diff --git a/Sprites/Enemies/deku_scrub_enemy.asm b/Sprites/Enemies/deku_scrub_enemy.asm index f554eda..746b0c0 100644 --- a/Sprites/Enemies/deku_scrub_enemy.asm +++ b/Sprites/Enemies/deku_scrub_enemy.asm @@ -2,7 +2,7 @@ ; Deku Scrub Bro Enemy !SPRID = $14 ; The sprite ID you are overwriting (HEX) -!NbrTiles = 03 ; Number of tiles used in a frame +!NbrTiles = 04 ; Number of tiles used in a frame !Harmless = 01 ; 00 = Sprite is Harmful, 01 = Sprite is Harmless !HVelocity = 00 ; Is your sprite going super fast? put 01 if it is !Health = 08 ; Number of Health the sprite have @@ -36,6 +36,7 @@ Sprite_DekuScrubEnemy_Long: PHB : PHK : PLB JSR Sprite_DekuScrubEnemy_Draw ; Call the draw code + JSL Sprite_DrawShadow JSL Sprite_CheckActive ; Check if game is not paused BCC .SpriteIsNotActive ; Skip Main code is sprite is innactive