replace warnpc with assert pc <=
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@@ -1,6 +1,6 @@
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; =========================================================
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; =========================================================
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; Sprite Properties
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; =========================================================
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; =========================================================
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!SPRID = Sprite_BeanVendor
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!NbrTiles = 04 ; Number of tiles used in a frame
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@@ -11,7 +11,7 @@
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!DeathAnimation = 00 ; 00 = normal death, 01 = no death animation
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!ImperviousAll = 00 ; 00 = Can be attack, 01 = attack will clink on it
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!SmallShadow = 00 ; 01 = small shadow, 00 = no shadow
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!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
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!Shadow = 00 ; 00 = don't draw shadow, 01 = draw a shadow
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!Palette = 00 ; Unused in this template (can be 0 to 7)
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!Hitbox = 03 ; 00 to 31, can be viewed in sprite draw tool
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!Persist = 00 ; 01 = your sprite continue to live offscreen
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@@ -74,13 +74,13 @@ Sprite_BeanVendor_Prep:
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LDA.b #$40 : STA.w SprTimerA, X
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LDA.w SprSubtype, X : STA.w SprAction, X
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CMP.b #$02 : BEQ .OldMan
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LDA.b $8A : CMP.b #$0E : BNE .NotGaebora
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LDA.b #$05 : STA.w SprAction, X
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.NotGaebora
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LDA.b $8A : CMP.b #$00 : BEQ .RanchFlower
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.OldMan
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PLB
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RTL
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@@ -466,4 +466,4 @@ Sprite_KaeoporaGaebora_Draw:
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db $3B, $3B, $7B, $7B
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.sizes
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db $02, $02, $02, $02
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}
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}
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