prevent gbc form from resetting minish form

This commit is contained in:
scawful
2024-06-07 17:19:26 -04:00
parent e7c43fdff1
commit d1ba08edb5

View File

@@ -73,7 +73,7 @@ LinkState_GameboyInDungeonEntrance:
LoadOverworld_CheckForGbcLink:
{
LDA $0FFF : BEQ .return_lw
LDA.w !CurrentMask : CMP.b #$05 : BEQ .return
LDA.b #$06 : STA $02B2
LDA.b #$3B : STA $BC ; change link's sprite
JSL UpdateGbcPalette
@@ -92,33 +92,28 @@ LoadOverworld_CheckForGbcLink:
OverworldTransition_CheckForGbcLink:
{
LDA $0FFF : BEQ .return
LDA.w !CurrentMask : CMP.b #$05 : BEQ .return
LDA #$3B : STA $BC ; change link's sprite
LDA #$06 : STA $02B2
JSL Palette_ArmorAndGloves
.return
JSL $07E6A6
RTL
.return
JSL $07E6A6 ; Link_HandleMovingAnimation_FullLongEntry
RTL
}
; Module08_02_LoadAndAdvance
org $02EDC0
{
JSL LoadOverworld_CheckForGbcLink
}
org $02ABDA
JSL OverworldTransition_CheckForGbcLink
org $07A9B1
LinkMode_MagicMirror:
{
JSL LinkState_GameboyForm
}
org $0287A4
{
JSL LinkState_GameboyInDungeonEntrance
}
org $1EE48E
; TODO: Check a status flag to dismiss villager girl
@@ -136,24 +131,22 @@ LinkState_GameboyForm:
{
SEP #$30
LDA $02B2 : CMP.b #$06 : BEQ .already_gbc
LDA $0FFF : BEQ .return ; not in dark world
LDA $0FFF : BEQ .return ; not in dark world
.transform
%PlayerTransform()
.transform
%PlayerTransform()
LDA #$3B : STA $BC ; change link's sprite
LDA #$06 : STA $02B2
JSL UpdateGbcPalette
BRA .return
LDA #$3B : STA $BC ; change link's sprite
LDA #$06 : STA $02B2
JSL UpdateGbcPalette
BRA .return
.already_gbc
.already_gbc
%PlayerTransform()
LDA #$10 : STA $BC
STZ $02B2
JSL Palette_ArmorAndGloves
.not_gbc
.return
.return
JSL $07F1E6
RTL
}