Make Twinrova hitbox more consistent

This commit is contained in:
scawful
2024-11-16 12:31:36 -05:00
parent a75b775cc6
commit c5374768c4

View File

@@ -40,15 +40,12 @@
Sprite_Twinrova_Long:
{
PHB : PHK : PLB
JSR Sprite_Twinrova_Draw
JSL Sprite_DrawShadow
JSL Sprite_CheckActive : BCC .SpriteIsNotActive
JSR Sprite_Twinrova_CheckIfDead
JSR Sprite_Twinrova_Main
.SpriteIsNotActive
PLB
RTL
@@ -159,6 +156,11 @@ Sprite_Twinrova_Main:
JSL Sprite_PlayerCantPassThrough
JSL Sprite_DamageFlash_Long
PHX
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
LDA.w SprAction, X
JSL UseImplicitRegIndexedLocalJumpTable
@@ -194,15 +196,13 @@ Sprite_Twinrova_Main:
LDA.w SprHealth, X : CMP.b #$20 : BCS .phase_1
; -------------------------------------------
; Phase 2
LDA.b #$70 : STA.w SprTimerD, X
LDA.w SprTimerE, X : BNE .kotake
LDA #$70 : STA.w SprTimerD, X
%GotoAction(8) ; Koume Mode
RTS
.kotake
LDA #$70 : STA.w SprTimerD, X
%GotoAction(9) ; Kotake Mode
RTS
; ---------------------------------------------
.phase_1
LDA $0DA0 : BEQ .not_flashing
@@ -249,17 +249,10 @@ Sprite_Twinrova_Main:
Twinrova_MoveForwards:
{
%Twinrova_Front()
PHX
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
LDA #$10 ; speed
LDY #$10 ; height
JSL Sprite_FloatTowardPlayer
JSL Sprite_CheckTileCollision
%GotoAction(1)
RTS
}
@@ -269,16 +262,9 @@ Sprite_Twinrova_Main:
Twinrova_MoveBackwards:
{
%Twinrova_Back()
PHX
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
LDA #$20 : LDY #$10
JSL Sprite_FloatTowardPlayer
JSL Sprite_CheckTileCollision
%GotoAction(1)
RTS
}
@@ -291,7 +277,6 @@ Sprite_Twinrova_Main:
%Twinrova_Attack()
LDA #$01 : STA $0360
LDA $0CAA : AND.b #$03 : STA $0CAA
LDA.w SprTimerD, X : BNE +
LDA $0CAA : ORA.b #$03 : STA $0CAA
@@ -403,11 +388,6 @@ Sprite_Twinrova_Main:
%StartOnFrame(8)
%Show_Koume()
PHX
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
JSL GetRandomInt : AND.b #$3F : BNE ++
JSR AddPitHazard
JSR Ganon_SpawnFallingTilesOverlord
@@ -435,11 +415,6 @@ Sprite_Twinrova_Main:
%StartOnFrame(9)
%Show_Kotake()
PHX
JSL Sprite_CheckDamageFromPlayer
%DoDamageToPlayerSameLayerOnContact()
PLX
JSL Sprite_IsBelowPlayer
CPY #$01 : BEQ .not_below
JSL GetRandomInt : AND.b #$3F : BNE ++
@@ -474,7 +449,6 @@ Sprite_Twinrova_Main:
; =========================================================
; Handles dynamic floaty movement for Twinrova
; =========================================================
RageModeMove:
{