Cleanup Kydrog NPC

This commit is contained in:
scawful
2024-10-06 23:38:14 -04:00
parent 346dc84f31
commit c73c496579

View File

@@ -32,33 +32,25 @@
%Set_Sprite_Properties(Sprite_Kydrog_Prep, Sprite_Kydrog_Long) %Set_Sprite_Properties(Sprite_Kydrog_Prep, Sprite_Kydrog_Long)
; =========================================================
Sprite_Kydrog_Long: Sprite_Kydrog_Long:
{ {
PHB : PHK : PLB PHB : PHK : PLB
JSR Sprite_Kydrog_Draw
JSR Sprite_Kydrog_Draw ; Call the draw code JSL Sprite_CheckActive : BCC .SpriteIsNotActive
JSL Sprite_CheckActive ; Check if game is not paused JSR Sprite_Kydrog_Main
BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
JSR Sprite_Kydrog_Main ; Call the main sprite code
.SpriteIsNotActive .SpriteIsNotActive
PLB ; Get back the databank we stored previously PLB
RTL ; Go back to original code RTL
} }
; ========================================================= ; =========================================================
Sprite_Kydrog_Prep: Sprite_Kydrog_Prep:
{ {
PHB : PHK : PLB PHB : PHK : PLB
LDA.l $7EF300 : BEQ .PlayIntro
LDA.l $7EF300
BEQ .PlayIntro
STZ.w $0DD0, X ; Kill the sprite STZ.w $0DD0, X ; Kill the sprite
.PlayIntro .PlayIntro
PLB PLB
RTL RTL
} }
@@ -75,7 +67,6 @@ Sprite_Kydrog_Main:
dw Kydrog_SpawnOffspring dw Kydrog_SpawnOffspring
dw Kydrog_WarpPlayerAway dw Kydrog_WarpPlayerAway
Kydrog_StartCutscene: Kydrog_StartCutscene:
{ {
LDA #$03 : STA $012C ; Play music LDA #$03 : STA $012C ; Play music
@@ -158,18 +149,14 @@ Sprite_Kydrog_Draw:
LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
LDA .start_index, Y : STA $06 LDA .start_index, Y : STA $06
PHX PHX
LDX .nbr_of_tiles, Y ;amount of tiles -1 LDX .nbr_of_tiles, Y ;amount of tiles -1
LDY.b #$00 LDY.b #$00
.nextTile .nextTile
PHX ; Save current Tile Index? PHX ; Save current Tile Index?
TXA : CLC : ADC $06 ; Add Animation Index Offset TXA : CLC : ADC $06 ; Add Animation Index Offset
PHA ; Keep the value with animation index offset? PHA ; Keep the value with animation index offset?
ASL A : TAX ASL A : TAX
REP #$20 REP #$20
@@ -193,13 +180,9 @@ Sprite_Kydrog_Draw:
LDA .properties, X : STA ($90), Y LDA .properties, X : STA ($90), Y
PHY PHY
TYA : LSR #2 : TAY TYA : LSR #2 : TAY
LDA.b #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer LDA.b #$02 : ORA $0F : STA ($92), Y ; store size in oam buffer
PLY : INY PLY : INY
PLX : DEX : BPL .nextTile PLX : DEX : BPL .nextTile
PLX PLX