Add EonScrub_Defeated action
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@@ -87,8 +87,8 @@ Sprite_EonScrub_Main:
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dw EonScrub_Recoil
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dw EonScrub_Recoil
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dw EonScrub_Dazed
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dw EonScrub_Dazed
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dw EonScrub_Subdued
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dw EonScrub_Subdued
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dw EonScrub_PeaShot
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dw EonScrub_PeaShot
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dw EonScrub_Defeated
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EonScrub_Stalking:
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EonScrub_Stalking:
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{
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{
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@@ -185,9 +185,11 @@ Sprite_EonScrub_Main:
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JSL Sprite_PlayerCantPassThrough
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JSL Sprite_PlayerCantPassThrough
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LDA.w SprMiscD, X : BNE .no_talk
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LDA.w SprMiscD, X : BNE .no_talk
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%ShowSolicitedMessage($12D) : BCC .no_talk
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JSR DekuScrub_GiveRandomPrize
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LDA.b #$01 : STA.w SprMiscD, X
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%GotoAction(7)
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.no_talk
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.no_talk
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RTS
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RTS
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}
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}
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@@ -209,7 +211,13 @@ Sprite_EonScrub_Main:
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LDA #-16 : STA.w SprYSpeed, X
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LDA #-16 : STA.w SprYSpeed, X
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.no_damage
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.no_damage
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RTS
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RTS
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}
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EonScrub_Defeated:
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{
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%PlayAnimation(0,1,16)
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JSL Sprite_CheckIfLifted
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JSL ThrownSprite_TileAndSpriteInteraction_long
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RTS
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RTS
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}
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}
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}
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}
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@@ -242,7 +250,6 @@ Sprite_EonScrub_Draw:
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.nextTile
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.nextTile
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PHX ; Save current Tile Index?
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PHX ; Save current Tile Index?
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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PHA ; Keep the value with animation index offset?
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PHA ; Keep the value with animation index offset?
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@@ -270,20 +277,15 @@ Sprite_EonScrub_Draw:
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LDA .properties, X : STA ($90), Y
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LDA .properties, X : STA ($90), Y
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PHY
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PHY
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TYA : LSR #2 : TAY
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TYA : LSR #2 : TAY
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLY : INY
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PLX : DEX : BPL .nextTile
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PLX : DEX : BPL .nextTile
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PLX
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PLX
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RTS
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RTS
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; =========================================================
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; =========================================================
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.start_index
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.start_index
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