add movement to darknut enemy

This commit is contained in:
scawful
2024-06-13 21:29:45 -04:00
parent 2e2143d8bf
commit bce7a88458

View File

@@ -29,11 +29,13 @@
!ImperviousArrow = 00 ; 01 = Impervious to arrows !ImperviousArrow = 00 ; 01 = Impervious to arrows
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks !ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss !Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
%Set_Sprite_Properties(Sprite_Darknut_Prep, Sprite_Darknut_Long) %Set_Sprite_Properties(Sprite_Darknut_Prep, Sprite_Darknut_Long)
; ========================================================= ; =========================================================
Sprite_Darknut_Long: Sprite_Darknut_Long:
{
PHB : PHK : PLB PHB : PHK : PLB
JSR Sprite_Darknut_Draw ; Call the draw code JSR Sprite_Darknut_Draw ; Call the draw code
@@ -45,35 +47,71 @@ Sprite_Darknut_Long:
.SpriteIsNotActive .SpriteIsNotActive
PLB ; Get back the databank we stored previously PLB ; Get back the databank we stored previously
RTL ; Go back to original code RTL ; Go back to original code
}
Sprite_Darknut_Prep:
PHB : PHK : PLB
; Add more code here to initialize data
PLB
RTL
; ========================================================= ; =========================================================
Sprite_Darknut_Prep:
{
PHB : PHK : PLB
PLB
RTL
}
; =========================================================
DarknutSpeed = $04
Sprite_Darknut_Main: Sprite_Darknut_Main:
{
LDA.w SprAction, X; Load the SprAction LDA.w SprAction, X; Load the SprAction
JSL UseImplicitRegIndexedLocalJumpTable; Goto the SprAction we are currently in JSL UseImplicitRegIndexedLocalJumpTable; Goto the SprAction we are currently in
dw Action00 dw MoveDown
dw MoveUp
dw MoveLeft
Action00: dw MoveRight
MoveDown:
{
%PlayAnimation(0,1,10)
LDA #DarknutSpeed : STA.w SprSpeedY, X
JSL Sprite_Move
RTS RTS
}
MoveUp:
{
%PlayAnimation(2,3,10)
LDA #-DarknutSpeed : STA.w SprSpeedY, X
JSL Sprite_Move
RTS
}
MoveLeft:
{
%PlayAnimation(4,5,10)
LDA #-DarknutSpeed : STA.w SprSpeedX, X
JSL Sprite_Move
RTS
}
MoveRight:
{
%PlayAnimation(6,7,10)
LDA #DarknutSpeed : STA.w SprSpeedX, X
JSL Sprite_Move
RTS
}
}
; ========================================================= ; =========================================================
Sprite_Darknut_Draw: Sprite_Darknut_Draw:
{
JSL Sprite_PrepOamCoord JSL Sprite_PrepOamCoord
JSL Sprite_OAM_AllocateDeferToPlayer JSL Sprite_OAM_AllocateDeferToPlayer
@@ -180,3 +218,4 @@ Sprite_Darknut_Draw:
db $02, $02 db $02, $02
db $02, $02 db $02, $02
db $02, $02 db $02, $02
}