diff --git a/Sprites/Enemies/helmet_chuchu.asm b/Sprites/Enemies/helmet_chuchu.asm index e354896..9af1750 100644 --- a/Sprites/Enemies/helmet_chuchu.asm +++ b/Sprites/Enemies/helmet_chuchu.asm @@ -53,25 +53,22 @@ Sprite_HelmetChuchu_Long: Sprite_HelmetChuchu_Prep: { PHB : PHK : PLB - LDA.l SWORD : DEC A : TAY LDA.w .health, Y : STA.w SprHealth, X JSL GetRandomInt : AND.b #$02 : STA.w SprAction, X STZ.w SprMiscB, X STZ.w SprMiscD, X - LDA.w SprAction, X : BNE + LDA.b #$04 : STA.w SprFrame, X + CMP.b #$02 : BNE + LDA.b #$02 : STA.w SprFrame, X + - PLB RTL .health - db $0C, $10, $80, $C0 + db $08, $0C, $40, $C0 } ; ========================================================= @@ -167,11 +164,8 @@ HelmetChuchu_SpawnHookshotDrag: { ; Based on the subtype either spawn the helmet or the mask PHX - LDA.w SprAction, X - CMP.b #$01 - BEQ .spawn_helmet - CMP.b #$03 - BEQ .spawn_mask + LDA.w SprAction, X : CMP.b #$01 : BEQ .spawn_helmet + CMP.b #$03 : BEQ .spawn_mask .spawn_helmet LDA.b #$05