Close the magic bag if the player presses start
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@@ -355,24 +355,24 @@ Menu_ScrollUp:
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Menu_CheckBottle:
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{
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LDA.w $0202 : CMP.b #$06 : BNE .not_first
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LDA.b #$0001 : JMP .prepare_bottle
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LDA.b #$0001 : JMP .prepare_bottle
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.not_first
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.not_first
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LDA.w $0202 : CMP.b #$0C : BNE .not_second
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LDA.b #$0002 : JMP .prepare_bottle
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LDA.b #$0002 : JMP .prepare_bottle
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.not_second
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.not_second
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LDA.w $0202 : CMP.b #$12 : BNE .not_third
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LDA.b #$0003 : JMP .prepare_bottle
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LDA.b #$0003 : JMP .prepare_bottle
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.not_third
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.not_third
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LDA.w $0202 : CMP.b #$18 : BNE .not_any
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LDA.b #$0004
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LDA.b #$0004
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.prepare_bottle
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.prepare_bottle
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STA.l $7EF34F
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.not_any
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.not_any
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INC.w $0200
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RTS
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}
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@@ -485,23 +485,34 @@ Menu_InitiateScrollDown:
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RTS
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}
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; =========================================================
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; 0C MENU MAGIC BAG
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Menu_MagicBag:
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{
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JSR Menu_DrawMagicBag
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JSR Menu_DrawMagicItems
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SEP #$30
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; Return to the item menu if they press A
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LDA.b $F6 : BIT.b #$80 : BEQ +
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LDA.b #$02 : STA.w $0200
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+
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; Close the menu if the player presses start
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LDA.b $F4 : BIT.b #$10 : BEQ +
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LDA.b #$08 : STA.w $0200
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+
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LDA.b #$22 : STA.w $0116
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LDA.b #$01 : STA.b $17
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RTS
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}
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; =========================================================
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; 0D MENU SONG MENU
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Menu_SongMenu:
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{
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JSR Menu_DrawSongMenu
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@@ -523,6 +534,6 @@ quest_icons: incbin "tilemaps/quest_icons.tilemap"
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incsrc "menu_map_names.asm"
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print "End of Menu/menu.asm ", pc
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incsrc "menu_hud.asm"
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print "End of Menu/menu_ud.asm ", pc
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print "End of Menu/menu_hud.asm ", pc
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; =========================================================
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