Sprite housekeeping
This commit is contained in:
@@ -56,14 +56,17 @@ incsrc "Sprites/minecart.asm"
|
|||||||
print "End of minecart.asm ", pc
|
print "End of minecart.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/twinrova.asm"
|
incsrc "Sprites/twinrova.asm"
|
||||||
|
print "End of twinrova.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/portal_sprite.asm"
|
incsrc "Sprites/portal_sprite.asm"
|
||||||
|
print "End of portal_sprite.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/impa.asm"
|
incsrc "Sprites/impa.asm"
|
||||||
print "End of impa.asm ", pc
|
print "End of impa.asm ", pc
|
||||||
|
|
||||||
|
incsrc "Sprites/poltergeist.asm"
|
||||||
|
print "End of poltergeist.asm ", pc
|
||||||
|
|
||||||
incsrc "Sprites/bug_net_kid.asm"
|
incsrc "Sprites/bug_net_kid.asm"
|
||||||
|
|
||||||
|
|
||||||
warnpc $2B8000
|
warnpc $2B8000
|
||||||
@@ -1,3 +1,5 @@
|
|||||||
|
pushpc
|
||||||
|
|
||||||
org $07F4D0
|
org $07F4D0
|
||||||
Sprite_CheckIfPlayerPreoccupied:
|
Sprite_CheckIfPlayerPreoccupied:
|
||||||
|
|
||||||
@@ -53,4 +55,6 @@ BugNetKid_GrantBugNet:
|
|||||||
STZ $02E4
|
STZ $02E4
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
|
|
||||||
|
pullpc
|
||||||
1705
Sprites/dark_link.asm
Normal file
1705
Sprites/dark_link.asm
Normal file
File diff suppressed because it is too large
Load Diff
@@ -1,5 +1,6 @@
|
|||||||
|
pushpc
|
||||||
; Impa Fix
|
; Impa Fix
|
||||||
org $05EBCF
|
org $05EBCF
|
||||||
LDA $7EF359 : CMP.b #$04
|
LDA $7EF359 : CMP.b #$04
|
||||||
|
|
||||||
|
pullpc
|
||||||
@@ -2,33 +2,33 @@
|
|||||||
; Sprite Properties
|
; Sprite Properties
|
||||||
;==============================================================================
|
;==============================================================================
|
||||||
|
|
||||||
!SPRID = $BE ; The sprite ID you are overwriting (HEX)
|
!SPRID = $BE ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 08 ; Number of tiles used in a frame
|
!NbrTiles = 08 ; Number of tiles used in a frame
|
||||||
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
!Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
||||||
!Health = 00 ; Number of Health the sprite have
|
!Health = 00 ; Number of Health the sprite have
|
||||||
!Damage = 00 ; (08 is a whole heart), 04 is half heart
|
!Damage = 00 ; (08 is a whole heart), 04 is half heart
|
||||||
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
|
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
|
||||||
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
|
!ImperviousAll = 01 ; 00 = Can be attack, 01 = attack will clink on it
|
||||||
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
|
!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
|
||||||
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
|
!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
|
||||||
!Palette = 00 ; Unused in this template (can be 0 to 7)
|
!Palette = 00 ; Unused in this template (can be 0 to 7)
|
||||||
!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
|
!Hitbox = 00 ; 00 to 31, can be viewed in sprite draw tool
|
||||||
!Persist = 00 ; 01 = your sprite continue to live offscreen
|
!Persist = 01 ; 01 = your sprite continue to live offscreen
|
||||||
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
|
!Statis = 00 ; 00 = is sprite is alive?, (kill all enemies room)
|
||||||
!CollisionLayer = 00 ; 01 = will check both layer for collision
|
!CollisionLayer = 00 ; 01 = will check both layer for collision
|
||||||
!CanFall = 00 ; 01 sprite can fall in hole, 01 = can't fall
|
!CanFall = 00 ; 01 sprite can fall in hole, 01 = can't fall
|
||||||
!DeflectArrow = 00 ; 01 = deflect arrows
|
!DeflectArrow = 00 ; 01 = deflect arrows
|
||||||
!WaterSprite = 00 ; 01 = can only walk shallow water
|
!WaterSprite = 00 ; 01 = can only walk shallow water
|
||||||
!Blockable = 00 ; 01 = can be blocked by link's shield?
|
!Blockable = 00 ; 01 = can be blocked by link's shield?
|
||||||
!Prize = 00 ; 00-15 = the prize pack the sprite will drop from
|
!Prize = 00 ; 00-15 = the prize pack the sprite will drop from
|
||||||
!Sound = 00 ; 01 = Play different sound when taking damage
|
!Sound = 00 ; 01 = Play different sound when taking damage
|
||||||
!Interaction = 00 ; ?? No documentation
|
!Interaction = 00 ; ?? No documentation
|
||||||
!Statue = 00 ; 01 = Sprite is statue
|
!Statue = 00 ; 01 = Sprite is statue
|
||||||
!DeflectProjectiles = 00 ; 01 = Sprite will deflect ALL projectiles
|
!DeflectProjectiles = 00 ; 01 = Sprite will deflect ALL projectiles
|
||||||
!ImperviousArrow = 00 ; 01 = Impervious to arrows
|
!ImperviousArrow = 00 ; 01 = Impervious to arrows
|
||||||
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
|
!ImpervSwordHammer = 00 ; 01 = Impervious to sword and hammer attacks
|
||||||
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
|
!Boss = 00 ; 00 = normal sprite, 01 = sprite is a boss
|
||||||
|
|
||||||
;==============================================================================
|
;==============================================================================
|
||||||
|
|
||||||
@@ -36,7 +36,6 @@
|
|||||||
|
|
||||||
;==============================================================================
|
;==============================================================================
|
||||||
|
|
||||||
print "Minecart: ", pc
|
|
||||||
Sprite_Minecart_Long:
|
Sprite_Minecart_Long:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
@@ -55,6 +54,16 @@ Sprite_Minecart_Long:
|
|||||||
|
|
||||||
;==============================================================================
|
;==============================================================================
|
||||||
|
|
||||||
|
; $0DE0[0x10] - (Sprite) ;functions
|
||||||
|
; udlr
|
||||||
|
; 0 - up
|
||||||
|
; 1 - down
|
||||||
|
; 2 - left
|
||||||
|
; 3 - right
|
||||||
|
|
||||||
|
!MinecartSpeed = 20
|
||||||
|
!MinecartDirection = $012B
|
||||||
|
|
||||||
Sprite_Minecart_Prep:
|
Sprite_Minecart_Prep:
|
||||||
{
|
{
|
||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
@@ -76,6 +85,7 @@ Sprite_Minecart_Prep:
|
|||||||
CMP.b #$03 : BEQ .west
|
CMP.b #$03 : BEQ .west
|
||||||
|
|
||||||
.north
|
.north
|
||||||
|
LDA #$01 : STA !MinecartDirection
|
||||||
%GotoAction(1) ; Minecart_MoveNorth
|
%GotoAction(1) ; Minecart_MoveNorth
|
||||||
JMP .done
|
JMP .done
|
||||||
.east
|
.east
|
||||||
@@ -95,16 +105,15 @@ Sprite_Minecart_Prep:
|
|||||||
;==============================================================================
|
;==============================================================================
|
||||||
|
|
||||||
macro HandlePlayerCamera()
|
macro HandlePlayerCamera()
|
||||||
|
LDA $22 : SEC : SBC $3F : STA $31
|
||||||
|
LDA $20 : SEC : SBC $3E : STA $30
|
||||||
PHX
|
PHX
|
||||||
JSL $07E6A6 ; Link_HandleMovingAnimation_FullLongEntry
|
JSL $07E6A6 ; Link_HandleMovingAnimation_FullLongEntry
|
||||||
JSL $07F42F ; HandleIndoorCameraAndDoors_Long
|
JSL $07F42F ; HandleIndoorCameraAndDoors_Long
|
||||||
JSL Player_HaltDashAttack
|
JSL Player_HaltDashAttack
|
||||||
PLX
|
PLX
|
||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
!MinecartSpeed = 20
|
|
||||||
!MinecartDirection = $012B
|
|
||||||
|
|
||||||
Sprite_Minecart_Main:
|
Sprite_Minecart_Main:
|
||||||
{
|
{
|
||||||
LDA.w SprAction, X ; Load the SprAction
|
LDA.w SprAction, X ; Load the SprAction
|
||||||
@@ -155,10 +164,12 @@ Sprite_Minecart_Main:
|
|||||||
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
LDA $0FDA : SEC : SBC #$0B : STA $20 ; Adjust player pos
|
||||||
|
|
||||||
LDA !MinecartDirection : BNE .opposite_direction
|
LDA !MinecartDirection : BNE .opposite_direction
|
||||||
|
LDA #$01 : STA $0DE0, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.opposite_direction
|
.opposite_direction
|
||||||
|
LDA #$00 : STA $0DE0, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
.not_on_platform
|
.not_on_platform
|
||||||
.not_ready
|
.not_ready
|
||||||
@@ -171,17 +182,15 @@ Sprite_Minecart_Main:
|
|||||||
{
|
{
|
||||||
%PlayAnimation(2,3,8)
|
%PlayAnimation(2,3,8)
|
||||||
LDA.b #-!MinecartSpeed : STA SprYSpeed, X
|
LDA.b #-!MinecartSpeed : STA SprYSpeed, X
|
||||||
LDA #$35 : STA $012E
|
JSL Sprite_MoveVert
|
||||||
|
|
||||||
|
; LDA SprY, X : SEC : SBC #$04 : STA $20
|
||||||
|
; LDA $0FD8 : CLC : ADC #$02 : STA $22 ; X
|
||||||
|
|
||||||
JSL Sprite_MoveVert
|
|
||||||
LDA SprY, X : SEC : SBC #$04 : STA $20
|
|
||||||
LDA $0FD8 : CLC : ADC #$02 : STA $22 ; X
|
|
||||||
JSR DragPlayer
|
JSR DragPlayer
|
||||||
|
|
||||||
%HandlePlayerCamera()
|
%HandlePlayerCamera()
|
||||||
|
|
||||||
JSR HandleTileDirections
|
JSR HandleTileDirections
|
||||||
|
LDA #$35 : STA $012E
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
@@ -191,21 +200,17 @@ Sprite_Minecart_Main:
|
|||||||
Minecart_MoveEast:
|
Minecart_MoveEast:
|
||||||
{
|
{
|
||||||
%PlayAnimation(0,1,8)
|
%PlayAnimation(0,1,8)
|
||||||
%HandlePlayerCamera()
|
|
||||||
|
|
||||||
LDA.b #!MinecartSpeed : STA $0D50, X
|
LDA.b #!MinecartSpeed : STA $0D50, X
|
||||||
JSL Sprite_MoveHoriz
|
JSL Sprite_MoveHoriz
|
||||||
LDA #$35 : STA $012E
|
|
||||||
|
|
||||||
; Make Link move with the minecart
|
; Make Link move with the minecart
|
||||||
LDA SprX, X : STA $22
|
; LDA SprX, X : STA $22
|
||||||
|
|
||||||
JSR DragPlayer
|
JSR DragPlayer
|
||||||
|
|
||||||
%HandlePlayerCamera()
|
%HandlePlayerCamera()
|
||||||
|
|
||||||
JSR HandleTileDirections
|
JSR HandleTileDirections
|
||||||
|
LDA #$35 : STA $012E
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
@@ -217,14 +222,15 @@ Sprite_Minecart_Main:
|
|||||||
%PlayAnimation(2,3,8)
|
%PlayAnimation(2,3,8)
|
||||||
|
|
||||||
LDA.b #!MinecartSpeed : STA SprYSpeed, X
|
LDA.b #!MinecartSpeed : STA SprYSpeed, X
|
||||||
|
JSL Sprite_MoveVert
|
||||||
|
|
||||||
JSL Sprite_MoveVert
|
; LDA SprY, X : SEC : SBC #$04 : STA $20
|
||||||
LDA SprY, X : SEC : SBC #$04 : STA $20
|
; LDA $0FD8 : CLC : ADC #$02 : STA $22 ; X
|
||||||
LDA $0FD8 : CLC : ADC #$02 : STA $22 ; X
|
|
||||||
|
|
||||||
|
JSR DragPlayer
|
||||||
%HandlePlayerCamera()
|
%HandlePlayerCamera()
|
||||||
|
|
||||||
JSR HandleTileDirections
|
JSR HandleTileDirections
|
||||||
|
LDA #$35 : STA $012E
|
||||||
|
|
||||||
LDA $40 : SEC : SBC.b #$FF : STA $40
|
LDA $40 : SEC : SBC.b #$FF : STA $40
|
||||||
LDA $68 : SEC : SBC.b #$FF : STA $68
|
LDA $68 : SEC : SBC.b #$FF : STA $68
|
||||||
@@ -240,29 +246,14 @@ Sprite_Minecart_Main:
|
|||||||
%PlayAnimation(0,1,8)
|
%PlayAnimation(0,1,8)
|
||||||
LDA.b #-!MinecartSpeed : STA $0D50, X
|
LDA.b #-!MinecartSpeed : STA $0D50, X
|
||||||
JSL Sprite_MoveHoriz
|
JSL Sprite_MoveHoriz
|
||||||
LDA #$35 : STA $012E
|
|
||||||
|
|
||||||
; Make Link move with the minecart
|
; Make Link move with the minecart
|
||||||
LDA SprX, X : STA $22
|
; LDA SprX, X : STA $22
|
||||||
|
|
||||||
JSR DragPlayer
|
JSR DragPlayer
|
||||||
|
|
||||||
JSR HandleTileDirections
|
|
||||||
|
|
||||||
; ; Set Minecart sprite coords to look for tile attributes
|
|
||||||
; LDA.w SprY, X : CLC : ADC.b #$04 : STA.b $00
|
|
||||||
; LDA.w SprYH, X : STA.b $01
|
|
||||||
|
|
||||||
; LDA.w SprX, X : STA.b $02
|
|
||||||
; LDA.w SprXH, X : STA.b $03
|
|
||||||
|
|
||||||
; LDA.b #$00 : JSL Sprite_GetTileAttr
|
|
||||||
|
|
||||||
; ; Check for bottom left corner tile
|
|
||||||
; LDA $0FA5 : CMP.b #$B1 : BNE .continue
|
|
||||||
|
|
||||||
|
|
||||||
%HandlePlayerCamera()
|
%HandlePlayerCamera()
|
||||||
|
JSR HandleTileDirections
|
||||||
|
LDA #$35 : STA $012E
|
||||||
|
|
||||||
RTS
|
RTS
|
||||||
}
|
}
|
||||||
@@ -290,14 +281,13 @@ macro StopCart()
|
|||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
macro SwapSubtype()
|
macro SwapSubtype()
|
||||||
LDA SprSubtype, X ; Load the current direction subtype
|
LDA SprSubtype, X ; Load the current direction subtype
|
||||||
; Assume the new direction is opposite to the current direction.
|
; Assume the new direction is opposite to the current direction.
|
||||||
; This is just an example, adjust the logic as needed.
|
; This is just an example, adjust the logic as needed.
|
||||||
EOR #$03 ; Toggle the least significant 2 bits (0 <-> 3, 1 <-> 2)
|
EOR #$03 ; Toggle the least significant 2 bits (0 <-> 3, 1 <-> 2)
|
||||||
STA SprSubtype, X ; Store the new direction subtype
|
STA SprSubtype, X ; Store the new direction subtype
|
||||||
endmacro
|
endmacro
|
||||||
|
|
||||||
print pc
|
|
||||||
HandleTileDirections:
|
HandleTileDirections:
|
||||||
{
|
{
|
||||||
; Setup Minecart position to look for tile IDs
|
; Setup Minecart position to look for tile IDs
|
||||||
@@ -308,7 +298,7 @@ HandleTileDirections:
|
|||||||
LDA.b #$00 : JSL Sprite_GetTileAttr
|
LDA.b #$00 : JSL Sprite_GetTileAttr
|
||||||
|
|
||||||
; Load the tile index
|
; Load the tile index
|
||||||
LDA $0FA5
|
LDA $0FA5
|
||||||
|
|
||||||
CLC : CMP.b #$01 : BNE .not_out_of_bounds
|
CLC : CMP.b #$01 : BNE .not_out_of_bounds
|
||||||
LDA #$40 : STA SprTimerD, X
|
LDA #$40 : STA SprTimerD, X
|
||||||
@@ -324,18 +314,18 @@ HandleTileDirections:
|
|||||||
CLC : CMP.b #$B8 : BEQ .stop_south
|
CLC : CMP.b #$B8 : BEQ .stop_south
|
||||||
CLC : CMP.b #$B9 : BEQ .stop_east
|
CLC : CMP.b #$B9 : BEQ .stop_east
|
||||||
CLC : CMP.b #$BA : BEQ .stop_west
|
CLC : CMP.b #$BA : BEQ .stop_west
|
||||||
JMP .check_for_movement ; if none of the above, continue with normal logic
|
JMP .check_for_movement ; if none of the above, continue with normal logic
|
||||||
|
|
||||||
.stop_north
|
.stop_north
|
||||||
; Set the new direction to north and flip the cart's orientation
|
; Set the new direction to north and flip the cart's orientation
|
||||||
LDA.b South : STA SprSubtype, X
|
LDA.b South : STA SprSubtype, X
|
||||||
STZ.w !MinecartDirection
|
STZ.w !MinecartDirection
|
||||||
JMP .go_vert
|
JMP .go_vert
|
||||||
|
|
||||||
.stop_south
|
.stop_south
|
||||||
; Set the new direction to south and flip the cart's orientation
|
; Set the new direction to south and flip the cart's orientation
|
||||||
LDA.b North : STA SprSubtype, X
|
LDA.b North : STA SprSubtype, X
|
||||||
LDA #$01 : STA !MinecartDirection
|
LDA #$01 : STA !MinecartDirection
|
||||||
.go_vert
|
.go_vert
|
||||||
%SetTimerA($40)
|
%SetTimerA($40)
|
||||||
%StopCart()
|
%StopCart()
|
||||||
@@ -345,8 +335,8 @@ HandleTileDirections:
|
|||||||
.stop_east
|
.stop_east
|
||||||
; Set the new direction to east and flip the cart's orientation
|
; Set the new direction to east and flip the cart's orientation
|
||||||
LDA.b West : STA SprSubtype, X
|
LDA.b West : STA SprSubtype, X
|
||||||
LDA #$01 : STA !MinecartDirection
|
LDA #$01 : STA !MinecartDirection
|
||||||
JMP .go_horiz
|
JMP .go_horiz
|
||||||
|
|
||||||
.stop_west
|
.stop_west
|
||||||
; Set the new direction to west and flip the cart's orientation
|
; Set the new direction to west and flip the cart's orientation
|
||||||
@@ -372,8 +362,8 @@ HandleTileDirections:
|
|||||||
ASL A ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
|
ASL A ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
|
||||||
TAY ; Transfer to Y to use as an offset for the rows
|
TAY ; Transfer to Y to use as an offset for the rows
|
||||||
|
|
||||||
LDA $0FA5 ; Load the tile type
|
LDA $0FA5 ; Load the tile type
|
||||||
SEC : SBC.b #$B3 ; Subtract $B2 to normalize the tile type to 0 to 3
|
SEC : SBC.b #$B3 ; Subtract $B2 to normalize the tile type to 0 to 3
|
||||||
CLC
|
CLC
|
||||||
ADC.w .DirectionTileLookup, Y ; Add the row and column offsets to index into the lookup table
|
ADC.w .DirectionTileLookup, Y ; Add the row and column offsets to index into the lookup table
|
||||||
TAY
|
TAY
|
||||||
@@ -393,24 +383,23 @@ HandleTileDirections:
|
|||||||
.DirectionTileLookup
|
.DirectionTileLookup
|
||||||
{
|
{
|
||||||
; TL, BL, TR, BR, Stop
|
; TL, BL, TR, BR, Stop
|
||||||
db $02, $00, $04, $00 ; North
|
db $02, $00, $04, $00 ; North
|
||||||
db $00, $00, $03, $01 ; East
|
db $00, $00, $03, $01 ; East
|
||||||
db $00, $02, $00, $04 ; South
|
db $00, $02, $00, $04 ; South
|
||||||
db $03, $01, $00, $00 ; West
|
db $03, $01, $00, $00 ; West
|
||||||
}
|
}
|
||||||
|
|
||||||
.check_direction
|
.check_direction
|
||||||
print pc
|
LDA SprSubtype, X
|
||||||
LDA SprSubtype, X
|
|
||||||
BNE .not_zero
|
BNE .not_zero
|
||||||
|
|
||||||
.not_zero
|
.not_zero
|
||||||
ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
|
ASL #2 ; Multiply by 4 (shifting left by 2 bits) to offset rows in the lookup table
|
||||||
STA $07 ; Store the action index in $07
|
STA $07 ; Store the action index in $07
|
||||||
|
|
||||||
LDA $0FA5 ; Load the tile type
|
LDA $0FA5 ; Load the tile type
|
||||||
SEC : SBC.b #$B2 ; Subtract $B2 to normalize the tile type to 0 to 3
|
SEC : SBC.b #$B2 ; Subtract $B2 to normalize the tile type to 0 to 3
|
||||||
CLC : ADC.w $07 ; Add the action index to the tile type offset to get the composite index
|
CLC : ADC.w $07 ; Add the action index to the tile type offset to get the composite index
|
||||||
TAY
|
TAY
|
||||||
|
|
||||||
LDA.w .DirectionTileLookup, Y
|
LDA.w .DirectionTileLookup, Y
|
||||||
@@ -425,25 +414,29 @@ HandleTileDirections:
|
|||||||
|
|
||||||
.move_north
|
.move_north
|
||||||
LDA #$00 : STA SprSubtype, X
|
LDA #$00 : STA SprSubtype, X
|
||||||
|
STA $0DE0, X
|
||||||
%GotoAction(2) ; Minecart_MoveNorth
|
%GotoAction(2) ; Minecart_MoveNorth
|
||||||
RTS
|
RTS
|
||||||
.move_east
|
.move_east
|
||||||
LDA #$01 : STA SprSubtype, X
|
LDA #$01 : STA SprSubtype, X
|
||||||
|
LDA #$03 : STA $0DE0, X
|
||||||
%GotoAction(3) ; Minecart_MoveEast
|
%GotoAction(3) ; Minecart_MoveEast
|
||||||
RTS
|
RTS
|
||||||
.move_south
|
.move_south
|
||||||
LDA #$02 : STA SprSubtype, X
|
LDA #$02 : STA SprSubtype, X
|
||||||
|
LDA #$01 : STA $0DE0, X
|
||||||
%GotoAction(4) ; Minecart_MoveSouth
|
%GotoAction(4) ; Minecart_MoveSouth
|
||||||
RTS
|
RTS
|
||||||
.move_west
|
.move_west
|
||||||
LDA #$03 : STA SprSubtype, X
|
LDA #$03 : STA SprSubtype, X
|
||||||
|
LDA #$02 : STA $0DE0, X
|
||||||
%GotoAction(5) ; Minecart_MoveWest
|
%GotoAction(5) ; Minecart_MoveWest
|
||||||
.done
|
.done
|
||||||
RTS
|
RTS
|
||||||
|
|
||||||
.tile_ids
|
.tile_ids
|
||||||
; db $B0 ; - Horiz
|
; db $B0 ; - Horiz
|
||||||
; db $B1 ; | Vert
|
; db $B1 ; | Vert
|
||||||
; TL, BL, TR, BR
|
; TL, BL, TR, BR
|
||||||
db $B2, $B3, $B4, $B5
|
db $B2, $B3, $B4, $B5
|
||||||
; db $B8 Stop North
|
; db $B8 Stop North
|
||||||
@@ -451,7 +444,7 @@ HandleTileDirections:
|
|||||||
; db $BA Stop East
|
; db $BA Stop East
|
||||||
; db $BB Stop West
|
; db $BB Stop West
|
||||||
|
|
||||||
; db $BE ; + any direction
|
; db $BE ; + any direction
|
||||||
}
|
}
|
||||||
|
|
||||||
;==============================================================================
|
;==============================================================================
|
||||||
@@ -468,7 +461,7 @@ DragPlayer:
|
|||||||
.SomariaPlatform_DragLink
|
.SomariaPlatform_DragLink
|
||||||
REP #$20
|
REP #$20
|
||||||
|
|
||||||
LDA $0FD8 : SEC : SBC.w #$0008 : CMP $22 : BEQ .x_done
|
LDA $0FD8 : SEC : SBC.w #$0002 : CMP $22 : BEQ .x_done
|
||||||
BPL .x_too_low
|
BPL .x_too_low
|
||||||
|
|
||||||
DEC $0B7C
|
DEC $0B7C
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
;==============================================================================
|
;==============================================================================
|
||||||
; Sprite Properties
|
; Sprite Properties
|
||||||
;==============================================================================
|
;==============================================================================
|
||||||
!SPRID = $B6; The sprite ID you are overwriting (HEX)
|
!SPRID = $B6 ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 4 ; Number of tiles used in a frame
|
!NbrTiles = 4 ; Number of tiles used in a frame
|
||||||
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
||||||
|
|||||||
@@ -3,7 +3,7 @@
|
|||||||
; Portal Sprite
|
; Portal Sprite
|
||||||
; =========================================================
|
; =========================================================
|
||||||
|
|
||||||
!SPRID = $B6 ; The sprite ID you are overwriting (HEX)
|
!SPRID = $B8 ; The sprite ID you are overwriting (HEX)
|
||||||
!NbrTiles = 01 ; Number of tiles used in a frame
|
!NbrTiles = 01 ; Number of tiles used in a frame
|
||||||
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
|
||||||
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
|
||||||
@@ -60,6 +60,7 @@ Sprite_Portal_Prep:
|
|||||||
PHB : PHK : PLB
|
PHB : PHK : PLB
|
||||||
|
|
||||||
; Persist outside of camera
|
; Persist outside of camera
|
||||||
|
LDA #$00 : STA $0CAA, X
|
||||||
LDA SprHitbox, X : AND.b #$20 : STA SprHitbox, X
|
LDA SprHitbox, X : AND.b #$20 : STA SprHitbox, X
|
||||||
|
|
||||||
PLB
|
PLB
|
||||||
|
|||||||
@@ -703,7 +703,6 @@ db $02, $02, $02, $02
|
|||||||
db $02, $02, $02, $02
|
db $02, $02, $02, $02
|
||||||
}
|
}
|
||||||
|
|
||||||
print "TWINROVA ============ ", pc
|
|
||||||
ApplyTwinrovaGraphics:
|
ApplyTwinrovaGraphics:
|
||||||
{
|
{
|
||||||
PHX
|
PHX
|
||||||
|
|||||||
Reference in New Issue
Block a user