fix maku tree dismiss intro bug
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@@ -52,10 +52,7 @@ Sprite_MakuTree_Long:
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Sprite_MakuTree_Prep:
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Sprite_MakuTree_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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; Check if the intro has executed already.
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LDA.l $7EF300 : BNE .intro_is_done
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STZ.w $0DD0, X ; Kill the sprite
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.intro_is_done
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PLB
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PLB
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RTL
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RTL
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}
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}
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