Update progress flags and world map icon conditions
This commit is contained in:
@@ -44,17 +44,8 @@ SaveRam:
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; 0x03 - Agahnim defeated
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GAMESTATE = $7EF3C5
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; Map icon
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; 0x00 - Red X on Maku Tree/Maku Warp
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; 0x01 - Red X on Hall of Secrets
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; 0x02 - Red X on Kalyxo Pyramid
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; 0x03 - Toadstool Woods Crystal
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; 0x04 - Kalyxo Crystals All
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; 0x05 -
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; 0x06 -
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; 0x07 -
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; 0x08 - Skull on GT | Climb Ganon's Tower
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MAPICON = $7EF3C7
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; Red X on Hall of Secrets
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; Red X on Kalyxo Pyramid
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; .fmp h.i.
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; f - fortress of secrets
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@@ -76,7 +67,19 @@ OOSPROG2 = $7EF3C6
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; .... ...m
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; m - maku tree has met link (0: no | 1: yes)
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OOSPROG3 = $7EF3D4
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MakuTreeQuest = $7EF3D4
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; Map icon
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; 0x00 - Red X on Maku Tree/Maku Warp
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; 0x01 - Toadstool Woods Crystal
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; 0x02 - Kalyxo All Crystals
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; 0x03 -
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; 0x04 -
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; 0x05 -
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; 0x06 -
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; 0x07 -
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; 0x08 - Skull on GT | Climb Ganon's Tower
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MapIcon = $7EF3C7
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; Dungeon ID Legend
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; Mushroom Grotto ID 0x0C (Palace of Darkness)
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@@ -95,11 +98,11 @@ OOSPROG3 = $7EF3D4
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; i - Ice Palace
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; m - Misery Mire
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; t - Turtle Rock
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CRYSTALS = $7EF37A
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CRYSTALS = $7EF37A
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; 01 - Fishing Rod
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; 02 - Portal Rod
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CUSTOMRODS = $7EF351
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CustomRods = $7EF351
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; Free SRAM Block 38A-3C4
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FishingRod = $7EF38A
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@@ -121,18 +121,18 @@ LoadDarkWorldIntro:
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LDA.b #$40 : STA.l $7EF3CA
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RTL
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.not_dw_spawn
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LDA.l $7EF3C5 : CMP.b #$02 : BNE .continue
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LDA.l GAMESTATE : CMP.b #$02 : BNE .intro_sequence
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; Check for maku tree progress flag
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LDA.l $7EF3D6 : CMP.b #$02 : BCS .has_pearl
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LDA.l OOSPROG : CMP.b #$02 : BCS .has_pearl
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STZ.w $1B
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LDA.b #$40 : STA.l $7EF3CA
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RTL
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.continue
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.has_pearl
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.has_pearl
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.intro_sequence
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; Check if the player was in a dungeon when they saved
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LDA.b $1B : BNE .indoors
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LDA.l $7EF3CA
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.indoors
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.indoors
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RTL
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}
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pushpc
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@@ -171,7 +171,7 @@ org $0794D9
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JSL LoadOverworldPitAreas : BCC .overworld_pit_transition
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JSL $01FFD9 ; TakeDamageFromPit
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RTS
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.overworld_pit_transition
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.overworld_pit_transition
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org $1AF5C3 : CMP.b #$5E
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@@ -210,8 +210,6 @@ SpawnPointData:
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#_02DB78: dw $00D0 ; 0x05 - Old man cave - ROOM 00D0
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#_02DB7A: dw $00E4 ; 0x06 - Old man home - ROOM 00E4
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; ---------------------------------------------------------
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.camera_scroll_boundaries
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#_02DB7C: db $21, $20, $21, $21, $09, $09, $09, $0A ; 0x00 - Link's house
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#_02DB84: db $02, $02, $02, $03, $04, $04, $04, $05 ; 0x01 - Sanctuary
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@@ -221,8 +219,6 @@ SpawnPointData:
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#_02DBA4: db $1E, $1E, $1E, $1F, $01, $00, $01, $01 ; 0x05 - Old man cave
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#_02DBAC: db $1D, $1C, $1D, $1D, $08, $08, $08, $09 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.horizontal_scroll
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#_02DBB4: dw $0900 ; 0x00 - Link's house
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#_02DBB6: dw $0480 ; 0x01 - Sanctuary
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@@ -232,8 +228,6 @@ SpawnPointData:
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#_02DBBE: dw $0100 ; 0x05 - Old man cave
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#_02DBC0: dw $0800 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.vertical_scroll
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#_02DBC2: dw $2110 ; 0x00 - Link's house
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#_02DBC4: dw $0231 ; 0x01 - Sanctuary
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@@ -243,8 +237,6 @@ SpawnPointData:
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#_02DBCC: dw $1E8C ; 0x05 - Old man cave
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#_02DBCE: dw $1D10 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.y_coordinate
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#_02DBD0: dw $2178 ; 0x00 - Link's house
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#_02DBD2: dw $029C ; 0x01 - Sanctuary
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@@ -254,8 +246,6 @@ SpawnPointData:
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#_02DBDA: dw $1EF8 ; 0x05 - Old man cave
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#_02DBDC: dw $1D98 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.x_coordinate
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#_02DBDE: dw $0978 ; 0x00 - Link's house
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#_02DBE0: dw $04F8 ; 0x01 - Sanctuary
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@@ -265,19 +255,15 @@ SpawnPointData:
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#_02DBE8: dw $01A8 ; 0x05 - Old man cave
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#_02DBEA: dw $0878 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.camera_trigger_y
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#_02DBEC: dw $017F ; 0x00 - Link's house
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#_02DBEE: dw $00A7 ; 0x01 - Sanctuary
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#_02DBF0: dw $0083 ; 0x02 - Prison
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#_02DBF2: dw $007B ; 0x03 - Uncle
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#_02DBF4: dw $009A ; 0x04 - Throne
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#_02DBF6: DW $0103 ; 0x05 - Old man cave
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#_02DBF6: dw $0103 ; 0x05 - Old man cave
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#_02DBF8: dw $0187 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.camera_trigger_x
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#_02DBFA: dw $017F ; 0x00 - Link's house
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#_02DBFC: dw $00FF ; 0x01 - Sanctuary
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@@ -287,8 +273,6 @@ SpawnPointData:
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#_02DC04: dw $017F ; 0x05 - Old man cave
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#_02DC06: dw $007F ; 0x06 - Old man home
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; ---------------------------------------------------------
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.main_GFX
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#_02DC08: db $03 ; 0x00 - Link's house
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#_02DC09: db $03 ; 0x01 - Sanctuary
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@@ -298,8 +282,6 @@ SpawnPointData:
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#_02DC0D: db $06 ; 0x05 - Old man cave
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#_02DC0E: db $14 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.floor
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#_02DC0F: db $00 ; 0x00 - Link's house
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#_02DC10: db $00 ; 0x01 - Sanctuary
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@@ -309,8 +291,6 @@ SpawnPointData:
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#_02DC14: db $00 ; 0x05 - Old man cave
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#_02DC15: db $00 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.dungeon_id
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#_02DC16: db $FF ; 0x00 - Link's house
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#_02DC17: db $00 ; 0x01 - Sanctuary
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@@ -320,8 +300,6 @@ SpawnPointData:
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#_02DC1B: db $FF ; 0x05 - Old man cave
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#_02DC1C: db $FF ; 0x06 - Old man home
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; ---------------------------------------------------------
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.layer
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#_02DC1D: db $00 ; 0x00 - Link's house
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#_02DC1E: db $00 ; 0x01 - Sanctuary
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@@ -331,8 +309,6 @@ SpawnPointData:
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#_02DC22: db $00 ; 0x05 - Old man cave
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#_02DC23: db $01 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.camera_scroll_controller
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#_02DC24: db $00 ; 0x00 - Link's house
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#_02DC25: db $22 ; 0x01 - Sanctuary
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@@ -342,8 +318,6 @@ SpawnPointData:
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#_02DC29: db $02 ; 0x05 - Old man cave
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#_02DC2A: db $02 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.quadrant
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#_02DC2B: db $02 ; 0x00 - Link's house
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#_02DC2C: db $00 ; 0x01 - Sanctuary
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@@ -353,8 +327,6 @@ SpawnPointData:
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#_02DC30: db $10 ; 0x05 - Old man cave
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#_02DC31: db $02 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.overworld_door_tilemap
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#_02DC32: dw $0816 ; 0x00 - Link's house
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#_02DC34: dw $0000 ; 0x01 - Sanctuary
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@@ -364,8 +336,6 @@ SpawnPointData:
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#_02DC3C: dw $0000 ; 0x05 - Old man cave
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#_02DC3E: dw $0000 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.entrance_id
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#_02DC40: dw $0000 ; 0x00 - Link's house
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#_02DC42: dw $0002 ; 0x01 - Sanctuary
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@@ -375,8 +345,6 @@ SpawnPointData:
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#_02DC4A: dw $004F ; 0x05 - Old man cave
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#_02DC4C: dw $0030 ; 0x06 - Old man home
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; ---------------------------------------------------------
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.song
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#_02DC4E: db $07 ; 0x00 - Link's house - SONG 07
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#_02DC4F: db $14 ; 0x01 - Sanctuary - SONG 14
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@@ -172,8 +172,6 @@ MapIconDraw:
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LDA.l $7EC10A : PHA
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LDA.l $7EC10B : PHA
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;-----------------------------------
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.draw_prizes
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LDA.b $8A : AND.b #$40 : BEQ .lwprizes
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LDA.l OOSPROG : AND.b #$02 : BNE .check_pendants
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@@ -208,156 +206,152 @@ MapIconDraw:
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JMP restore_coords_and_exit
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.lwprizes
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;-----------------------------------
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LDA.l $7EF3C7 : CMP.b #$01 : BEQ .hall_of_secrets
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CMP.b #$02 : BEQ .draw_secret
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CMP.b #$03 : BEQ .draw_crystal_1
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CMP.b #$04 : BCS .draw_crystals
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JSL DrawEonEscapeIcon
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JSR HandleMapDrawIcon
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JMP restore_coords_and_exit
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.hall_of_secrets
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LDA.l OOSPROG : CMP.b #$02 : BNE +
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JSL DrawHallOfSecretsIcon
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JSR HandleMapDrawIcon
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JMP restore_coords_and_exit
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.draw_secret ; Pyramid of Power
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JMP .main_quest
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+
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LDA.l OOSPROG : AND.b #$10 : BEQ .main_quest
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; Pyramid of Power
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JSL DrawPyramidIcon
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JSR HandleMapDrawIcon_noflash
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JMP .skip_draw_6
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.main_quest
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LDA.l MapIcon : CMP.b #$01 : BEQ .draw_crystal_1
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CMP.b #$02 : BEQ .draw_crystals
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JSL DrawEonEscapeIcon
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JSR HandleMapDrawIcon
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JMP restore_coords_and_exit
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.draw_crystal_1
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; Draw Crystal 1
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LDA.l $7EF37A : AND #$02 : BNE .skip_draw_0
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; X position
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LDA.b #$00 : STA.l $7EC10B
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LDA.b #$87 : STA.l $7EC10A
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; Y position
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LDA.b #$04 : STA.l $7EC109
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LDA.b #$01 : STA.l $7EC108
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; Tile GFX
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LDA.b #$64 : STA.b $0D
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LDA.b #$38 : STA.b $0C
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; Tile Size
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$0E : STA.l $7EC025 ; OAM Slot used
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JSR HandleMapDrawIcon
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.skip_draw_0
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JMP restore_coords_and_exit
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; Draw Crystal 1
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LDA.l $7EF37A : AND #$02 : BNE .skip_draw_0
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; X position
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LDA.b #$00 : STA.l $7EC10B
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LDA.b #$87 : STA.l $7EC10A
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; Y position
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LDA.b #$04 : STA.l $7EC109
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LDA.b #$01 : STA.l $7EC108
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; Tile GFX
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LDA.b #$64 : STA.b $0D
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LDA.b #$38 : STA.b $0C
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; Tile Size
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
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LDA.b #$0E : STA.l $7EC025 ; OAM Slot used
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JSR HandleMapDrawIcon
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.skip_draw_0
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JMP restore_coords_and_exit
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.draw_crystals
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; Draw Crystal 2
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LDA.l $7EF37A : AND #$10 : BNE .skip_draw_1
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; X position (2)
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LDA.b #$1E : STA.l $7EC10B
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LDA.b #$A0 : STA.l $7EC10A
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; Y position (2)
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LDA.b #$09 : STA.l $7EC109
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LDA.b #$74 : STA.l $7EC108
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; Draw Crystal 2
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LDA.l $7EF37A : AND #$10 : BNE .skip_draw_1
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; X position (2)
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LDA.b #$1E : STA.l $7EC10B
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LDA.b #$A0 : STA.l $7EC10A
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; Y position (2)
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||||
LDA.b #$09 : STA.l $7EC109
|
||||
LDA.b #$74 : STA.l $7EC108
|
||||
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$34 : STA.b $0C ; Tile GFX
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$34 : STA.b $0C ; Tile GFX
|
||||
|
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LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$08 : STA.l $7EC025
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$08 : STA.l $7EC025
|
||||
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_1
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_1
|
||||
|
||||
; Draw Crystal 3
|
||||
LDA.l $7EF37A : AND #$40 : BNE .skip_draw_2
|
||||
; X position
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||||
LDA.b #$08 : STA.l $7EC10B
|
||||
LDA.b #$10 : STA.l $7EC10A
|
||||
; Y position
|
||||
LDA.b #$04 : STA.l $7EC109
|
||||
LDA.b #$0E : STA.l $7EC108
|
||||
; Draw Crystal 3
|
||||
LDA.l $7EF37A : AND #$40 : BNE .skip_draw_2
|
||||
; X position
|
||||
LDA.b #$08 : STA.l $7EC10B
|
||||
LDA.b #$10 : STA.l $7EC10A
|
||||
; Y position
|
||||
LDA.b #$04 : STA.l $7EC109
|
||||
LDA.b #$0E : STA.l $7EC108
|
||||
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$34 : STA.b $0C ; Tile GFX
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$34 : STA.b $0C ; Tile GFX
|
||||
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$0D : STA.l $7EC025
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$0D : STA.l $7EC025
|
||||
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_2
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_2
|
||||
|
||||
; Draw Crystal 4
|
||||
LDA.l $7EF37A : AND #$20 : BNE .skip_draw_3
|
||||
; X position
|
||||
LDA.b #$0E : STA.l $7EC10B
|
||||
LDA.b #$5E : STA.l $7EC10A
|
||||
; Y position
|
||||
LDA.b #$06 : STA.l $7EC109
|
||||
LDA.b #$68 : STA.l $7EC108
|
||||
|
||||
; Draw Crystal 4
|
||||
LDA.l $7EF37A : AND #$20 : BNE .skip_draw_3
|
||||
; X position
|
||||
LDA.b #$0E : STA.l $7EC10B
|
||||
LDA.b #$5E : STA.l $7EC10A
|
||||
; Y position
|
||||
LDA.b #$06 : STA.l $7EC109
|
||||
LDA.b #$68 : STA.l $7EC108
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$3C : STA.b $0C ; Tile GFX
|
||||
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$3C : STA.b $0C ; Tile GFX
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$0B : STA.l $7EC025
|
||||
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$0B : STA.l $7EC025
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_3
|
||||
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_3
|
||||
; Draw Crystal 5
|
||||
LDA.l $7EF37A : AND #$04 : BNE .skip_draw_4
|
||||
; X position
|
||||
LDA.b #$0C : STA.l $7EC10B
|
||||
LDA.b #$34 : STA.l $7EC10A
|
||||
; Y position
|
||||
LDA.b #$00 : STA.l $7EC109
|
||||
LDA.b #$0E : STA.l $7EC108
|
||||
|
||||
; Draw Crystal 5
|
||||
LDA.l $7EF37A : AND #$04 : BNE .skip_draw_4
|
||||
; X position
|
||||
LDA.b #$0C : STA.l $7EC10B
|
||||
LDA.b #$34 : STA.l $7EC10A
|
||||
; Y position
|
||||
LDA.b #$00 : STA.l $7EC109
|
||||
LDA.b #$0E : STA.l $7EC108
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$34 : STA.b $0C ; Tile GFX
|
||||
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$34 : STA.b $0C ; Tile GFX
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$09 : STA.l $7EC025
|
||||
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$09 : STA.l $7EC025
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_4
|
||||
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_4
|
||||
; Draw Crystal 6
|
||||
LDA.l $7EF37A : AND #$01 : BNE .skip_draw_5
|
||||
; X position (6)
|
||||
LDA.b #$0D : STA.l $7EC10B
|
||||
LDA.b #$05 : STA.l $7EC10A
|
||||
; Y position (6)
|
||||
LDA.b #$0D : STA.l $7EC109
|
||||
LDA.b #$09 : STA.l $7EC108
|
||||
|
||||
; Draw Crystal 6
|
||||
LDA.l $7EF37A : AND #$01 : BNE .skip_draw_5
|
||||
; X position (6)
|
||||
LDA.b #$0D : STA.l $7EC10B
|
||||
LDA.b #$05 : STA.l $7EC10A
|
||||
; Y position (6)
|
||||
LDA.b #$0D : STA.l $7EC109
|
||||
LDA.b #$09 : STA.l $7EC108
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$32 : STA.b $0C ; Tile GFX
|
||||
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$32 : STA.b $0C ; Tile GFX
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$0A : STA.l $7EC025
|
||||
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$0A : STA.l $7EC025
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_5
|
||||
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_5
|
||||
; Draw Crystal 7
|
||||
LDA.l $7EF37A : AND #$08 : BNE .skip_draw_6
|
||||
; X position
|
||||
LDA.b #$00 : STA.l $7EC10B
|
||||
LDA.b #$F4 : STA.l $7EC10A
|
||||
; Y position
|
||||
LDA.b #$0D : STA.l $7EC109
|
||||
LDA.b #$0E : STA.l $7EC108
|
||||
|
||||
; Draw Crystal 7
|
||||
LDA.l $7EF37A : AND #$08 : BNE .skip_draw_6
|
||||
; X position
|
||||
LDA.b #$00 : STA.l $7EC10B
|
||||
LDA.b #$F4 : STA.l $7EC10A
|
||||
; Y position
|
||||
LDA.b #$0D : STA.l $7EC109
|
||||
LDA.b #$0E : STA.l $7EC108
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$32 : STA.b $0C ; Tile GFX
|
||||
|
||||
LDA.b #$64 : STA.b $0D
|
||||
LDA.b #$32 : STA.b $0C ; Tile GFX
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$0C : STA.l $7EC025
|
||||
|
||||
LDA.b #$02 : STA.b $0B ; 02 = 16x16, 00 = 8x8
|
||||
LDA.b #$0C : STA.l $7EC025
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_6
|
||||
|
||||
JSR HandleMapDrawIcon
|
||||
.skip_draw_6
|
||||
|
||||
JMP restore_coords_and_exit
|
||||
JMP restore_coords_and_exit
|
||||
}
|
||||
|
||||
HandleMapDrawIcon:
|
||||
|
||||
@@ -76,7 +76,7 @@ Sprite_MakuTree_Main:
|
||||
MakuTree_Handler:
|
||||
{
|
||||
; Check the progress flags
|
||||
LDA.l $7EF3D4 : CMP.b #$01 : BEQ .has_met_link
|
||||
LDA.l MakuTreeQuest : AND.b #$01 : BNE .has_met_link
|
||||
%GotoAction(1)
|
||||
RTS
|
||||
.has_met_link
|
||||
@@ -92,8 +92,8 @@ Sprite_MakuTree_Main:
|
||||
LDA.w SprY, X : STA $05
|
||||
JSL GetDistance8bit_Long : CMP #$28 : BCS .not_too_close
|
||||
%ShowUnconditionalMessage($20)
|
||||
LDA.b #$01 : STA.l $7EF3D4
|
||||
LDA.b #$01 : STA.l $7EF3C7 ; Mark the Hall of Secrets
|
||||
LDA.b #$01 : STA.l MakuTreeQuest
|
||||
LDA.b #$01 : STA.l MapIcon ; Mushroom Grotto
|
||||
LDA.l $7EF3D6 : ORA.b #$02 : STA.l $7EF3D6
|
||||
%GotoAction(2)
|
||||
.not_too_close
|
||||
|
||||
@@ -179,7 +179,7 @@ endif
|
||||
STA.l $7EF280,X
|
||||
|
||||
LDA.b #$02 : STA $7EF3C5
|
||||
LDA.b #$01 : STA OOSPROG3
|
||||
LDA.b #$01 : STA MakuTreeQuest
|
||||
LDA.b #%00001010 : STA OOSPROG
|
||||
|
||||
END:
|
||||
|
||||
Reference in New Issue
Block a user