Add fire and ice attack to keese on timer
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@@ -72,7 +72,7 @@ Sprite_Keese_Prep:
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Sprite_Keese_Main:
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{
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LDA.w SprAction, X
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JSL UseImplicitRegIndexedLocalJumpTable
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JSL JumpTableLocal
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dw Keese_Idle
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dw Keese_FlyAround
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@@ -98,12 +98,9 @@ Sprite_Keese_Main:
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JSL Sprite_BounceFromTileCollision
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JSL GetRandomInt : AND.b #$1F : BNE +
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LDA.w SprSubtype, X : BEQ ++
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JSL Sprite_Twinrova_FireAttack
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JMP +
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++
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; Ice Attack
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LDA.b #$40 : STA.w SprTimerC, X
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+
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JSR Sprite_Keese_Attack
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LDA.w SprTimerA, X : AND.b #$10 : BNE +
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JSL Sprite_ProjectSpeedTowardsPlayer
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@@ -119,6 +116,19 @@ Sprite_Keese_Main:
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}
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}
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Sprite_Keese_Attack:
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{
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LDA.w SprTimerC, X : BEQ +
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LDA.w SprSubtype, X : BEQ ++
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JSL Sprite_Twinrova_FireAttack
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JMP +
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++
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JSL Sprite_SpawnSparkleGarnish
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JSL BlindLaser_SpawnTrailGarnish
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+
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RTS
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}
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Sprite_Keese_Draw:
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{
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JSL Sprite_PrepOamCoord
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