IceRod housekeeping

This commit is contained in:
scawful
2024-01-25 19:25:09 -05:00
parent f2dce85a35
commit d9fe0baea6

View File

@@ -5,93 +5,83 @@
;===========================================================
IceRodTileRam = $03EF
; Ancilla_CheckTileCollision_Targeted_continue
org $088A5D
JSL $0EFBA0
org $0EFBA0 ; main code
LinkItem_IceRod:
{
org $088a5d ; jsl to main code
jsl $0efba0
; load native value
STA $03E4, X : TAY
; check if you're on overworld
LDA $008C : BNE $01
RTL
org $0efba0 ; main code
STA $03E4,x ; load native value
TAY
LDA $008C ; check if you're on overworld
BNE $01
; disable other flying object icing water (boomerang, sword beam)
LDA $03A3 : CMP #$06 : BEQ $01
RTL
LDA $03A3 ; disable other flying object icing water (boomerang, sword beam)
CMP #$06
BEQ $01
; check if ice shot #1 only is used (disable 2nd shot to ice)
CPX #$04 : BEQ $01
RTL
CPX #$04 ; check if ice shot #1 only is used (disable 2nd shot to ice)
BEQ $01
; check if ice shot is on water tiles
LDA $03E8 : CMP #$08 : BEQ .on_water_tiles
; check if ice shot is on native unused, edited blocks
LDA $03E8 : CMP #$03 : BEQ $01
RTL
LDA $03E8 ; check if ice shot is on water tiles
CMP #$08
BEQ $08
LDA $03E8 ; check if ice shot is on native unused, edited blocks
CMP #$03
BEQ $01
.on_water_tiles
; double check if really ice shot is used
LDA $0303 : CMP #$06 : BEQ $01
RTL
LDA $0303 ; double check if really ice shot is used
CMP #$06
BEQ $01
RTL
LDA $0304
CMP #$06
BEQ $01
LDA $0304 : CMP #$06 : BEQ $01
RTL
TXA
STA $7ED004 ; store native x value into ram to regain after code
LDA $4212 ; wait for vblank to enable dma transfer
AND #$80
BEQ $F9
; wait for vblank to enable dma transfer
LDA $4212 : AND #$80 : BEQ $F9
REP #$30
LDA $2116
STA $7ED005 ; store native value to regain later
LDA $00 ; calculation procedure to get correct x,y coordinates for new tile
SEC
SBC $0708
AND $070A
LDA $2116 : STA $7ED005 ; store native value to regain later
; calculation procedure to get correct x,y coordinates for new tile
LDA $00 : SEC : SBC $0708 : AND $070A
ASL A
ASL A
ASL A
STA $06
LDA $02
SEC
SBC $070C
AND $070E
ORA $06
LDA $02 : SEC : SBC $070C : AND $070E : ORA $06
TAX
LDA #$00B7
STA $7E2000,x ; store new 16x16 ice tile into ram (property of tile!)
CLC
STZ $02 ; calculation procedure to get 8x8 vram map address (look of tile)
LDA #$00B7 : STA $7E2000, X ; store new 16x16 ice tile into ram (property of tile!)
CLC : STZ $02 ; calculation procedure to get 8x8 vram map address (look of tile)
TXA
AND #$003F
CMP #$0020
BCC $05
LDA #$0400
STA $02
AND #$003F : CMP #$0020 : BCC $05
LDA #$0400 : STA $02
TXA
AND #$0FFF
CMP #$0800
BCC $07
LDA $02
ADC #$07FF
STA $02
AND #$0FFF : CMP #$0800 : BCC $07
LDA $02 : ADC #$07FF : STA $02
TXA
AND #$001F
ADC $02
STA $02
AND #$001F : ADC $02 : STA $02
TXA
AND #$0780
LSR A
ADC $02
STA $2116 ; store vram address for upper tile part (8x16) to $2116
STA $7ED007
; Palette set here
LDA #$1D83 ; load new ice tiles
STA $7ED000
STA $7ED002
JSR $FD00 ; jsr to dma vram transfer for upper ice tile part
REP #$30
LDA $7ED007 ; regain vram address
ADC #$0020 ; add 20 for lower part (8x16) and store to $2116
@@ -103,9 +93,12 @@ LinkItem_IceRod:
LDA $7ED004 ; regain native x-value
TAX
RTL
}
org $0efd00 ; vram dma transfer
org $0EFD00 ; vram dma transfer
VramDmaTransfer:
{
LDA #$007E ; load origin of bytes to transfer (7E/d000)
STA $4304
LDA #$D000
@@ -119,27 +112,26 @@ LinkItem_IceRod:
STA $4300
STA $420B ; make dma transfer
RTS
}
; bug fix to not swim through tiles but jump onto them
org $07dc9e
jsl $0efc80
org $07DC9E
JSL $0EFC80
nop
org $0efc80
org $0EFC80
LDA $0A
TSB $0343
TSB $0348
RTL
; bug fix to stop gliding on shallow water when leaving ice tile
org $07dd1b
jsl $0efc90
org $07DD1B
JSL $0EFC90
nop
org $0efc90
org $0EFC90
LDA $0A
TSB $0359
LDA $0350
@@ -149,12 +141,11 @@ LinkItem_IceRod:
RTL
org $0e95dc ; get a 0e written here (first byte) to enable gliding on new tiles
org $0E95DC ; get a 0e written here (first byte) to enable gliding on new tiles
ASL $5757
org $0f85b8 ; get new tile values (83 1d) written 4 times here
org $0F85B8 ; get new tile values (83 1d) written 4 times here
STA $1D,s
STA $1D,s
STA $1D,s
STA $1D,s
}