Rename HouseTag to CustomTag, move fixed color fade-in effect
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@@ -9,6 +9,26 @@ org $098823
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org $028BE7
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NOP #2
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; Fixed color fade-in effect
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; TODO: Investigate if this is the best way to fix this.
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; Module06_UnderworldLoad
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org $028364
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{
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#_028364: LDA.b #$00 ; Fixed color RGB: #808000
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#_028366: STA.b $9C
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#_028368: LDA.b #$00
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#_02836A: STA.b $9D
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#_02836C: LDA.b #$00
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#_02836E: STA.b $9E
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#_028370: LDA.b #$00
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#_028372: STA.l $7EC005
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#_028376: STA.l $7EC006
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#_02837A: JSL $079A2C ; Link_TuckIntoBed
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}
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incsrc "Dungeons/enemy_damage.asm"
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print "End of enemy_damage.asm ", pc
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@@ -66,7 +86,7 @@ db $92, $A1, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 24, 28 } | Size: 09
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db $A2, $A1, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 24, 28 } | Size: 09
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db $C1, $A1, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 28, 0C } | Size: 07
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; Vertical
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; Vertical
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db $A1, $33, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 28, 0C } | Size: 07
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db $A1, $72, $C9 ; 0x0C9: Flood water (medium) ⇲ | { 28, 1C } | Size: 06
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db $FF, $FF ; End
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@@ -1,26 +1,29 @@
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; =========================================================
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; Room tag to initialize the game without the Uncle sprite.
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; Custom Tag
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; Provide custom room behavior based on room ID
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StoryState = $7C
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org $01CC18 ; override routine 0x39 "Holes(7)"
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JML HouseTag
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JML CustomTag
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org $01CC5A
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HouseTag_Return:
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CustomTag_Return:
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pullpc
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HouseTag:
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CustomTag:
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{
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PHX
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LDA $7EF3C6 : BNE .game_has_begun
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JSR HouseTag_Main
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.game_has_begun
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PLX
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JML HouseTag_Return
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JML CustomTag_Return
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}
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; =========================================================
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; Room tag to initialize the game without the Uncle sprite.
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HouseTag_Main:
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{
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@@ -106,25 +109,3 @@ print "End of house_tag.asm ", pc
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pushpc
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; =========================================================
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; Fixed color fade-in effect
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; TODO: Investigate if this is the best way to fix this.
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; Module06_UnderworldLoad
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org $028364
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{
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#_028364: LDA.b #$00 ; Fixed color RGB: #808000
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#_028366: STA.b $9C
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#_028368: LDA.b #$00
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#_02836A: STA.b $9D
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#_02836C: LDA.b #$00
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#_02836E: STA.b $9E
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#_028370: LDA.b #$00
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#_028372: STA.l $7EC005
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#_028376: STA.l $7EC006
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#_02837A: JSL $079A2C ; Link_TuckIntoBed
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}
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