menu dark world location names
This commit is contained in:
@@ -1,47 +1,51 @@
|
|||||||
;===========================================================
|
; =============================================================================
|
||||||
; Key Block Object like Link's Awakening
|
; Key Block Object like Link's Awakening
|
||||||
; Overwrites the Prison Door
|
; Overwrites the Prison Door
|
||||||
;
|
;
|
||||||
|
; Author: XaserLE
|
||||||
|
; Thanks: - PuzzleDude for finding a drawing bug and get rid of it
|
||||||
|
; - MathOnNapkins' Zelda Doc's
|
||||||
|
; - wiiqwertyuiop for his Zelda Disassembly
|
||||||
;
|
;
|
||||||
; WRITTEN: by XaserLE
|
; The blocks can be opened from up- or downside only
|
||||||
; THANKS TO: -PuzzleDude for finding a drawing bug and get rid of it
|
; left and right will not work (will try to fix this in the future).
|
||||||
; -MathOnNapkins' Zelda Doc's
|
|
||||||
; -wiiqwertyuiop for his Zelda Disassembly
|
|
||||||
;
|
;
|
||||||
; The blocks can be opened from up- or downside only, left and right will not work (will try to fix this in the future).
|
|
||||||
; The patch is "in place" so it doesn't overwrite other data or patches you added.
|
|
||||||
;
|
|
||||||
; PuzzleDudes Note:
|
|
||||||
; The key block must always be placed on EVEN x and y.
|
; The key block must always be placed on EVEN x and y.
|
||||||
; The even x or y is: 00, 02, 04, 06, 08, 0A, 0C, 0E, 10, 12 etc.
|
; 00, 02, 04, 06, 08, 0A, 0C, 0E
|
||||||
; HM x and y value of the position of the key block must end with: 0, 2, 4, 6, 8, A, C, E.
|
; =============================================================================
|
||||||
;===========================================================
|
|
||||||
|
|
||||||
lorom
|
org $01EB8C
|
||||||
|
Object_KeyBlock:
|
||||||
|
{
|
||||||
|
LDA $7EF36F ; load the small key counter
|
||||||
|
AND #$00FF ; check if we have at least one small key (AND will not be zero)
|
||||||
|
BEQ $4C ; if not (AND is zero), do nothing
|
||||||
|
|
||||||
|
; otherwise we will decrement the small key counter
|
||||||
|
; and branch to the code that opens the prison door
|
||||||
|
|
||||||
ORG $01EB8C ; go to the code that loads the big key holding variable
|
LDA $7EF36F ; reload small key counter
|
||||||
LDA $7EF36F ; load the small key counter
|
DEC A ; remove one key
|
||||||
AND #$00FF ; check if we have at least one small key (AND will not be zero)
|
STA $7EF36F ; save the new value at small key counter position
|
||||||
BEQ $4C ; if not (AND is zero), don't do anything and especially don't give this "Eh? It's locked..." - message
|
BRA $05 ; branch to the code that opens the prison door
|
||||||
; otherwise we will decrement the small key counter and branch to the code that opens the prison door
|
|
||||||
LDA $7EF36F ; reload small key counter
|
|
||||||
DEC A ; remove one key
|
|
||||||
STA $7EF36F ; save the new value at small key counter position
|
|
||||||
BRA $05 ; branch to the code that opens the prison door
|
|
||||||
|
|
||||||
; now correct a drawing bug in the original game that causes the floor tile under the door drawed odd
|
; Fix draw bug from floor tile left by block after unlock.
|
||||||
ORG $01EBC8
|
org $01EBC8
|
||||||
LDA.w $9B5A,y
|
LDA.w $9B5A,y
|
||||||
ORG $01EBD1
|
|
||||||
LDA.w $9B54,y
|
org $01EBD1
|
||||||
ORG $01EBDA
|
LDA.w $9B54,y
|
||||||
LDA.w $9B5C,y
|
|
||||||
; draw values representation
|
org $01EBDA
|
||||||
; 50- /
|
LDA.w $9B5C,y
|
||||||
; 52- normal
|
|
||||||
; 54- x mirror
|
; Draw Values
|
||||||
; 56- normal
|
; 50 - /
|
||||||
; 58- x mirror
|
; 52 - normal
|
||||||
; 5A- y mirror
|
; 54 - x mirror
|
||||||
; 5C- xy mirror
|
; 56 - normal
|
||||||
; 5E- y mirror
|
; 58 - x mirror
|
||||||
|
; 5A - y mirror
|
||||||
|
; 5C - xy mirror
|
||||||
|
; 5E - y mirror
|
||||||
|
}
|
||||||
@@ -1,65 +0,0 @@
|
|||||||
OverworldLocationNames:
|
|
||||||
dw "RANCH___________" ; 00
|
|
||||||
dw "RANCH___________" ; 01
|
|
||||||
dw "PYRAMID_________" ; 02
|
|
||||||
dw "LAND_OF_TREE____" ; 03
|
|
||||||
dw "SNOW_MOUNTAIN___" ; 04
|
|
||||||
dw "SNOW_MOUNTAIN___" ; 05
|
|
||||||
dw "SNOW_MOUNTAIN___" ; 06
|
|
||||||
dw "SNOW_MOUNTAIN___" ; 07
|
|
||||||
dw "RANCH___________" ; 08
|
|
||||||
dw "RANCH___________" ; 09
|
|
||||||
dw "INN_____________" ; 0A
|
|
||||||
dw "KALYXO_CASTLE___" ; 0B
|
|
||||||
dw "KALYXO_CASTLE___" ; 0C
|
|
||||||
dw "POTION_SHOP_____" ; 0D
|
|
||||||
dw "HALL_OF_SECRETS_" ; 0E
|
|
||||||
dw "CEMETERY________" ; 0F
|
|
||||||
dw "TOADSTOOL_WOODS_" ; 10
|
|
||||||
dw "RANCH_PATH______" ; 11
|
|
||||||
dw "CROSSROADS______" ; 12
|
|
||||||
dw "KALYXO_CASTLE___" ; 13
|
|
||||||
dw "KALYXO_CASTLE___" ; 14
|
|
||||||
dw "MOUNTAINSIDE____" ; 15
|
|
||||||
dw "PATH_OF_SECRETS_" ; 16
|
|
||||||
dw "ANCIENT_SHRINE__" ; 17
|
|
||||||
dw "TOADSTOOL_WOODS_" ; 18
|
|
||||||
dw "TOADSTOOL_WOODS_" ; 19
|
|
||||||
dw "CROSSROADS______" ; 1A
|
|
||||||
dw "KALYXO_CASTLE___" ; 1B
|
|
||||||
dw "KALYXO_ROAD_____" ; 1C
|
|
||||||
dw "CROSSROADS______" ; 1D
|
|
||||||
dw "SUNKEN_CITY_____" ; 1E
|
|
||||||
dw "SUNKEN_CITY_____" ; 1F
|
|
||||||
dw "TOADSTOOL_WOODS_" ; 20
|
|
||||||
dw "TOADSTOOL_WOODS_" ; 21
|
|
||||||
dw "SWORDSMITHS_____" ; 22
|
|
||||||
dw "WAYWARD_VILLAGE_" ; 23
|
|
||||||
dw "WAYWARD_VILLAGE_" ; 24
|
|
||||||
dw "VILLAGE_ROAD____" ; 25
|
|
||||||
dw "SUNKEN_CITY_____" ; 26
|
|
||||||
dw "SUNKEN_CITY_____" ; 27
|
|
||||||
dw "TOADSTOOL_WOODS_" ; 28
|
|
||||||
dw "TOADSTOOL_WOODS_" ; 29
|
|
||||||
dw "VILLAGE_ROAD____" ; 2A
|
|
||||||
dw "WAYWARD_VILLAGE_" ; 2B
|
|
||||||
dw "WAYWARD_VILLAGE_" ; 2C
|
|
||||||
dw "VALLEY__________" ; 2D
|
|
||||||
dw "CITY_ROAD_______" ; 2E
|
|
||||||
dw "TAIL_PALACE_____" ; 2F
|
|
||||||
dw "PHANTOM_SHIP____" ; 30
|
|
||||||
dw "PHANTOM_SHIP____" ; 31
|
|
||||||
dw "SECRET_BEACH____" ; 32
|
|
||||||
dw "LOOM_BEACH______" ; 33
|
|
||||||
dw "LOOM_BEACH______" ; 34
|
|
||||||
dw "BEACH_PATH______" ; 35
|
|
||||||
dw "GARO_DESERT_____" ; 36
|
|
||||||
dw "GARO_DESERT_____" ; 37
|
|
||||||
dw "PHANTOM_SHIP____" ; 38
|
|
||||||
dw "PHANTOM_SHIP____" ; 39
|
|
||||||
dw "LOST_SEA________" ; 3A
|
|
||||||
dw "LOOM_BEACH______" ; 3B
|
|
||||||
dw "LOOM_BEACH______" ; 3C
|
|
||||||
dw "LOOM_WATERFALL__" ; 3D
|
|
||||||
dw "GARO_DESERT_____" ; 3E
|
|
||||||
dw "GARO_DESERT_____" ; 3F
|
|
||||||
@@ -12,7 +12,6 @@ NothingGFX:
|
|||||||
; -------------------------------------
|
; -------------------------------------
|
||||||
|
|
||||||
BowsGFX:
|
BowsGFX:
|
||||||
dw $20F5, $20F5, $20F5, $20F5
|
|
||||||
dw $28BA, $28E9, $28E8, $28CB ; Empty bow
|
dw $28BA, $28E9, $28E8, $28CB ; Empty bow
|
||||||
dw $28BA, $284A, $2849, $28CB ; Bow and arrows
|
dw $28BA, $284A, $2849, $28CB ; Bow and arrows
|
||||||
dw $28BA, $28E9, $28E8, $28CB ; Empty silvers bow
|
dw $28BA, $28E9, $28E8, $28CB ; Empty silvers bow
|
||||||
@@ -134,6 +133,9 @@ StoneMaskGFX:
|
|||||||
|
|
||||||
WolfMaskGFX:
|
WolfMaskGFX:
|
||||||
dw $3086, $7086, $3087, $7087
|
dw $3086, $7086, $3087, $7087
|
||||||
|
dw $3086, $7086, $3087, $7087
|
||||||
|
dw $3086, $7086, $3087, $7087
|
||||||
|
dw $3086, $7086, $3087, $7087
|
||||||
|
|
||||||
; -------------------------------------
|
; -------------------------------------
|
||||||
|
|
||||||
|
|||||||
131
Menu/menu_map_names.asm
Normal file
131
Menu/menu_map_names.asm
Normal file
@@ -0,0 +1,131 @@
|
|||||||
|
OverworldLocationNames:
|
||||||
|
dw "RANCH___________" ; 00
|
||||||
|
dw "RANCH___________" ; 01
|
||||||
|
dw "PYRAMID_________" ; 02
|
||||||
|
dw "LAND_OF_TREE____" ; 03
|
||||||
|
dw "SNOW_MOUNTAIN___" ; 04
|
||||||
|
dw "SNOW_MOUNTAIN___" ; 05
|
||||||
|
dw "SNOW_MOUNTAIN___" ; 06
|
||||||
|
dw "SNOW_MOUNTAIN___" ; 07
|
||||||
|
dw "RANCH___________" ; 08
|
||||||
|
dw "RANCH___________" ; 09
|
||||||
|
dw "INN_____________" ; 0A
|
||||||
|
dw "KALYXO_CASTLE___" ; 0B
|
||||||
|
dw "KALYXO_CASTLE___" ; 0C
|
||||||
|
dw "POTION_SHOP_____" ; 0D
|
||||||
|
dw "HALL_OF_SECRETS_" ; 0E
|
||||||
|
dw "CEMETERY________" ; 0F
|
||||||
|
dw "TOADSTOOL_WOODS_" ; 10
|
||||||
|
dw "RANCH_PATH______" ; 11
|
||||||
|
dw "CROSSROADS______" ; 12
|
||||||
|
dw "KALYXO_CASTLE___" ; 13
|
||||||
|
dw "KALYXO_CASTLE___" ; 14
|
||||||
|
dw "MOUNTAINSIDE____" ; 15
|
||||||
|
dw "PATH_OF_SECRETS_" ; 16
|
||||||
|
dw "ANCIENT_SHRINE__" ; 17
|
||||||
|
dw "TOADSTOOL_WOODS_" ; 18
|
||||||
|
dw "TOADSTOOL_WOODS_" ; 19
|
||||||
|
dw "CROSSROADS______" ; 1A
|
||||||
|
dw "KALYXO_CASTLE___" ; 1B
|
||||||
|
dw "KALYXO_ROAD_____" ; 1C
|
||||||
|
dw "CROSSROADS______" ; 1D
|
||||||
|
dw "SUNKEN_CITY_____" ; 1E
|
||||||
|
dw "SUNKEN_CITY_____" ; 1F
|
||||||
|
dw "TOADSTOOL_WOODS_" ; 20
|
||||||
|
dw "TOADSTOOL_WOODS_" ; 21
|
||||||
|
dw "SWORDSMITHS_____" ; 22
|
||||||
|
dw "WAYWARD_VILLAGE_" ; 23
|
||||||
|
dw "WAYWARD_VILLAGE_" ; 24
|
||||||
|
dw "VILLAGE_ROAD____" ; 25
|
||||||
|
dw "SUNKEN_CITY_____" ; 26
|
||||||
|
dw "SUNKEN_CITY_____" ; 27
|
||||||
|
dw "TOADSTOOL_WOODS_" ; 28
|
||||||
|
dw "TOADSTOOL_WOODS_" ; 29
|
||||||
|
dw "VILLAGE_ROAD____" ; 2A
|
||||||
|
dw "WAYWARD_VILLAGE_" ; 2B
|
||||||
|
dw "WAYWARD_VILLAGE_" ; 2C
|
||||||
|
dw "VALLEY__________" ; 2D
|
||||||
|
dw "CITY_ROAD_______" ; 2E
|
||||||
|
dw "TAIL_PALACE_____" ; 2F
|
||||||
|
dw "PHANTOM_SHIP____" ; 30
|
||||||
|
dw "PHANTOM_SHIP____" ; 31
|
||||||
|
dw "SECRET_BEACH____" ; 32
|
||||||
|
dw "LOOM_BEACH______" ; 33
|
||||||
|
dw "LOOM_BEACH______" ; 34
|
||||||
|
dw "BEACH_PATH______" ; 35
|
||||||
|
dw "GARO_DESERT_____" ; 36
|
||||||
|
dw "GARO_DESERT_____" ; 37
|
||||||
|
dw "PHANTOM_SHIP____" ; 38
|
||||||
|
dw "PHANTOM_SHIP____" ; 39
|
||||||
|
dw "LOST_SEA________" ; 3A
|
||||||
|
dw "LOOM_BEACH______" ; 3B
|
||||||
|
dw "LOOM_BEACH______" ; 3C
|
||||||
|
dw "LOOM_WATERFALL__" ; 3D
|
||||||
|
dw "GARO_DESERT_____" ; 3E
|
||||||
|
dw "GARO_DESERT_____" ; 3F
|
||||||
|
|
||||||
|
DarkWorldLocationNames:
|
||||||
|
dw "_______________" ; 00
|
||||||
|
dw "_______________" ; 01
|
||||||
|
dw "_______________" ; 02
|
||||||
|
dw "_______________" ; 03
|
||||||
|
dw "_______________" ; 04
|
||||||
|
dw "_______________" ; 05
|
||||||
|
dw "_______________" ; 06
|
||||||
|
dw "_______________" ; 07
|
||||||
|
dw "_______________" ; 08
|
||||||
|
dw "_______________" ; 09
|
||||||
|
dw "_______________" ; 0A
|
||||||
|
dw "_______________" ; 0B
|
||||||
|
dw "_______________" ; 0C
|
||||||
|
dw "_______________" ; 0D
|
||||||
|
dw "_______________" ; 0E
|
||||||
|
dw "_______________" ; 0F
|
||||||
|
dw "_______________" ; 10
|
||||||
|
dw "_______________" ; 11
|
||||||
|
dw "_______________" ; 12
|
||||||
|
dw "_______________" ; 13
|
||||||
|
dw "_______________" ; 14
|
||||||
|
dw "_______________" ; 15
|
||||||
|
dw "_______________" ; 16
|
||||||
|
dw "_______________" ; 17
|
||||||
|
dw "_______________" ; 18
|
||||||
|
dw "_______________" ; 19
|
||||||
|
dw "_______________" ; 1A
|
||||||
|
dw "_______________" ; 1B
|
||||||
|
dw "_______________" ; 1C
|
||||||
|
dw "_______________" ; 1D
|
||||||
|
dw "_______________" ; 1E
|
||||||
|
dw "_______________" ; 1F
|
||||||
|
dw "_______________" ; 20
|
||||||
|
dw "_______________" ; 21
|
||||||
|
dw "_______________" ; 22
|
||||||
|
dw "_______________" ; 23
|
||||||
|
dw "_______________" ; 24
|
||||||
|
dw "_______________" ; 25
|
||||||
|
dw "_______________" ; 26
|
||||||
|
dw "_______________" ; 27
|
||||||
|
dw "_______________" ; 28
|
||||||
|
dw "_______________" ; 29
|
||||||
|
dw "_______________" ; 2A
|
||||||
|
dw "_______________" ; 2B
|
||||||
|
dw "_______________" ; 2C
|
||||||
|
dw "_______________" ; 2D
|
||||||
|
dw "_______________" ; 2E
|
||||||
|
dw "_______________" ; 2F
|
||||||
|
dw "_______________" ; 30
|
||||||
|
dw "_______________" ; 31
|
||||||
|
dw "_______________" ; 32
|
||||||
|
dw "_______________" ; 33
|
||||||
|
dw "_______________" ; 34
|
||||||
|
dw "_______________" ; 35
|
||||||
|
dw "_______________" ; 36
|
||||||
|
dw "_______________" ; 37
|
||||||
|
dw "_______________" ; 38
|
||||||
|
dw "_______________" ; 39
|
||||||
|
dw "_______________" ; 3A
|
||||||
|
dw "_______________" ; 3B
|
||||||
|
dw "_______________" ; 3C
|
||||||
|
dw "_______________" ; 3D
|
||||||
|
dw "_______________" ; 3E
|
||||||
|
dw "_______________" ; 3F
|
||||||
@@ -143,10 +143,10 @@ Menu_DrawItemName:
|
|||||||
; =============================================================================
|
; =============================================================================
|
||||||
|
|
||||||
; ;LDX.w $7E00A0 ; load room number
|
; ;LDX.w $7E00A0 ; load room number
|
||||||
;-------------------------------------
|
; -------------------------------------
|
||||||
TestLocationName:
|
TestLocationName:
|
||||||
dw "YOUR_HOUSE__"
|
dw "YOUR_HOUSE__"
|
||||||
;-------------------------------------
|
; -------------------------------------
|
||||||
|
|
||||||
DrawLocationName:
|
DrawLocationName:
|
||||||
{
|
{
|
||||||
@@ -160,22 +160,23 @@ DrawLocationName:
|
|||||||
ASL : ASL : ASL : ASL : ASL
|
ASL : ASL : ASL : ASL : ASL
|
||||||
LDY.w #$000
|
LDY.w #$000
|
||||||
TAX
|
TAX
|
||||||
.loop
|
|
||||||
|
.draw_overworld_loop
|
||||||
LDA.w OverworldLocationNames, X ; Load your text character
|
LDA.w OverworldLocationNames, X ; Load your text character
|
||||||
STA.w $12CC, Y ; Store into the buffer
|
STA.w $12CC, Y ; Store into the buffer
|
||||||
INX : INX
|
INX : INX
|
||||||
INY : INY : CPY #$0020 : BCC .loop
|
INY : INY : CPY #$0020 : BCC .draw_overworld_loop
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.indoors
|
.indoors
|
||||||
LDX.w #$16
|
LDX.w #$16
|
||||||
|
|
||||||
.loop2
|
.draw_indoors_loop
|
||||||
LDA.w TestLocationName, X
|
LDA.w TestLocationName, X
|
||||||
STA.w $12CC, X
|
STA.w $12CC, X
|
||||||
|
|
||||||
DEX : DEX
|
DEX : DEX
|
||||||
BPL .loop2
|
BPL .draw_indoors_loop
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user