diff --git a/Items/magic_rings.asm b/Items/magic_rings.asm index 2a454fb..1fee452 100644 --- a/Items/magic_rings.asm +++ b/Items/magic_rings.asm @@ -47,7 +47,6 @@ org $06F400 JSL MagicRing_CheckForArmor pullpc - ; $0373 - Damage queue for Link Sprite_BumpDamageGroups = $06F427 diff --git a/Sprites/NPCs/eon_owl.asm b/Sprites/NPCs/eon_owl.asm index 2be5b7d..6b88261 100644 --- a/Sprites/NPCs/eon_owl.asm +++ b/Sprites/NPCs/eon_owl.asm @@ -11,7 +11,7 @@ !DeathAnimation = 00 ; 00 = normal death, 01 = no death animation !ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it !SmallShadow = 00 ; 01 = small shadow, 00 = no shadow -!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow +!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow !Palette = 00 ; Unused in this template (can be 0 to 7) !Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool !Persist = 00 ; 01 = your sprite continue to live offscreen