Update BottleNet (incomplete)

This commit is contained in:
scawful
2023-08-30 21:05:42 -04:00
parent 52d74ad220
commit ce3f97ad0b

View File

@@ -2,6 +2,8 @@
; Bottle Net Code
; =============================================================================
!BottleFlag = $0AA6
org $1EFE33
PlayerItem_SpawnFaerie:
@@ -19,7 +21,8 @@ org $07A15B
; =============================================================================
; Bank 07 Free Space
org $07FAAD
; org $07FAAD
pullpc
LinkItem_NewBottle:
{
; Check if we have a bottle or not
@@ -80,7 +83,7 @@ LinkItem_NewBugCatchingNet:
.y_press:
JSR $AE65
JSR $AE65 ;UnknownRoutine
LDA $67 : AND.b #$F0 : STA $67
DEC $3D : BPL .bottle_exit
@@ -105,8 +108,36 @@ NetExit:
RTS
}
; =============================================================================
; *$3AE65-$3AE87 LOCAL
; Link is picking up an item, handle it.
; Does something more related to how Link's standing / collision with the floor
UnknownRoutine:
{
LDA $AD : CMP.b #$02 : BNE .BRANCH_ALPHA
LDA $0322 : AND.b #$03 : CMP.b #$03 : BNE .BRANCH_ALPHA
STZ $30
STZ $31
STZ $67
STZ $2A
STZ $2B
STZ $6B
.BRANCH_ALPHA:
; Cane of Somaria transit lines?
LDA $02F5 : BEQ .BRANCH_BETA
STZ $67
.BRANCH_BETA:
RTS
}
; =============================================================================
print " LinkItem_Bottles ", pc
LinkItem_Bottles:
{
JSR Link_CheckNewY_ButtonPress : BCC NetExit ; (RTS)
@@ -132,7 +163,7 @@ LinkItem_Bottles:
LDA.l $7EF36C : CMP.l $7EF36D : BNE .can_drink_red
.LinkItem_UselessBottle:
BRL LinkGoBeep ; BRL $07A955 ; LinkGoBeep TODO(scawful): Investigate
BRL LinkGoBeep ; BRL $07A955 Investigate
.can_drink_red:
LDA.b #$02 : STA.l $7EF35C, X : STZ.w $0301
@@ -147,21 +178,22 @@ LinkItem_Bottles:
RTS
.LinkItem_GreenPotion:
LDA $7EF36E : CMP.b #$80 : BNE .can_drink
BRL LinkGoBeep ; LinkGoBeep TODO(scawful): Investigate
LDA.l $7EF36E : CMP.b #$80 : BNE .can_drink
BRL LinkGoBeep
.can_drink:
LDA $02 : STA $7EF35C, X : STZ $0301
LDA #$01 : STA.l $7EF373
; Set the bottle empty
LDA.b #$02 : STA.l $7EF35C, X : STZ.w $0301
; submodule ????
LDA.b #$04 : STA.b $11
LDA.b #$08 : STA.b $11
LDA.b $10 : STA.w $010C
; Go to text mode
LDA.b #$0E : STA.b $10
LDA.b #$07 : STA.w $0208
JSL $0DFA58 ; RebuildHUD_long TODO(scawful)
JSL $0DFA58 ; RebuildHUD_long
BRA .bottle_exit
.LinkItem_BluePotion:
@@ -180,27 +212,27 @@ LinkItem_Bottles:
LDA.b #$0E : STA.b $10
LDA.b #$07 : STA.w $0208
JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
JSL $0DFA58 ; RebuildHUD_Long
BRA .bottle_exit
.LinkItem_FairyBottle:
STZ.w $0301
STZ.w $0301 : LDA.b #$02 : STA.l $7EF35C, X
JSL PlayerItem_SpawnFaerie : BPL .released
BRL LinkGoBeep ; BRL $07A955
.released:
LDA.b #$02 : STA.l $7EF35C, X
JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
JSL $0DFB91 ; HUD_Update
; JSL $0DFA58 ; RebuildHUD_Long
BRA .bottle_exit
.LinkItem_BeeBottle:
STZ.w $0301
JSL PlayerItem_ReleaseBee : BPL .bee_spawn_success
BRL LinkGoBeep ; BRL $07A955 ; LinkGoBeep
BRL LinkGoBeep ; BRL $07A955
.bee_spawn_success
LDA.b #$02 : STA.l $7EF35C, X
JSL $0DFA58 ; RebuildHUD_Long TODO(scawful)
JSL $0DFA58 ; RebuildHUD_Long
.bottle_exit:
RTS
@@ -212,6 +244,4 @@ LinkGoBeep:
BRA LinkItem_Bottles_bottle_exit
}
print pc
; =============================================================================
; pushpc