Move custom RAM to symbols.asm
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@@ -1,3 +1,86 @@
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; =========================================================
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; WRAM in Use
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org $008000
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base $7E0730 ; MAP16OVERFLOW free ram region
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MenuScrollLevelV: skip 1
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MenuScrollLevelH: skip 1
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MenuScrollHDirection: skip 2
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MenuItemValueSpoof: skip 2
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ShortSpoof: skip 1
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MusicNoteValue: skip 2
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OverworldLocationPointer: skip 2
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HasGoldstar: skip 1
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GoldstarOrHookshot: skip 1
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Neck_Index: skip 1
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Neck1_OffsetX: skip 1
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Neck1_OffsetY: skip 1
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Neck2_OffsetX: skip 1
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Neck2_OffsetY: skip 1
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Neck3_OffsetX: skip 1
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Neck3_OffsetY: skip 1
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Offspring1_Id: skip 1
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Offspring2_Id: skip 1
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Offspring3_Id: skip 1
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Kydreeok_Id: skip 1
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FishingOrPortalRod: skip 1
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base off
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; =========================================================
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; SRAM in Use
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; .fmp h.i.
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; f - fortress of secrets
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; m - master sword
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; p - pendant quest
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; h - hall of secrets
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; i - intro over, maku tree
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OOSPROG = $7EF3D6
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; Bitfield of less important progression
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; .fbh .zsu
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; u - Uncle
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; s - Priest visited in sanc after Zelda is kidnapped again
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; z - Zelda brought to sanc
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; h - Uncle has left Link's house; controls spawn (0: spawn | 1: gone)
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; b - Book of Mudora obtained/mentioned; controls Aginah dialog
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; f - Flipped by fortune tellers to decide which fortune set to give
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OOSPROG2 = $7EF3C6
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; .... ...m
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; m - maku tree has met link (0: no | 1: yes)
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OOSPROG3 = $7EF3D4
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; Current Dream ID (0x00-0x07)
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CurrentDream = $0426
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CurrentSong = $030F
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; .dgi zktm
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; m - Mushroom Grotto
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; t - Tail Palace
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; k - Kalyxo Castle
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; z - Zora Temple
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; i - Glacia Estate
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; g - Goron Mines
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; d - Dragon Ship
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DREAMS = $7EF410
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; Collectibles
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Bananas = $7EF38B
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Pineapples = $7EF38D
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RockMeat = $7EF38F
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Seashells = $7EF391
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Honeycomb = $7EF393
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DekuSticks = $7EF395
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; 01 - Fishing Rod
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; 02 - Portal Rod
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CUSTOMRODS = $7EF351
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FishingRod = $7EF38A
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; =========================================================
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; Sprite RAM and Functions
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