Reorganize Bank07 free space with pushpc/pullpc
This commit is contained in:
@@ -1,11 +1,7 @@
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; =============================================================================
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; Deku Mask
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; Deku Mask
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; =============================================================================
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; Link Sprite hook
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org $008A01
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LDA $BC
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; =============================================================================
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@@ -14,6 +10,52 @@ incbin gfx/deku_link.bin
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; =============================================================================
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org $07A64B ; formerly Quake
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LinkItem_DekuMask:
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{
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; Check for R button held
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LDA $F2 : CMP #$10 : BNE .return
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JSR Link_CheckNewY_ButtonPress : BCC .return
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LDA $3A : AND.b #$BF : STA $3A ; clear the Y button state
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LDA $6C : BNE .return ; in a doorway
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LDA $0FFC : BNE .return ; can't open menu
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LDY.b #$04 : LDA.b #$23
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JSL AddTransformationCloud
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LDA.b #$14 : JSR Player_DoSfx2
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LDA $02B2 : CMP #$01 : BEQ .unequip ; is the deku mask on?
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JSL Palette_ArmorAndGloves ; set the palette
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LDA.l $7EF359 : STA $0AA5 ; Store the current sword
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LDA.l $7EF35A : STA $0AAF ; Store the current shield
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LDA.b #$00 : STA $7EF359 : STA $7EF35A ; Clear the sword and shield
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LDA #$02 : STA $7E03FC ; Set the override to Bow (pea shooter)
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LDA #$35 : STA $BC ; put the mask on
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LDA #$01 : STA $02B2
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BRA .return
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.unequip
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JSL Palette_ArmorAndGloves
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STZ $5D
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; Restore the sword and shield
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LDA $0AA5 : STA.l $7EF359
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LDA $0AAF : STA.l $7EF35A
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LDA #$00 : STA $7E03FC ; clear the override
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LDA #$10 : STA $BC : STZ $02B2 ; take the mask off
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.return
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RTS
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}
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; =============================================================================
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org $079CD9
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JSL LinkItem_CheckForSwordSwing_Masks
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@@ -113,51 +155,6 @@ LinkItem_SlingshotPrepare:
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}
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; =============================================================================
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org $07A64B ; formerly Quake
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LinkItem_DekuMask:
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{
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; Check for R button held
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LDA $F2 : CMP #$10 : BNE .return
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JSR Link_CheckNewY_ButtonPress : BCC .return
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LDA $3A : AND.b #$BF : STA $3A ; clear the Y button state
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LDA $6C : BNE .return ; in a doorway
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LDA $0FFC : BNE .return ; can't open menu
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LDY.b #$04 : LDA.b #$23
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JSL AddTransformationCloud
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LDA.b #$14 : JSR Player_DoSfx2
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LDA $02B2 : CMP #$01 : BEQ .unequip ; is the deku mask on?
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JSL Palette_ArmorAndGloves ; set the palette
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LDA.l $7EF359 : STA $0AA5 ; Store the current sword
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LDA.l $7EF35A : STA $0AAF ; Store the current shield
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LDA.b #$00 : STA $7EF359 : STA $7EF35A ; Clear the sword and shield
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LDA #$02 : STA $7E03FC ; Set the override to Bow (pea shooter)
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LDA #$35 : STA $BC ; put the mask on
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LDA #$01 : STA $02B2
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BRA .return
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.unequip
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JSL Palette_ArmorAndGloves
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STZ $5D
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; Restore the sword and shield
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LDA $0AA5 : STA.l $7EF359
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LDA $0AAF : STA.l $7EF35A
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LDA #$00 : STA $7E03FC ; clear the override
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LDA #$10 : STA $BC : STZ $02B2 ; take the mask off
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.return
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RTS
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}
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; =============================================================================
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@@ -165,8 +162,8 @@ org $07811A
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JSR Link_HandleDekuTransformation
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; Bank 07 Free Space
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; Previous function LinkState_CheckMinishTile
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org $07F903
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; TODO: CHECK IF THIS ACTUALLY EXECUTES CAUSE I'M NOT SURE IT DOES
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pullpc
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Link_HandleDekuTransformation:
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{
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LDA $5D : CMP.b #$0A : BEQ .continue
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@@ -181,5 +178,4 @@ Link_HandleDekuTransformation:
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RTS
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}
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print "==> Link_HandleDekuTransformation ", pc
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pushpc
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