replace warnpc with assert pc <=
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@@ -572,7 +572,7 @@ Lanmola_DrawMound:
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; ==============================================================================
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warnpc $05A880
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assert pc() <= $05A880
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; ==============================================================================
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org $1DCFCB
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@@ -632,4 +632,4 @@ Sprite_Shrapnel:
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; ==============================================================================
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warnpc $1DD02A
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assert pc() <= $1DD02A
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@@ -1164,7 +1164,7 @@ Follower_BasicMover:
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LDA.b #$15 : STA.w $012C
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RTS
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warnpc $09A23A
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assert pc() <= $09A23A
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org $09A23A
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.no_blind_transform
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@@ -1260,7 +1260,7 @@ Blind_SpawnFromMaiden:
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RTL
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}
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warnpc $1DA081
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assert pc() <= $1DA081
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; =========================================================
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; We are using space from this function to insert the
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@@ -1303,7 +1303,7 @@ SpritePrep_Blind_PrepareBattle:
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RTL
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}
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warnpc $1DA0B1
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assert pc() <= $1DA0B1
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org $01B3E1
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RoomDraw_BombableFloor:
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