Update progress flags and world map icon conditions
This commit is contained in:
@@ -121,18 +121,18 @@ LoadDarkWorldIntro:
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LDA.b #$40 : STA.l $7EF3CA
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RTL
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.not_dw_spawn
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LDA.l $7EF3C5 : CMP.b #$02 : BNE .continue
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LDA.l GAMESTATE : CMP.b #$02 : BNE .intro_sequence
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; Check for maku tree progress flag
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LDA.l $7EF3D6 : CMP.b #$02 : BCS .has_pearl
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LDA.l OOSPROG : CMP.b #$02 : BCS .has_pearl
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STZ.w $1B
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LDA.b #$40 : STA.l $7EF3CA
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RTL
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.continue
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.has_pearl
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.has_pearl
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.intro_sequence
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; Check if the player was in a dungeon when they saved
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LDA.b $1B : BNE .indoors
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LDA.l $7EF3CA
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.indoors
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.indoors
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RTL
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}
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pushpc
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@@ -171,7 +171,7 @@ org $0794D9
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JSL LoadOverworldPitAreas : BCC .overworld_pit_transition
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JSL $01FFD9 ; TakeDamageFromPit
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RTS
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.overworld_pit_transition
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.overworld_pit_transition
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org $1AF5C3 : CMP.b #$5E
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@@ -210,8 +210,6 @@ SpawnPointData:
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#_02DB78: dw $00D0 ; 0x05 - Old man cave - ROOM 00D0
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#_02DB7A: dw $00E4 ; 0x06 - Old man home - ROOM 00E4
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; ---------------------------------------------------------
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.camera_scroll_boundaries
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#_02DB7C: db $21, $20, $21, $21, $09, $09, $09, $0A ; 0x00 - Link's house
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#_02DB84: db $02, $02, $02, $03, $04, $04, $04, $05 ; 0x01 - Sanctuary
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@@ -221,8 +219,6 @@ SpawnPointData:
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#_02DBA4: db $1E, $1E, $1E, $1F, $01, $00, $01, $01 ; 0x05 - Old man cave
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#_02DBAC: db $1D, $1C, $1D, $1D, $08, $08, $08, $09 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.horizontal_scroll
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#_02DBB4: dw $0900 ; 0x00 - Link's house
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#_02DBB6: dw $0480 ; 0x01 - Sanctuary
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@@ -232,8 +228,6 @@ SpawnPointData:
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#_02DBBE: dw $0100 ; 0x05 - Old man cave
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#_02DBC0: dw $0800 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.vertical_scroll
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#_02DBC2: dw $2110 ; 0x00 - Link's house
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#_02DBC4: dw $0231 ; 0x01 - Sanctuary
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@@ -243,8 +237,6 @@ SpawnPointData:
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#_02DBCC: dw $1E8C ; 0x05 - Old man cave
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#_02DBCE: dw $1D10 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.y_coordinate
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#_02DBD0: dw $2178 ; 0x00 - Link's house
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#_02DBD2: dw $029C ; 0x01 - Sanctuary
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@@ -254,8 +246,6 @@ SpawnPointData:
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#_02DBDA: dw $1EF8 ; 0x05 - Old man cave
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#_02DBDC: dw $1D98 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.x_coordinate
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#_02DBDE: dw $0978 ; 0x00 - Link's house
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#_02DBE0: dw $04F8 ; 0x01 - Sanctuary
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@@ -265,19 +255,15 @@ SpawnPointData:
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#_02DBE8: dw $01A8 ; 0x05 - Old man cave
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#_02DBEA: dw $0878 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.camera_trigger_y
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#_02DBEC: dw $017F ; 0x00 - Link's house
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#_02DBEE: dw $00A7 ; 0x01 - Sanctuary
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#_02DBF0: dw $0083 ; 0x02 - Prison
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#_02DBF2: dw $007B ; 0x03 - Uncle
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#_02DBF4: dw $009A ; 0x04 - Throne
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#_02DBF6: DW $0103 ; 0x05 - Old man cave
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#_02DBF6: dw $0103 ; 0x05 - Old man cave
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#_02DBF8: dw $0187 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.camera_trigger_x
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#_02DBFA: dw $017F ; 0x00 - Link's house
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#_02DBFC: dw $00FF ; 0x01 - Sanctuary
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@@ -287,8 +273,6 @@ SpawnPointData:
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#_02DC04: dw $017F ; 0x05 - Old man cave
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#_02DC06: dw $007F ; 0x06 - Old man home
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; ---------------------------------------------------------
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.main_GFX
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#_02DC08: db $03 ; 0x00 - Link's house
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#_02DC09: db $03 ; 0x01 - Sanctuary
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@@ -298,8 +282,6 @@ SpawnPointData:
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#_02DC0D: db $06 ; 0x05 - Old man cave
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#_02DC0E: db $14 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.floor
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#_02DC0F: db $00 ; 0x00 - Link's house
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#_02DC10: db $00 ; 0x01 - Sanctuary
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@@ -309,8 +291,6 @@ SpawnPointData:
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#_02DC14: db $00 ; 0x05 - Old man cave
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#_02DC15: db $00 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.dungeon_id
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#_02DC16: db $FF ; 0x00 - Link's house
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#_02DC17: db $00 ; 0x01 - Sanctuary
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@@ -320,8 +300,6 @@ SpawnPointData:
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#_02DC1B: db $FF ; 0x05 - Old man cave
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#_02DC1C: db $FF ; 0x06 - Old man home
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; ---------------------------------------------------------
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.layer
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#_02DC1D: db $00 ; 0x00 - Link's house
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#_02DC1E: db $00 ; 0x01 - Sanctuary
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@@ -331,8 +309,6 @@ SpawnPointData:
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#_02DC22: db $00 ; 0x05 - Old man cave
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#_02DC23: db $01 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.camera_scroll_controller
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#_02DC24: db $00 ; 0x00 - Link's house
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#_02DC25: db $22 ; 0x01 - Sanctuary
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@@ -342,8 +318,6 @@ SpawnPointData:
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#_02DC29: db $02 ; 0x05 - Old man cave
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#_02DC2A: db $02 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.quadrant
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#_02DC2B: db $02 ; 0x00 - Link's house
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#_02DC2C: db $00 ; 0x01 - Sanctuary
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@@ -353,8 +327,6 @@ SpawnPointData:
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#_02DC30: db $10 ; 0x05 - Old man cave
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#_02DC31: db $02 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.overworld_door_tilemap
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#_02DC32: dw $0816 ; 0x00 - Link's house
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#_02DC34: dw $0000 ; 0x01 - Sanctuary
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@@ -364,8 +336,6 @@ SpawnPointData:
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#_02DC3C: dw $0000 ; 0x05 - Old man cave
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#_02DC3E: dw $0000 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.entrance_id
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#_02DC40: dw $0000 ; 0x00 - Link's house
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#_02DC42: dw $0002 ; 0x01 - Sanctuary
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@@ -375,8 +345,6 @@ SpawnPointData:
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#_02DC4A: dw $004F ; 0x05 - Old man cave
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#_02DC4C: dw $0030 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.song
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#_02DC4E: db $07 ; 0x00 - Link's house - SONG 07
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#_02DC4F: db $14 ; 0x01 - Sanctuary - SONG 14
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