Cleanup Pols Voice
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@@ -37,28 +37,22 @@
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Sprite_PolsVoice_Long:
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Sprite_PolsVoice_Long:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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JSR Sprite_PolsVoice_Draw
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JSR Sprite_PolsVoice_Draw ; Call the draw code
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JSL Sprite_DrawShadow
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JSL Sprite_DrawShadow
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JSL Sprite_CheckActive ; Check if game is not paused
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JSL Sprite_CheckActive : BCC .SpriteIsNotActive
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BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive
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JSR Sprite_PolsVoice_Main
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JSR Sprite_PolsVoice_Main ; Call the main sprite code
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.SpriteIsNotActive
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.SpriteIsNotActive
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PLB ; Get back the databank we stored previously
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PLB
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RTL ; Go back to original code
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RTL
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}
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}
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; =========================================================
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; =========================================================
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Sprite_PolsVoice_Prep:
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Sprite_PolsVoice_Prep:
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{
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{
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PHB : PHK : PLB
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PHB : PHK : PLB
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LDA.b #$80 : STA.w SprTimerA, X
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LDA.b #$80 : STA.w SprTimerA, X
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LDA.b #$00 : STA.w SprDefl, X
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LDA.b #$00 : STA.w SprDefl, X
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LDA.b #$00 : STA.w SprTileDie, X
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LDA.b #$00 : STA.w SprTileDie, X
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PLB
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PLB
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RTL
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RTL
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}
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}
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@@ -133,10 +127,8 @@ Sprite_PolsVoice_Main:
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.no_damage
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.no_damage
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RTS
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RTS
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}
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}
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}
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}
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; =========================================================
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; =========================================================
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Sprite_PolsVoice_Draw:
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Sprite_PolsVoice_Draw:
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