IceRod housekeeping

This commit is contained in:
scawful
2024-01-25 19:25:09 -05:00
parent f2dce85a35
commit d9fe0baea6

View File

@@ -5,93 +5,83 @@
;=========================================================== ;===========================================================
IceRodTileRam = $03EF
; Ancilla_CheckTileCollision_Targeted_continue
org $088A5D
JSL $0EFBA0
org $0EFBA0 ; main code
LinkItem_IceRod: LinkItem_IceRod:
{ {
org $088a5d ; jsl to main code ; load native value
jsl $0efba0 STA $03E4, X : TAY
; check if you're on overworld
LDA $008C : BNE $01
RTL
; disable other flying object icing water (boomerang, sword beam)
LDA $03A3 : CMP #$06 : BEQ $01
RTL
; check if ice shot #1 only is used (disable 2nd shot to ice)
CPX #$04 : BEQ $01
RTL
org $0efba0 ; main code ; check if ice shot is on water tiles
STA $03E4,x ; load native value LDA $03E8 : CMP #$08 : BEQ .on_water_tiles
TAY
LDA $008C ; check if you're on overworld ; check if ice shot is on native unused, edited blocks
BNE $01 LDA $03E8 : CMP #$03 : BEQ $01
RTL
LDA $03A3 ; disable other flying object icing water (boomerang, sword beam)
CMP #$06
BEQ $01
RTL
CPX #$04 ; check if ice shot #1 only is used (disable 2nd shot to ice)
BEQ $01
RTL
LDA $03E8 ; check if ice shot is on water tiles
CMP #$08
BEQ $08
LDA $03E8 ; check if ice shot is on native unused, edited blocks
CMP #$03
BEQ $01
RTL RTL
LDA $0303 ; double check if really ice shot is used .on_water_tiles
CMP #$06 ; double check if really ice shot is used
BEQ $01 LDA $0303 : CMP #$06 : BEQ $01
RTL RTL
LDA $0304
CMP #$06 LDA $0304 : CMP #$06 : BEQ $01
BEQ $01
RTL RTL
TXA TXA
STA $7ED004 ; store native x value into ram to regain after code STA $7ED004 ; store native x value into ram to regain after code
LDA $4212 ; wait for vblank to enable dma transfer
AND #$80 ; wait for vblank to enable dma transfer
BEQ $F9 LDA $4212 : AND #$80 : BEQ $F9
REP #$30 REP #$30
LDA $2116 LDA $2116 : STA $7ED005 ; store native value to regain later
STA $7ED005 ; store native value to regain later
LDA $00 ; calculation procedure to get correct x,y coordinates for new tile ; calculation procedure to get correct x,y coordinates for new tile
SEC LDA $00 : SEC : SBC $0708 : AND $070A
SBC $0708
AND $070A
ASL A ASL A
ASL A ASL A
ASL A ASL A
STA $06 STA $06
LDA $02 LDA $02 : SEC : SBC $070C : AND $070E : ORA $06
SEC
SBC $070C
AND $070E
ORA $06
TAX TAX
LDA #$00B7 LDA #$00B7 : STA $7E2000, X ; store new 16x16 ice tile into ram (property of tile!)
STA $7E2000,x ; store new 16x16 ice tile into ram (property of tile!) CLC : STZ $02 ; calculation procedure to get 8x8 vram map address (look of tile)
CLC
STZ $02 ; calculation procedure to get 8x8 vram map address (look of tile)
TXA TXA
AND #$003F AND #$003F : CMP #$0020 : BCC $05
CMP #$0020 LDA #$0400 : STA $02
BCC $05
LDA #$0400
STA $02
TXA TXA
AND #$0FFF AND #$0FFF : CMP #$0800 : BCC $07
CMP #$0800 LDA $02 : ADC #$07FF : STA $02
BCC $07
LDA $02
ADC #$07FF
STA $02
TXA TXA
AND #$001F AND #$001F : ADC $02 : STA $02
ADC $02
STA $02
TXA TXA
AND #$0780 AND #$0780
LSR A LSR A
ADC $02 ADC $02
STA $2116 ; store vram address for upper tile part (8x16) to $2116 STA $2116 ; store vram address for upper tile part (8x16) to $2116
STA $7ED007 STA $7ED007
; Palette set here
LDA #$1D83 ; load new ice tiles LDA #$1D83 ; load new ice tiles
STA $7ED000 STA $7ED000
STA $7ED002 STA $7ED002
JSR $FD00 ; jsr to dma vram transfer for upper ice tile part JSR $FD00 ; jsr to dma vram transfer for upper ice tile part
REP #$30 REP #$30
LDA $7ED007 ; regain vram address LDA $7ED007 ; regain vram address
ADC #$0020 ; add 20 for lower part (8x16) and store to $2116 ADC #$0020 ; add 20 for lower part (8x16) and store to $2116
@@ -103,9 +93,12 @@ LinkItem_IceRod:
LDA $7ED004 ; regain native x-value LDA $7ED004 ; regain native x-value
TAX TAX
RTL RTL
}
org $0efd00 ; vram dma transfer org $0EFD00 ; vram dma transfer
VramDmaTransfer:
{
LDA #$007E ; load origin of bytes to transfer (7E/d000) LDA #$007E ; load origin of bytes to transfer (7E/d000)
STA $4304 STA $4304
LDA #$D000 LDA #$D000
@@ -119,27 +112,26 @@ LinkItem_IceRod:
STA $4300 STA $4300
STA $420B ; make dma transfer STA $420B ; make dma transfer
RTS RTS
}
; bug fix to not swim through tiles but jump onto them ; bug fix to not swim through tiles but jump onto them
org $07DC9E
org $07dc9e JSL $0EFC80
jsl $0efc80
nop nop
org $0efc80 org $0EFC80
LDA $0A LDA $0A
TSB $0343 TSB $0343
TSB $0348 TSB $0348
RTL RTL
; bug fix to stop gliding on shallow water when leaving ice tile ; bug fix to stop gliding on shallow water when leaving ice tile
org $07DD1B
org $07dd1b JSL $0EFC90
jsl $0efc90
nop nop
org $0efc90 org $0EFC90
LDA $0A LDA $0A
TSB $0359 TSB $0359
LDA $0350 LDA $0350
@@ -149,12 +141,11 @@ LinkItem_IceRod:
RTL RTL
org $0e95dc ; get a 0e written here (first byte) to enable gliding on new tiles org $0E95DC ; get a 0e written here (first byte) to enable gliding on new tiles
ASL $5757 ASL $5757
org $0f85b8 ; get new tile values (83 1d) written 4 times here org $0F85B8 ; get new tile values (83 1d) written 4 times here
STA $1D,s STA $1D,s
STA $1D,s STA $1D,s
STA $1D,s STA $1D,s
STA $1D,s STA $1D,s
}