Add EonScrub_Defeated action
This commit is contained in:
@@ -87,8 +87,8 @@ Sprite_EonScrub_Main:
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dw EonScrub_Recoil
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dw EonScrub_Recoil
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dw EonScrub_Dazed
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dw EonScrub_Dazed
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dw EonScrub_Subdued
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dw EonScrub_Subdued
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dw EonScrub_PeaShot
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dw EonScrub_PeaShot
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dw EonScrub_Defeated
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EonScrub_Stalking:
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EonScrub_Stalking:
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{
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{
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@@ -184,10 +184,12 @@ Sprite_EonScrub_Main:
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JSL Sprite_PlayerCantPassThrough
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JSL Sprite_PlayerCantPassThrough
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LDA.w SprMiscD, X : BNE .no_talk
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LDA.w SprMiscD, X : BNE .no_talk
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%ShowSolicitedMessage($12D) : BCC .no_talk
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JSR DekuScrub_GiveRandomPrize
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LDA.b #$01 : STA.w SprMiscD, X
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%GotoAction(7)
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.no_talk
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.no_talk
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RTS
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RTS
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}
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}
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@@ -208,8 +210,14 @@ Sprite_EonScrub_Main:
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; Apply force in the opposite direction
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; Apply force in the opposite direction
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LDA #-16 : STA.w SprYSpeed, X
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LDA #-16 : STA.w SprYSpeed, X
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.no_damage
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.no_damage
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RTS
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RTS
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}
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EonScrub_Defeated:
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{
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%PlayAnimation(0,1,16)
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JSL Sprite_CheckIfLifted
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JSL ThrownSprite_TileAndSpriteInteraction_long
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RTS
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RTS
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}
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}
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}
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}
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@@ -242,17 +250,16 @@ Sprite_EonScrub_Draw:
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.nextTile
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.nextTile
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PHX ; Save current Tile Index?
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PHX ; Save current Tile Index?
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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TXA : CLC : ADC $06 ; Add Animation Index Offset
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PHA ; Keep the value with animation index offset?
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PHA ; Keep the value with animation index offset?
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ASL A : TAX
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ASL A : TAX
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REP #$20
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REP #$20
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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LDA $00 : CLC : ADC .x_offsets, X : STA ($90), Y
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AND.w #$0100 : STA $0E
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AND.w #$0100 : STA $0E
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INY
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INY
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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LDA $02 : CLC : ADC .y_offsets, X : STA ($90), Y
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CLC : ADC #$0010 : CMP.w #$0100
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CLC : ADC #$0010 : CMP.w #$0100
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@@ -269,73 +276,68 @@ Sprite_EonScrub_Draw:
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INY
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INY
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LDA .properties, X : STA ($90), Y
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LDA .properties, X : STA ($90), Y
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PHY
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PHY
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TYA : LSR #2 : TAY
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TYA : LSR #2 : TAY
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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LDA .sizes, X : ORA $0F : STA ($92), Y ; store size in oam buffer
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PLY : INY
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PLY : INY
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PLX : DEX : BPL .nextTile
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PLX : DEX : BPL .nextTile
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PLX
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PLX
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RTS
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RTS
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; =========================================================
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; =========================================================
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.start_index
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db $00, $02, $04, $06, $08, $0A, $0C, $0E, $10, $12, $14, $16, $18, $1A
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.start_index
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.nbr_of_tiles
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db $00, $02, $04, $06, $08, $0A, $0C, $0E, $10, $12, $14, $16, $18, $1A
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db 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0
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.nbr_of_tiles
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.x_offsets
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db 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0
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dw 0, 0
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.x_offsets
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0, 0
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dw 0
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dw 0, 0
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.y_offsets
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dw 0
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dw 0, -8
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.y_offsets
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dw 0, -8
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dw 0, -8
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dw 0, -12
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dw 0, -8
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dw 0, -12
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dw 0, -12
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dw 0, -12
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dw 0, -12
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dw 0, -12
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dw 0, -12
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dw 0, -12
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dw 0, -12
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dw 0, -12
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dw 0, -12
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dw 0, -12
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dw 0, -12
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dw 0, -8
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dw 0, -12
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dw 0, -4
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dw 0, -8
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dw 0, -16
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dw 0, -4
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dw 0, -16
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dw 0, -16
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dw 0
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dw 0, -16
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.chr
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dw 0
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db $20, $0A
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.chr
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db $20, $0A
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db $20, $0A
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db $24, $0A
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db $20, $0A
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db $22, $0A
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db $24, $0A
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db $00, $0A
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db $22, $0A
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db $02, $0A
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db $00, $0A
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db $04, $0A
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db $02, $0A
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db $08, $0A
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db $04, $0A
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db $06, $0A
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db $08, $0A
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db $28, $0A
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db $06, $0A
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db $26, $0A
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db $28, $0A
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db $2C, $0C
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db $26, $0A
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db $2C, $0C
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db $2C, $0C
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db $2A
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db $2C, $0C
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.properties
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db $2A
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.properties
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db $33, $33
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db $33, $33
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db $73, $33
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db $73, $33
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db $33, $33
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db $33, $33
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@@ -365,4 +367,4 @@ db $02, $02
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db $02, $02
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db $02, $02
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db $02, $02
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db $02, $02
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db $02
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db $02
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}
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}
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