diff --git a/Masks/deku_mask.asm b/Masks/deku_mask.asm index 4b871a11..bfdb541 100644 --- a/Masks/deku_mask.asm +++ b/Masks/deku_mask.asm @@ -1,31 +1,10 @@ ; ============================================================================= ; Deku Mask -; ============================================================================= -; Hooks - -; incsrc "../Sprites/sprite_functions_hooks.asm" +; ============================================================================= org $008A01 LDA $BC - -org $07983A - Player_ResetSwimState: - -org $0ED6C0 - LoadActualGearPalettes: - -org $07E245 - Link_HandleVelocity: - -org $07915E - LinkState_ExitingDash: - -org $07E6A6 - Link_HandleMovingAnimation_FullLongEntry: - -org $01FF28 - Player_CacheStatePriorToHandler: ; ============================================================================= @@ -111,9 +90,14 @@ Link_HandleYItems_Long: PLB RTL } - print pc +org $07F1A3 +Player_ResetState_A: + +org $07F1FA +Player_ResetState_C: + ; ============================================================================= org $07A64B ; formerly Quake @@ -134,11 +118,14 @@ LinkItem_DekuMask: LDA #$0A : STA $5D ; set control handler to mode "using quake" LDA #$35 : STA $BC ; put the mask on LDA #$01 : STA $02B2 + + LDA #$02 : STA $03FC BRA .return .unequip JSL Palette_ArmorAndGloves STZ $5D + STZ $03FC LDA #$10 : STA $BC : STZ $02B2 ; take the mask off .return @@ -151,9 +138,10 @@ LinkItem_DekuMask: org $07A6D6 LinkItem_UsingQuake: { + JSR $82DA JSL LinkItem_UsingDekuMask + RTS NOP #152 - ; 07A6DB print pc } ; end of UsingQuake is at 07A773 @@ -163,31 +151,38 @@ LinkItem_UsingQuake: org $318000 LinkItem_UsingDekuMask: { - SEP #$20 - JSL CheckIndoorStatus_Long + ; SEP #$20 + ; JSL CheckIndoorStatus_Long + +; LDA.b $F5 +; AND.b #$80 +; BEQ .dont_toggle_oob + +; LDA.w $037F +; EOR.b #$01 +; STA.w $037F + +; .dont_toggle_oob +; STZ.w $02CA LDA $0345 : BNE .recache LDA $4D : BEQ .recoiling - LDA $7EF357 : BEQ .recache + ; LDA $7EF357 : BEQ .recache STZ $02E0 ; *$383C7 LONG BRANCH LOCATION LinkState_Bunny_recache .recache - - STZ $03F7 - STZ $03F5 - STZ $03F6 LDA $7EF357 : BEQ .no_pearl_a - STZ $56 + STZ $56 STZ $4D .no_pearl_a - STZ $2E - STZ $02E1 + STZ $2E ; animation steps + STZ $02E1 ; STZ $50 JSL Player_ResetSwimState @@ -209,7 +204,7 @@ LinkItem_UsingDekuMask: .recoiling LDA $46 : BEQ .wait_maybe_not_recoiling - BRL $0783A1 ; Permabunny mode. + ;BRL $0783A1 ; Permabunny mode. .wait_maybe_not_recoiling @@ -278,17 +273,4 @@ LinkItem_UsingDekuMask: ; ============================================================================= org $358000 -incbin gfx/deku_link.bin - -; org $07A666 -; Deku_Entry: -; { -; LDA.b #$20 : STA $BC - ; STA $7EC178 - ; JSL Palette_ArmorAndGloves - ; STZ $0710 -; RTS -; } - -; org $06F40C -; JSL change_sprite : NOP #$01 ; LDA $0E20, X : CMP.b #$61 +incbin gfx/deku_link.bin \ No newline at end of file diff --git a/Masks/mask_routines.asm b/Masks/mask_routines.asm index 9cf8fc9..92ba502 100644 --- a/Masks/mask_routines.asm +++ b/Masks/mask_routines.asm @@ -4,6 +4,24 @@ org $0DEE24 db $80 +org $07983A + Player_ResetSwimState: + +org $0ED6C0 + LoadActualGearPalettes: + +org $07E245 + Link_HandleVelocity: + +org $07915E + LinkState_ExitingDash: + +org $07E6A6 + Link_HandleMovingAnimation_FullLongEntry: + +org $01FF28 + Player_CacheStatePriorToHandler: + org $09912C AddTransformationCloud: @@ -13,6 +31,21 @@ Link_CheckNewY_ButtonPress: org $078028 Player_DoSfx2: + +; ============================================================================= + +org $008827 +JSL StartupMasks + +org $1BEDF9 +JSL Palette_ArmorAndGloves ; 4bytes +RTL ; 1byte +NOP #$01 + +org $1BEE1B +JSL Palette_ArmorAndGloves_part_two +RTL + ; ============================================================================= org $278000 @@ -28,6 +61,8 @@ StartupMasks: RTL } +; ============================================================================= + CancelMask: { JSL Palette_ArmorAndGloves @@ -37,22 +72,6 @@ CancelMask: ; ============================================================================= -org $008827 -JSL StartupMasks - -; ============================================================================= - -org $1BEDF9 -JSL Palette_ArmorAndGloves ; 4bytes -RTL ; 1byte -NOP #$01 - -org $1BEE1B -JSL Palette_ArmorAndGloves_part_two -RTL - -; ============================================================================= - ; Code : org $398000 Palette_ArmorAndGloves: