Remove manual overrides to special overworld area and spawn points

This commit is contained in:
scawful
2025-09-14 12:21:30 -04:00
parent 6f088cb976
commit c177991040

View File

@@ -34,44 +34,6 @@ org $0EDE29
dw $0180, $0181, $0182, $0189
}
; =========================================================
; Exit 180 to Master Sword Area
; Sprite GFX
org $02E811 : db $0C ; PC Address $016811
; Background GFX
org $02E821 : db $2F ; PC Address $016821
; Palette
org $02E831 : db $0A ; PC Address $016831
; Sprite Palette
org $02E841 : db $01 ; PC Address $016841
; =========================================================
; Exit 181 to Bridge Area
; Sprite GFX
org $02E812 : db $25 ; PC Address $016812
; Background GFX
org $02E822 : db $2F ; PC Address $016822
; Palette
org $02E832 : db $0A ; PC Address $016832
; Sprite Palette
org $02E842 : db $08 ; PC Address $016842
; =========================================================
; Exit 182 to Zora's Waterfall
; Sprite GFX
org $02E813 : db $0E ; PC Address $016813
; Background GFX
org $02E823 : db $2F ; PC Address $016823
; Palette
org $02E833 : db $0A ; PC Address $016833
; Sprite Palette
org $02E843 : db $03 ; PC Address $016843
; Disable Zora's Waterfall SFX
org $02C444 : db $55 ; PC Address $014444
; =========================================================
incsrc "Overworld/lost_woods.asm"
@@ -86,6 +48,7 @@ incsrc "Overworld/overlays.asm"
print "End of Overworld/overlays.asm ", pc
incsrc "Overworld/entrances.asm"
print "End of Overworld/entrances.asm ", pc
incsrc "Overworld/custom_gfx.asm"
print "End of Overworld/custom_gfx.asm ", pc
@@ -193,163 +156,3 @@ Palettes_GanonTowerFlash:
dw $7FFF, $1908, $2D2F, $3614, $4EDA, $471F, $1D4A, $390F
dw $7FFF, $0884, $052A, $21EF, $3AB5, $4B39, $1D4C, $18AC
; dw $7FFF, $0C63, $40A5, $5D67, $7EAE, $7F18, $7A6B, $7B5C
; TODO Remove when its confirmed ZS spawn works properly
; Spawn Point 03 - Room 0005
org $02DB74 : dw $0005
org $02DC51 : db $14
org $02DB6E
SpawnPointData:
.room_id
#_02DB6E: dw $0104 ; 0x00 - Link's house - ROOM 0104
#_02DB70: dw $0012 ; 0x01 - Sanctuary - ROOM 0012
#_02DB72: dw $0080 ; 0x02 - Prison - ROOM 0080
#_02DB74: dw $0055 ; 0x03 - Uncle - ROOM 0055
#_02DB76: dw $0051 ; 0x04 - Throne - ROOM 0051
#_02DB78: dw $00D0 ; 0x05 - Old man cave - ROOM 00D0
#_02DB7A: dw $00E4 ; 0x06 - Old man home - ROOM 00E4
.camera_scroll_boundaries
#_02DB7C: db $21, $20, $21, $21, $09, $09, $09, $0A ; 0x00 - Link's house
#_02DB84: db $02, $02, $02, $03, $04, $04, $04, $05 ; 0x01 - Sanctuary
#_02DB8C: db $10, $10, $10, $11, $01, $00, $01, $01 ; 0x02 - Prison
#_02DB94: db $0A, $0A, $0A, $0B, $0B, $0A, $0B, $0B ; 0x03 - Uncle
#_02DB9C: db $0A, $0A, $0A, $0B, $02, $02, $02, $03 ; 0x04 - Throne
#_02DBA4: db $1E, $1E, $1E, $1F, $01, $00, $01, $01 ; 0x05 - Old man cave
#_02DBAC: db $1D, $1C, $1D, $1D, $08, $08, $08, $09 ; 0x06 - Old man home
.horizontal_scroll
#_02DBB4: dw $0900 ; 0x00 - Link's house
#_02DBB6: dw $0480 ; 0x01 - Sanctuary
#_02DBB8: dw $00DB ; 0x02 - Prison
#_02DBBA: dw $0A8E ; 0x03 - Uncle
#_02DBBC: dw $0280 ; 0x04 - Throne
#_02DBBE: dw $0100 ; 0x05 - Old man cave
#_02DBC0: dw $0800 ; 0x06 - Old man home
.vertical_scroll
#_02DBC2: dw $2110 ; 0x00 - Link's house
#_02DBC4: dw $0231 ; 0x01 - Sanctuary
#_02DBC6: dw $1000 ; 0x02 - Prison
#_02DBC8: dw $0A03 ; 0x03 - Uncle
#_02DBCA: dw $0A22 ; 0x04 - Throne
#_02DBCC: dw $1E8C ; 0x05 - Old man cave
#_02DBCE: dw $1D10 ; 0x06 - Old man home
.y_coordinate
#_02DBD0: dw $2178 ; 0x00 - Link's house
#_02DBD2: dw $029C ; 0x01 - Sanctuary
#_02DBD4: dw $1041 ; 0x02 - Prison
#_02DBD6: dw $0A70 ; 0x03 - Uncle
#_02DBD8: dw $0A8F ; 0x04 - Throne
#_02DBDA: dw $1EF8 ; 0x05 - Old man cave
#_02DBDC: dw $1D98 ; 0x06 - Old man home
.x_coordinate
#_02DBDE: dw $0978 ; 0x00 - Link's house
#_02DBE0: dw $04F8 ; 0x01 - Sanctuary
#_02DBE2: dw $0160 ; 0x02 - Prison
#_02DBE4: dw $0B06 ; 0x03 - Uncle
#_02DBE6: dw $02F8 ; 0x04 - Throne
#_02DBE8: dw $01A8 ; 0x05 - Old man cave
#_02DBEA: dw $0878 ; 0x06 - Old man home
.camera_trigger_y
#_02DBEC: dw $017F ; 0x00 - Link's house
#_02DBEE: dw $00A7 ; 0x01 - Sanctuary
#_02DBF0: dw $0083 ; 0x02 - Prison
#_02DBF2: dw $007B ; 0x03 - Uncle
#_02DBF4: dw $009A ; 0x04 - Throne
#_02DBF6: dw $0103 ; 0x05 - Old man cave
#_02DBF8: dw $0187 ; 0x06 - Old man home
.camera_trigger_x
#_02DBFA: dw $017F ; 0x00 - Link's house
#_02DBFC: dw $00FF ; 0x01 - Sanctuary
#_02DBFE: dw $0167 ; 0x02 - Prison
#_02DC00: dw $010D ; 0x03 - Uncle
#_02DC02: dw $00FF ; 0x04 - Throne
#_02DC04: dw $017F ; 0x05 - Old man cave
#_02DC06: dw $007F ; 0x06 - Old man home
.main_GFX
#_02DC08: db $03 ; 0x00 - Link's house
#_02DC09: db $03 ; 0x01 - Sanctuary
#_02DC0A: db $04 ; 0x02 - Prison
#_02DC0B: db $01 ; 0x03 - Uncle
#_02DC0C: db $04 ; 0x04 - Throne
#_02DC0D: db $06 ; 0x05 - Old man cave
#_02DC0E: db $14 ; 0x06 - Old man home
.floor
#_02DC0F: db $00 ; 0x00 - Link's house
#_02DC10: db $00 ; 0x01 - Sanctuary
#_02DC11: db $FD ; 0x02 - Prison
#_02DC12: db $FF ; 0x03 - Uncle
#_02DC13: db $01 ; 0x04 - Throne
#_02DC14: db $00 ; 0x05 - Old man cave
#_02DC15: db $00 ; 0x06 - Old man home
.dungeon_id
#_02DC16: db $FF ; 0x00 - Link's house
#_02DC17: db $00 ; 0x01 - Sanctuary
#_02DC18: db $02 ; 0x02 - Prison
#_02DC19: db $FF ; 0x03 - Uncle
#_02DC1A: db $02 ; 0x04 - Throne
#_02DC1B: db $FF ; 0x05 - Old man cave
#_02DC1C: db $FF ; 0x06 - Old man home
.layer
#_02DC1D: db $00 ; 0x00 - Link's house
#_02DC1E: db $00 ; 0x01 - Sanctuary
#_02DC1F: db $00 ; 0x02 - Prison
#_02DC20: db $01 ; 0x03 - Uncle
#_02DC21: db $00 ; 0x04 - Throne
#_02DC22: db $00 ; 0x05 - Old man cave
#_02DC23: db $01 ; 0x06 - Old man home
.camera_scroll_controller
#_02DC24: db $00 ; 0x00 - Link's house
#_02DC25: db $22 ; 0x01 - Sanctuary
#_02DC26: db $20 ; 0x02 - Prison
#_02DC27: db $20 ; 0x03 - Uncle
#_02DC28: db $22 ; 0x04 - Throne
#_02DC29: db $02 ; 0x05 - Old man cave
#_02DC2A: db $02 ; 0x06 - Old man home
.quadrant
#_02DC2B: db $02 ; 0x00 - Link's house
#_02DC2C: db $00 ; 0x01 - Sanctuary
#_02DC2D: db $10 ; 0x02 - Prison
#_02DC2E: db $10 ; 0x03 - Uncle
#_02DC2F: db $00 ; 0x04 - Throne
#_02DC30: db $10 ; 0x05 - Old man cave
#_02DC31: db $02 ; 0x06 - Old man home
.overworld_door_tilemap
#_02DC32: dw $0816 ; 0x00 - Link's house
#_02DC34: dw $0000 ; 0x01 - Sanctuary
#_02DC36: dw $0000 ; 0x02 - Prison
#_02DC38: dw $0000 ; 0x03 - Uncle
#_02DC3A: dw $0000 ; 0x04 - Throne
#_02DC3C: dw $0000 ; 0x05 - Old man cave
#_02DC3E: dw $0000 ; 0x06 - Old man home
.entrance_id
#_02DC40: dw $0000 ; 0x00 - Link's house
#_02DC42: dw $0002 ; 0x01 - Sanctuary
#_02DC44: dw $0002 ; 0x02 - Prison
#_02DC46: dw $0032 ; 0x03 - Uncle
#_02DC48: dw $0004 ; 0x04 - Throne
#_02DC4A: dw $004F ; 0x05 - Old man cave
#_02DC4C: dw $0030 ; 0x06 - Old man home
.song
#_02DC4E: db $07 ; 0x00 - Link's house - SONG 07
#_02DC4F: db $14 ; 0x01 - Sanctuary - SONG 14
#_02DC50: db $10 ; 0x02 - Prison - SONG 10
#_02DC51: db $03 ; 0x03 - Uncle - SONG 03
#_02DC52: db $10 ; 0x04 - Throne - SONG 10
#_02DC53: db $12 ; 0x05 - Old man cave - SONG 12
#_02DC54: db $12 ; 0x06 - Old man home - SONG 12