add eon abyss darknut enemy
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@@ -2,11 +2,11 @@
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; Sprite Properties
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; Sprite Properties
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; =========================================================
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; =========================================================
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!SPRID = $00 ; The sprite ID you are overwriting (HEX)
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!SPRID = $1D ; The sprite ID you are overwriting (HEX)
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!NbrTiles = 00 ; Number of tiles used in a frame
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!NbrTiles = 00 ; Number of tiles used in a frame
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
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!Health = 00 ; Number of Health the sprite have
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!Health = 40 ; Number of Health the sprite have
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!Damage = 00 ; (08 is a whole heart), 04 is half heart
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!Damage = 00 ; (08 is a whole heart), 04 is half heart
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!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
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!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
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!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
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!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
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@@ -156,7 +156,7 @@ Sprite_Darknut_Draw:
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TYA : LSR #2 : TAY
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TYA : LSR #2 : TAY
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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LDA.b #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLY : INY
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@@ -209,13 +209,4 @@ Sprite_Darknut_Draw:
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db $79, $39
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db $79, $39
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db $F9, $39
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db $F9, $39
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db $F9, $79
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db $F9, $79
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.sizes
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db $02, $02
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db $02, $02
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db $02, $02
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db $02, $02
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db $02, $02
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db $02, $02
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db $02, $02
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db $02, $02
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}
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}
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@@ -118,6 +118,9 @@ print "End of deku_scrub_enemy.asm ", pc
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incsrc "Sprites/Enemies/goriya.asm"
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incsrc "Sprites/Enemies/goriya.asm"
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print "End of goriya.asm ", pc
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print "End of goriya.asm ", pc
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incsrc "Sprites/Enemies/darknut.asm"
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print "End of darknut.asm ", pc
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PutRollerBeneathLink:
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PutRollerBeneathLink:
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{
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{
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JSL Sprite_OAM_AllocateDeferToPlayer
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JSL Sprite_OAM_AllocateDeferToPlayer
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