upload reference txts

This commit is contained in:
scawful
2022-10-03 18:34:25 -05:00
parent ab8993f2e9
commit cdbc7a1d2f
2 changed files with 197 additions and 0 deletions

View File

@@ -0,0 +1,53 @@
Random treasure dig-up by shovel by Conn
Apply on any hacked or native ALTTP (US).
(1) nop out restriction to only collect treasures in field:
03/A3B2: ad fc 03 f0 04 -> ea ea ea ea ea (check if treasure hunt game is on)
0e/fd65: b0 28 -> ea ea (check if you are in field coordinates)
(2) disable random HC-piece dig-up:
0E/FD7A: 90 FD -> 8F FD
** you need to place this HC via HM to another location, since it isn't available anymore
(3) explanation how to alter the dig-up treasures; not part of hack...
every time you dig there is calculated a randomized Y-value which determines whether you find treasure or not.
There are 8 possibilities.
Note: Only 4 treasures are alterable with the table, the rest is nothing
pointer table:
0E/FD72: 8A FD - get treasure
0E/FD74: 8A FD - get treasure
0E/FD76: 8A FD - get treasure
0E/FD78: 8A FD - get treasure
0E/FD7A: 8F FD - nothing - Before it was 90 FD: get Heart Piece; if 90 FD code will check if you already collected, if yes, you get nothing
0E/FD7C: 8F FD - nothing
0E/FD7E: 8F FD - nothing
0E/FD80: 8F FD - nothing
if you get pointed to a treasure (8A FD), the Y determines which one you get.
Treasure table:
0e/fd86: DB - 20 ruppees
0e/fd87: DA - 5 ruppees
0e/fd88: D9 - 1 ruppee
0e/fd89: DF - small magic
Treasure Key:
D8: heart
D9: 1 ruppee
DA: 5 ruppees
DB: 20 ruppees
DC: 1 bomb
DD: 4 bombs
DE: 8 bombs
DF: small magic
E0: large magic
E1: 5 arrows
E2: 10 arrows
E3: fairy
E4... small dungeon, key, big key, sprites, other nonsense...

144
Docs/PW shovel HEX.txt Normal file
View File

@@ -0,0 +1,144 @@
Parallel Worlds add-on patch by Conn
Get shovel in menu instead of empty space (patch changes empty space used for bottle content to get shovel there)
Bottle content is saved to unused 7E/D100, and 7E/D101 is used to check whether bottle is equipped
Apply on Parallel Worlds-prepatched ALTTP.
Still needs to be done:
- The current version (1.1) does not have a shovel, you must place it in a chest via Hyrule Magic
- Hide some treasures to dig up ;)
ips for rom without header (Parallel_Worlds_shovel.ips)
or for rom with header (Parallel_Worlds_shovel_header.ips)
(1) shovel gfx in menu
06/e46f: 51 -> 11
06/e517: a9 5c 2c 8d 58 14 8d 5a 14 8d 98 14 8d 9a 14 -> ea ea ea ea ea ea ea ea ea ea ea ea ea ea ea
06/ebb0: ad 02 02 -> 20 a0 ea (hijack code show letters "shovel" in menu)
06/eaa0:
ad 02 02
29 ff 00
c9 10 00 ; check if position 10 (bottle)
d0 04
a9 18 00
aa ; transfer pointer 18 for shovel to X
ad 02 02
60
06/fb60: ea 85 02 -> 20 c0 ea set pointers to show shovel as Y item in box when playing
06/eac0:
85 02
e2 30
af 01 d1 7e ;check if bottle is equipped
c9 00
d0 06 ; if not branch
e0 10
d0 02
a2 0d
c2 30
60
(2)load/store bottle content to 7E/d100
06/de0c: af f4 f3 7e -> af 00 d1 7e
06/E59f: 8f 4f f3 7e -> 8f 00 d1 7e
06/ebbb: af 4f f3 7e -> af 00 d1 7e
06/fae3: af 4f f3 7e -> af 00 d1 7e
(3) make bottle selectable item
06/de3d: d0 -> 80
06/de9d: d0 -> 80
06/E588: d0 -> 80
(4) check if 7e/0202 is bottle or shovel, save 01 to unused 7e/d101 if bottle, 00 if shovel
06/faeb: a9 10 00 -> 20 20 ea (hijack code to unused 06/ea20, executed from menu to game if $0202 > 15 -> bottle)
06/ea20:
a9 01 00
8f 01 d1 7e ; store 01 to 7e/d101 to keep saved that bottle and not shovel is chosen
a9 10 00 ; store 10 to $0202
60
06/e5db: af 4f f3 7e 18 69 14-> 20 50 ea ea ea ea ea (hijack code to 06/ea50, executed from game to menu only when $0202 is 10)
06/ea50:
af 01 d1 7e
c9 01 ;check if bottle is in Y button-box (equipped)
f0 03
a9 10
60 ;if not, return
a9 00
8f 01 d1 7e ; reset 7e/d101
af 00 d1 7e ; load bottle number
18
69 14 ; add 14 to get to correct bottle in menu
60
06/fada: 9b aa 80 14 -> 4c 70 ea ea (hijack code to 06/ea70; executed from menu to game to put correct Y item to use)
06/ea70:
9b
aa
af 01 d1 7e ; check if bottle is chosen
c9 01 00
f0 0b ; if yes branch
af 4f f3 7e ; if not load shovel
29 ff 00
bb
4c fa fa
af 00 d1 7e ; load bottle number
29 ff 00
aa
bf 5b f3 7e ; load bottle content
29 ff 00
bb
4c fa fa
(5) use of items:
04/850E: 4c -> 4f (to store shovel at 7e/f34f) when you get it
03/A166: AF 4F F3 7E -> af 00 d1 7e (enable bottle use (remap))
pointer: 03/9afa 5b a1 -> 13 a3
03/A313: AF 4C F3 7E -> 5c e0 ea 0d (hijack code to distinguish between bottle, flute and shovel)
06/eae0:
af 01 d1 7e ; check if bottle is in Y
c9 00
F0 04 ; branch if not
5c 5b a1 07; jump to bottle pointer (overwritten at pointer above)
ad 02 02
c9 0d ; check if flute
d0 08 ; if not branch
af 4c f3 7e; load flute
5c 1d a3 07; return to fluteload
af 4f f3 7e; check status of 7e/f34e
c9 00
d0 04
5c 12 a3 07; if no value return
c9 01
d0 04
5c 2c a3 07; if shovel run execution
5c 1d a3 07; if any other value return to flute load
(6) further changes
(don't know when these are executed, but safe is safe, otherwise you may get a shovel with a bottle!)
06/de29: 8f 4f f3 7E -> 8f 00 d1 7e
06/e168: 8f 4f f3 7E -> 8f 00 d1 7e (think this is run when you receive a bottle)