update jump feather spike damage handling
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@@ -80,9 +80,10 @@ LinkItem_JumpFeather:
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CheckIfJumpingForSpikeDamage:
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{
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PHB : PHK : PLB
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LDA $29 : BNE .airborne
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; Check Z pos of Link
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LDA $24 : BNE .airborne
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LDA.w .spike_floor_damage, Y : STA.w $0373
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.airborne
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.airborne
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PLB
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RTL
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