Add castle draw bridge overlay anim
This commit is contained in:
@@ -547,82 +547,261 @@ STZ.b $C8 ; reset timer for next frame
|
||||
.wait
|
||||
RTS
|
||||
Frame7:
|
||||
LDA.b $C8 : BEQ .doInit ; Load the timer
|
||||
JMP .notfirstframe
|
||||
.doInit
|
||||
; Init code for the frame here
|
||||
REP #$30 ; 16 bit mode
|
||||
LDA.w #$00C7
|
||||
LDX.w #$0014
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0158
|
||||
LDX.w #$0016
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0158
|
||||
LDX.w #$0018
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$00C8
|
||||
LDX.w #$001A
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$00C7
|
||||
LDX.w #$0094
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0158
|
||||
LDX.w #$0096
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0158
|
||||
LDX.w #$0098
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$00C8
|
||||
LDX.w #$009A
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$00C7
|
||||
LDX.w #$0114
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0158
|
||||
LDX.w #$0116
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0158
|
||||
LDX.w #$0118
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$00C8
|
||||
LDX.w #$011A
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$00C7
|
||||
LDX.w #$0194
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0158
|
||||
LDX.w #$0196
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0158
|
||||
LDX.w #$0198
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$00C8
|
||||
LDX.w #$019A
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
SEP #$30 ; 8 bit mode
|
||||
INC.b $14 ; Do tiles transfer
|
||||
LDA.b #$0D : STA.w $012D
|
||||
.notfirstframe
|
||||
JSR ShakeScreen ; make the screen shake
|
||||
INC.b $C8 : LDA.b $C8 : CMP.b #$1E ; Load and compare timer
|
||||
BNE .wait
|
||||
INC.b $B0 ; increase frame
|
||||
STZ.b $C8 ; reset timer for next frame
|
||||
STZ.w $04C6
|
||||
STZ.b $B0
|
||||
STZ.w $0710
|
||||
STZ.w $02E4
|
||||
STZ.w $0FC1
|
||||
STZ.w $011A
|
||||
STZ.w $011B
|
||||
STZ.w $011C
|
||||
STZ.w $011D
|
||||
; set the overlay
|
||||
LDX.b $8A
|
||||
LDA.l $7EF280,X
|
||||
ORA.b #$20
|
||||
STA.l $7EF280,X
|
||||
.wait
|
||||
|
||||
RTS
|
||||
; =========================================================
|
||||
; Castle Drawbridge
|
||||
|
||||
Castle_EntranceAnimation:
|
||||
{
|
||||
REP #$20
|
||||
LDA $0618 : CMP.w #$0630 : BCC +
|
||||
DEC.b $E8 ; Increment camera vertical
|
||||
DEC.w $0618 : DEC.w $0618
|
||||
DEC.w $061A : DEC.w $061A
|
||||
+
|
||||
|
||||
SEP #$20
|
||||
|
||||
LDA.b $B0 ; Get animation state
|
||||
ASL A
|
||||
TAX ; x2
|
||||
|
||||
JSR.w (.AnimationFrames, X)
|
||||
|
||||
RTL
|
||||
|
||||
.AnimationFrames
|
||||
dw Castle_Frame0
|
||||
dw Castle_Frame3
|
||||
dw Castle_Frame1
|
||||
dw Castle_Frame2
|
||||
}
|
||||
|
||||
Castle_Frame0:
|
||||
{
|
||||
#_1BD017: LDA.b #$02 ; SFX3.07
|
||||
#_1BD019: STA.w $012F
|
||||
LDA.b $C8 : BEQ .doInit ; Load the timer
|
||||
JMP .notfirstframe
|
||||
.doInit
|
||||
; Init code for the frame here
|
||||
REP #$30 ; 16 bit mode
|
||||
LDA.w #$0611
|
||||
LDX.w #$031C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0613
|
||||
LDX.w #$031E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0613
|
||||
LDX.w #$0320
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0612
|
||||
LDX.w #$0322
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0614
|
||||
LDX.w #$039C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0613
|
||||
LDX.w #$039E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0613
|
||||
LDX.w #$03A0
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0615
|
||||
LDX.w #$03A2
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0480
|
||||
LDX.w #$029C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0479
|
||||
LDX.w #$029E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0479
|
||||
LDX.w #$02A0
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0481
|
||||
LDX.w #$02A2
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
SEP #$30 ; 8 bit mode
|
||||
INC.b $14 ; Do tiles transfer
|
||||
.notfirstframe
|
||||
JSR ShakeScreen ; make the screen shake
|
||||
INC.b $C8 : LDA.b $C8 : CMP.b #$2E ; Load and compare timer
|
||||
BNE .wait
|
||||
INC.b $B0 ; increase frame
|
||||
STZ.b $C8 ; reset timer for next frame
|
||||
.wait
|
||||
RTS
|
||||
}
|
||||
|
||||
Castle_Frame1:
|
||||
{
|
||||
#_1BCC21: LDA.b #$16 ; SFX3.16
|
||||
#_1BCC23: STA.w $012F
|
||||
LDA.b $C8 : BEQ .doInit ; Load the timer
|
||||
JMP .notfirstframe
|
||||
.doInit
|
||||
; Init code for the frame here
|
||||
REP #$30 ; 16 bit mode
|
||||
LDA.w #$049E
|
||||
LDX.w #$039C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$049C
|
||||
LDX.w #$039E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0604
|
||||
LDX.w #$03A0
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0608
|
||||
LDX.w #$03A2
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$060A
|
||||
LDX.w #$041C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0495
|
||||
LDX.w #$041E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0496
|
||||
LDX.w #$0420
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0499
|
||||
LDX.w #$0422
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0602
|
||||
LDX.w #$049C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0606
|
||||
LDX.w #$049E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0606
|
||||
LDX.w #$04A0
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$060E
|
||||
LDX.w #$04A2
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0610
|
||||
LDX.w #$051C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0606
|
||||
LDX.w #$051E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0606
|
||||
LDX.w #$0520
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$046C
|
||||
LDX.w #$0522
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$046F
|
||||
LDX.w #$059C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0469
|
||||
LDX.w #$059E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$046A
|
||||
LDX.w #$05A0
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$046E
|
||||
LDX.w #$05A2
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
SEP #$30 ; 8 bit mode
|
||||
INC.b $14 ; Do tiles transfer
|
||||
.notfirstframe
|
||||
JSR ShakeScreen ; make the screen shake
|
||||
INC.b $C8 : LDA.b $C8 : CMP.b #$1E ; Load and compare timer
|
||||
BNE .wait
|
||||
INC.b $B0 ; increase frame
|
||||
STZ.b $C8 ; reset timer for next frame
|
||||
.wait
|
||||
RTS
|
||||
}
|
||||
|
||||
Castle_Frame2:
|
||||
{
|
||||
LDA.b $C8 : BEQ .doInit ; Load the timer
|
||||
JMP .notfirstframe
|
||||
.doInit
|
||||
; Init code for the frame here
|
||||
REP #$30 ; 16 bit mode
|
||||
LDA.w #$0108
|
||||
LDX.w #$061C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$010A
|
||||
LDX.w #$0622
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$04E2
|
||||
LDX.w #$0620
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$04E2
|
||||
LDX.w #$061E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
SEP #$30 ; 8 bit mode
|
||||
INC.b $14 ; Do tiles transfer
|
||||
.notfirstframe
|
||||
JSR ShakeScreen ; make the screen shake
|
||||
INC.b $C8 : LDA.b $C8 : CMP.b #$1E ; Load and compare timer
|
||||
BNE .wait
|
||||
INC.b $B0 ; increase frame
|
||||
STZ.b $C8 ; reset timer for next frame
|
||||
STZ.w $04C6
|
||||
STZ.b $B0
|
||||
STZ.w $0710
|
||||
STZ.w $02E4
|
||||
STZ.w $0FC1
|
||||
STZ.w $011A
|
||||
STZ.w $011B
|
||||
STZ.w $011C
|
||||
STZ.w $011D
|
||||
#_1BCF40: LDA.b #$1B ; SFX3.1B
|
||||
#_1BCF42: STA.w $012F
|
||||
; set the overlay
|
||||
LDX.b $8A
|
||||
LDA.l $7EF280,X
|
||||
ORA.b #$20
|
||||
STA.l $7EF280,X
|
||||
.wait
|
||||
RTS
|
||||
}
|
||||
|
||||
Castle_Frame3:
|
||||
{
|
||||
LDA.b $C8 : BEQ .doInit ; Load the timer
|
||||
JMP .notfirstframe
|
||||
.doInit
|
||||
; Init code for the frame here
|
||||
REP #$30 ; 16 bit mode
|
||||
LDA.w #$0611
|
||||
LDX.w #$039C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0612
|
||||
LDX.w #$03A2
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0613
|
||||
LDX.w #$039E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0613
|
||||
LDX.w #$03A0
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$048F
|
||||
LDX.w #$031C
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$0474
|
||||
LDX.w #$031E
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$061C
|
||||
LDX.w #$0320
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
LDA.w #$061A
|
||||
LDX.w #$0322
|
||||
JSL $1BC97C ; Overworld_DrawMap16_Persist
|
||||
SEP #$30 ; 8 bit mode
|
||||
INC.b $14 ; Do tiles transfer
|
||||
.notfirstframe
|
||||
JSR ShakeScreen ; make the screen shake
|
||||
INC.b $C8 : LDA.b $C8 : CMP.b #$1E ; Load and compare timer
|
||||
BNE .wait
|
||||
INC.b $B0 ; increase frame
|
||||
STZ.b $C8 ; reset timer for next frame
|
||||
|
||||
.wait
|
||||
RTS
|
||||
}
|
||||
Reference in New Issue
Block a user