Add recoiling behavior to a variety of custom sprites

This commit is contained in:
scawful
2024-11-28 19:49:10 -05:00
parent e9e8944f96
commit d819b1d26d
8 changed files with 11 additions and 6 deletions

View File

@@ -6,7 +6,7 @@
!NbrTiles = 04 ; Number of tiles used in a frame
!Harmless = 00 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless
!HVelocity = 00 ; Is your sprite going super fast? put 01 if it is
!Health = 04 ; Number of Health the sprite have
!Health = 06 ; Number of Health the sprite have
!Damage = 04 ; (08 is a whole heart), 04 is half heart
!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it