Move portal sprite to objects, update sprite ID, move other NPC sprites

This commit is contained in:
scawful
2024-05-12 08:32:02 -04:00
parent 90eb4279e8
commit c7e4bee65b
5 changed files with 8 additions and 12 deletions

View File

@@ -3,7 +3,7 @@
; Portal Sprite
; =========================================================
!SPRID = $B8 ; The sprite ID you are overwriting (HEX)
!SPRID = $03 ; The sprite ID you are overwriting (HEX)
!NbrTiles = 01 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is

View File

@@ -36,7 +36,7 @@ incsrc ZSpriteLib/sprite_new_table.asm
org $318000
incsrc ZSpriteLib/sprite_new_functions.asm
incsrc "Sprites/farore.asm"
incsrc "Sprites/NPCs/farore.asm"
print "End of farore.asm ", pc
incsrc "Sprites/Bosses/kydrog.asm"
@@ -81,10 +81,10 @@ incsrc "Sprites/Bosses/kydreeok_head.asm"
incsrc "Sprites/Objects/deku_leaf.asm"
print "End of deku_leaf.asm ", pc
incsrc "Sprites/portal_sprite.asm"
incsrc "Sprites/Objects/portal_sprite.asm"
print "End of portal_sprite.asm ", pc
incsrc "Sprites/impa.asm"
incsrc "Sprites/NPCs/impa.asm"
print "End of impa.asm ", pc
incsrc "Sprites/Enemies/poltergeist.asm"