48, 48, 48, 48, 48, 64, 64
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}
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Sprite_SendOutProbe:
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{
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PHB : PHK : PLB
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LDA.w SprX, X : STA.b $00
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LDA.w SprXH, X : STA.b $01
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LDA.w SprY, X : STA.b $02
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LDA.w SprYH, X : STA.b $03
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TXA : CLC : ADC.b $1A : STA.b $0F
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AND.b #$03 : ORA.w $0F00, X : BNE .exit
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LDA.w SprMiscF, X : INC.w SprMiscF, X
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LDY.w SprMiscC, X : CLC : AND.b #$1F
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ADC.w .index_offset, Y
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AND.b #$3F : STA.b $0F
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JSL Sprite_SpawnProbeAlways_long
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.exit
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PLB
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RTL
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.index_offset
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db $10
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db $30
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db $00
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db $20
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}
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; =========================================================
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; Parameters: Y index contains direction to drag player
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; 0 = up, 1 = down, 2 = left, 3 = right
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@@ -922,9 +952,6 @@ Sprite_CheckIfRecoiling:
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PLA
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STA.w SprYSpeed,X
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PLA
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PLA
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.exit
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PLB
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RTL
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