replace warnpc with assert pc <=

This commit is contained in:
scawful
2024-09-18 18:21:55 -04:00
parent 5c98331ddf
commit db9f28bf2a
28 changed files with 120 additions and 119 deletions

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@@ -48,4 +48,4 @@ MessageExpandedData:
print "End of expanded dialogue ", pc
warnpc $3CA62A
assert pc() <= $3CA62A

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@@ -56,7 +56,7 @@ org $01B53C
JSL InitHeavyPot
JMP DrawBigGraySegment_hook
warnpc $01B560
assert pc() <= $01B560
org $2C8000
; TODO: Fix the graphics used for the heavy pot in game

View File

@@ -135,7 +135,7 @@ AttractScene_ThroneRoom:
#_0CEFBE: SEP #$20
}
warnpc $0CEFC0
assert pc() <= $0CEFC0
; ==========================================================

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@@ -35,7 +35,7 @@ LinkItem_NewBottle:
RTS
}
warnpc $07A249
assert pc() <= $07A249
pullpc

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@@ -50,7 +50,7 @@ LinkItem_FishingRodAndPortalRod:
RTS
}
warnpc $07AFB4
assert pc() <= $07AFB4
pullpc
@@ -198,7 +198,7 @@ Prizes:
db $D8, $D2, $D2, $D2, $D9, $DA, $DB, $DC, $DF, $E0, $E1, $D9, $D9, $DA, $D9, $DA
;warnpc $07A64A
;assert pc() <= $07A64A
fishingrodgfx:

View File

@@ -82,7 +82,7 @@ CheckForBallChain:
pushpc
org $08BF2D
JSL BallChain_DrawOrReturn
warnpc $08BF32
assert pc() <= $08BF32
pullpc
; $22D4C0 - Hooked into AncillaDraw_Hookshot @ _08BF2D

View File

@@ -23,7 +23,7 @@ org $07AFF8 ; LinkItem_BugCatchingNet
org $07D242
JSL CheckIfJumpingForSpikeDamage
NOP #2
warnpc $07D248
assert pc() <= $07D248
; =========================================================

View File

@@ -85,7 +85,7 @@ Song_of_Storms:
db $00 ; end sfx
}
; warnpc $1A8FD4
; assert pc() <= $1A8FD4
; A, D, F, A, D, F
; SFX3_27 Agahnim charge
@@ -121,7 +121,7 @@ Song_of_Time:
db $00 ; end sfx
}
warnpc $1A922B
assert pc() <= $1A922B
; =========================================================
@@ -485,4 +485,4 @@ RainAnimation_Overridden:
RTL
}
warnpc $02A52D
assert pc() <= $02A52D

View File

@@ -42,7 +42,7 @@ LinkItem_PortalRod:
RTS
}
warnpc $07A568
assert pc() <= $07A568
; Ancilla_CheckSpriteCollision
org $088DC3

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@@ -125,4 +125,4 @@ LinkItem_Ether:
RTS
}
warnpc $07A4F6
assert pc() <= $07A4F6

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@@ -52,7 +52,7 @@ LinkItem_DekuMask:
RTS
}
warnpc $07A6BE
assert pc() <= $07A6BE
; =========================================================
@@ -143,7 +143,7 @@ LinkState_UsingQuake:
RTS
}
warnpc $07A779
assert pc() <= $07A779
; LinkHop_FindArbitraryLandingSpot
; Allow LinkState 0x0A to use velocity

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@@ -1324,7 +1324,7 @@ LinkOAM_DrawShield:
.shield_continue
}
warnpc $0DA79C
assert pc() <= $0DA79C
; Hide sword while deku hover
org $0DA5EA

View File

@@ -56,7 +56,7 @@ LinkItem_ShovelAndFlute:
JMP LinkItem_WolfMask
}
; warnpc $07A31F
; assert pc() <= $07A31F
; =========================================================

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@@ -60,7 +60,7 @@ LinkItem_ZoraMask:
RTS
}
warnpc $07A5CE
assert pc() <= $07A5CE
; =========================================================
@@ -170,7 +170,7 @@ org $0782D2
CLC
RTS
warnpc $0782DA
assert pc() <= $0782DA
pullpc

View File

@@ -323,7 +323,7 @@ SearchForEquippedItem:
JSL SearchForEquippedItem_Override
RTS
}
warnpc $0DE3C7
assert pc() <= $0DE3C7
; =========================================================

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@@ -172,4 +172,4 @@ db $00 ; End of the channel
db A2, Tie, Tie, Tie, Tie, Tie, Tie, Tie
db $00 ; End
warnpc $1AB4D5
assert pc() <= $1AB4D5

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@@ -207,4 +207,4 @@ db $00 ; End
warnpc $1AB4D5
assert pc() <= $1AB4D5

View File

@@ -142,7 +142,7 @@ Pool:
;dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
;dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
;dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
;warnpc $288140
;assert pc() <= $288140
; ZS is weird with SW areas, so we are marking the bridge one specifically so we can find it later.
org $288128
@@ -198,7 +198,7 @@ Pool:
;db $00, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
;warnpc $288160
;assert pc() <= $288160
org $288160 ; $140160
.MainPaletteTable ; 0xA0
@@ -234,7 +234,7 @@ Pool:
;db $04, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
;warnpc $288200
;assert pc() <= $288200
org $288200 ; $140200
.MosaicTable ; 0xA0
@@ -264,7 +264,7 @@ Pool:
;db $01, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
;warnpc $2882A0
;assert pc() <= $2882A0
org $2882A0 ; $1402A0
.AnimatedTable ; 0xA0
@@ -295,7 +295,7 @@ Pool:
;db $5B, $5B, $5B, $5B, $5B, $5B, $5B, $5B
;db $5B, $5B, $5B, $5B, $5B, $5B, $5B, $5B
;db $5B, $5B, $5B, $5B, $5B, $5B, $5B, $5B
;warnpc $288340
;assert pc() <= $288340
org $288340 ; $140340
.OverlayTable ; 0x140
@@ -338,7 +338,7 @@ Pool:
;dw $0093, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF
;dw $00FF, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF
;dw $00FF, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF
;warnpc $288480
;assert pc() <= $288480
}
; Debug addresses
@@ -424,7 +424,7 @@ Func00D8D5:
RTL
}
;warnpc $00D8EE
;assert pc() <= $00D8EE
else
@@ -473,7 +473,7 @@ Func00DA63:
RTL
}
;warnpc $00DABB
;assert pc() <= $00DABB
else
@@ -572,7 +572,7 @@ Func00EEBB:
RTL
}
;warnpc $00EEE0
;assert pc() <= $00EEE0
else
@@ -627,7 +627,7 @@ Func00FF7C:
RTL
}
;warnpc $00FFC0 ; This end point also uses up a null block at the end of the function.
;assert pc() <= $00FFC0 ; This end point also uses up a null block at the end of the function.
else
@@ -654,25 +654,25 @@ if !Func0283EE = 1
org $028027 ; $010027
JSR PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded
;warnpc $02802B
;assert pc() <= $02802B
; Dungeon_LoadSongBankIfNeeded:
org $029C0C ; $011C0C
JMP PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded
;warnpc $029C0F
;assert pc() <= $029C0F
; Mirror_LoadMusic:
org $029D1E ; $011D1E
JSR PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded
;warnpc $029D21
;assert pc() <= $029D21
; GanonEmerges_LOadPyramidArea:
org $029F82 ; $011F82
JSR PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded
;warnpc $029F85
;assert pc() <= $029F85
; Changes the function that loads overworld properties when exiting a dungeon.
; Includes removing asm that plays music in certain areas and changing how animated tiles are loaded.
@@ -844,7 +844,7 @@ PreOverworld_LoadProperties_LoadMain:
RTS
}
;warnpc $02856A ; $01056A
;assert pc() <= $02856A ; $01056A
else
@@ -977,7 +977,7 @@ Func028632:
RTS
}
;warnpc $028697
;assert pc() <= $028697
else
@@ -1033,7 +1033,7 @@ Func029AA6:
RTS
}
;warnpc $029AD3
;assert pc() <= $029AD3
else
@@ -1265,7 +1265,7 @@ Func02AF58:
RTS
}
;warnpc $02B0D2 ; $0130D2
;assert pc() <= $02B0D2 ; $0130D2
else
@@ -1338,7 +1338,7 @@ Func02B2D4:
RTL
}
;warnpc $02B2E6 ; $0132E6
;assert pc() <= $02B2E6 ; $0132E6
else
@@ -1429,7 +1429,7 @@ Func02B3A1:
RTL
}
;warnpc $02B40A ; $01340A
;assert pc() <= $02B40A ; $01340A
else
@@ -1465,12 +1465,12 @@ Func02BC44:
JSL BGControl
BRA .BRANCH_IOTA
;warnpc $02BC60 ; $013C60
;assert pc() <= $02BC60 ; $013C60
org $02BC60 ; $013C60
.BRANCH_IOTA
}
;warnpc $02BC60
;assert pc() <= $02BC60
else
@@ -1544,7 +1544,7 @@ Func02C02D:
.dontMoveBg1
}
;warnpc $02C039 ; $014039
;assert pc() <= $02C039 ; $014039
else
@@ -1583,7 +1583,7 @@ if !Func02C692 = 1
org $02A07A ; $01207A
JSR Overworld_LoadAreaPalettes
;warnpc $02A07D ; $01207D
;assert pc() <= $02A07D ; $01207D
; The main overworld palette loading routine un-hardcoded to load the custom main palette.
org $02C692 ; $014692
@@ -1621,7 +1621,7 @@ Overworld_LoadAreaPalettes:
RTS
}
;warnpc $02C6EB ; $0146EB
;assert pc() <= $02C6EB ; $0146EB
else
@@ -1705,7 +1705,7 @@ RainAnimation:
RTL
}
;warnpc $02A52D ; $01252D
;assert pc() <= $02A52D ; $01252D
else
@@ -1734,7 +1734,7 @@ if !Func02AADB = 1
org $02AADB ; $012ADB
JML MosaicAreaCheck
;warnpc $02AADF ; $012ADF
;assert pc() <= $02AADF ; $012ADF
else
@@ -1781,7 +1781,7 @@ if !Func02ABB8 = 1
org $02ABB8 ; $012BB8
JML CheckForChangeGraphicsTransitionLoad
;warnpc $02ABBC ; $012BBC
;assert pc() <= $02ABBC ; $012BBC
else
@@ -1994,7 +1994,7 @@ if !Func0ABC5A = 1
org $0ABC5A ; $053C5A
JSL CheckForChangeGraphicsNormalLoad
;warnpc $0ABC5E ; $053C5E
;assert pc() <= $0ABC5E ; $053C5E
else
@@ -2091,7 +2091,7 @@ Func0AB8F5:
RTL
}
;warnpc $0AB948 ; $053948
;assert pc() <= $0AB948 ; $053948
else
@@ -2235,7 +2235,7 @@ Overworld_LoadBGColorAndSubscreenOverlay:
RTL
}
;warnpc $0BFFA8 ; $05FFA8
;assert pc() <= $0BFFA8 ; $05FFA8
else
@@ -2350,7 +2350,7 @@ org $0ED627 ; $075627
JML InitColorLoad2
NOP
;warnpc $0ED62C ; $07562C
;assert pc() <= $0ED62C ; $07562C
else
@@ -2438,7 +2438,7 @@ Func0ED8AE:
RTL
}
;warnpc $0ED8FB ; $0758FB
;assert pc() <= $0ED8FB ; $0758FB
else

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@@ -107,7 +107,7 @@ Pool:
;dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
;dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
;dw $0000, $0000, $0000, $0000, $0000, $0000, $0000, $0000
warnpc $288140
assert pc() <= $288140
org $288140 ; $140140
.EnableTable ; 0x20
@@ -175,7 +175,7 @@ Pool:
;db $00, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00
warnpc $288160
assert pc() <= $288160
org $288160 ; $140160
.MainPaletteTable ; 0xA0
@@ -211,7 +211,7 @@ Pool:
;db $04, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
warnpc $288200
assert pc() <= $288200
org $288200 ; $140200
.MosaicTable ; 0xA0
@@ -241,7 +241,7 @@ Pool:
;db $01, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
;db $00, $00, $00, $00, $00, $00, $00, $00
warnpc $2882A0
assert pc() <= $2882A0
; Not the same as OWGFXGroupTable_sheet7. The game uses a combination of $59
; and $5B to create the sheet in sheet #7. This is done by first transfering
@@ -280,7 +280,7 @@ Pool:
;db $5B, $5B, $5B, $5B, $5B, $5B, $5B, $5B
;db $5B, $5B, $5B, $5B, $5B, $5B, $5B, $5B
;db $5B, $5B, $5B, $5B, $5B, $5B, $5B, $5B
warnpc $288340
assert pc() <= $288340
org $288340 ; $140340
.OverlayTable ; 0x140
@@ -323,7 +323,7 @@ Pool:
;dw $0093, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF
;dw $00FF, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF
;dw $00FF, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF, $00FF
warnpc $288480
assert pc() <= $288480
org $288480 ; $140480
.OWGFXGroupTable ; 0x500 (0xA0 * 0x08)
@@ -546,7 +546,7 @@ Pool:
;db $3A, $3B, $3C, $3D, $53, $57, $4C, $5B ; 0x9D
;db $3A, $3B, $3C, $3D, $57, $4C, $3E, $5B ; 0x9E
;db $3A, $3B, $3C, $3D, $53, $4D, $3E, $5B ; 0x9F
warnpc $288980
assert pc() <= $288980
; TODO: Add a way to edit these within ZS? Unsure.
org $288980 ; $140980
@@ -591,7 +591,7 @@ Pool:
; SW
db $3A, $3B, $3C, $3D, $47, $48, $3E, $5B
warnpc $288998 ; $140998
assert pc() <= $288998 ; $140998
}
; Start of expanded space.
@@ -618,7 +618,7 @@ AnimateMirrorWarp_DecompressAnimatedTiles:
RTL
}
warnpc $00D8EE
assert pc() <= $00D8EE
pullpc
ReadAnimatedTable:
@@ -697,7 +697,7 @@ AnimateMirrorWarp_LoadSubscreen:
RTL
}
warnpc $00DABB
assert pc() <= $00DABB
pullpc
@@ -780,7 +780,7 @@ Func00EEBB:
RTL
}
warnpc $00EEE0
assert pc() <= $00EEE0
pullpc
@@ -825,7 +825,7 @@ Func00FF7C:
RTL
}
; This end point also uses up a null block at the end of the function.
warnpc $00FFC0
assert pc() <= $00FFC0
; ==============================================================================
@@ -837,25 +837,25 @@ warnpc $00FFC0
org $028027 ; $010027
JSR.w PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded
warnpc $02802B
assert pc() <= $02802B
; Dungeon_LoadSongBankIfNeeded:
org $029C0C ; $011C0C
JMP PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded
warnpc $029C0F
assert pc() <= $029C0F
; Mirror_LoadMusic:
org $029D1E ; $011D1E
JSR.w PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded
warnpc $029D21
assert pc() <= $029D21
; GanonEmerges_LoadPyramidArea:
org $029F82 ; $011F82
JSR.w PreOverworld_LoadProperties_LoadMain_LoadMusicIfNeeded
warnpc $029F85
assert pc() <= $029F85
; Changes the function that loads overworld properties when exiting a dungeon.
; Includes removing asm that plays music in certain areas and changing how
@@ -1028,7 +1028,7 @@ PreOverworld_LoadProperties_LoadMain:
RTS
}
warnpc $02856A ; $01056A
assert pc() <= $02856A ; $01056A
; ==============================================================================
@@ -1085,7 +1085,7 @@ Func028632:
RTS
}
warnpc $028697
assert pc() <= $028697
; ==============================================================================
@@ -1120,7 +1120,7 @@ Func029AA6:
RTS
}
warnpc $029AD3
assert pc() <= $029AD3
; ==============================================================================
@@ -1346,7 +1346,7 @@ CustomOverworld_LoadSubscreenOverlay_PostInit:
RTS
}
warnpc $02B0D2 ; $0130D2
assert pc() <= $02B0D2 ; $0130D2
; ==============================================================================
@@ -1364,7 +1364,7 @@ Func02B2D4:
RTL
}
warnpc $02B2E6 ; $0132E6
assert pc() <= $02B2E6 ; $0132E6
pullpc
EnableSubScreenCheckForPyramid:
@@ -1441,7 +1441,7 @@ Func02B3A1:
RTL
}
warnpc $02B40A ; $01340A
assert pc() <= $02B40A ; $01340A
; ==============================================================================
@@ -1457,12 +1457,12 @@ Func02BC44:
JSL BGControl
BRA .BRANCH_IOTA
warnpc $02BC60 ; $013C60
assert pc() <= $02BC60 ; $013C60
org $02BC60 ; $013C60
.BRANCH_IOTA
}
warnpc $02BC60
assert pc() <= $02BC60
pullpc
ReadOverlayArray:
@@ -1539,7 +1539,7 @@ Func02C02D:
.dontMoveBg1
}
warnpc $02C039 ; $014039
assert pc() <= $02C039 ; $014039
pullpc
ReadOverlayArray2:
@@ -1569,7 +1569,7 @@ pushpc
org $02A07A ; $01207A
JSR.w Overworld_LoadAreaPalettes
warnpc $02A07D ; $01207D
assert pc() <= $02A07D ; $01207D
; The main overworld palette loading routine un-hardcoded to load the custom
; main palette.
@@ -1634,7 +1634,7 @@ Overworld_LoadAreaPalettes:
RTS
}
warnpc $02C6EB ; $0146EB
assert pc() <= $02C6EB ; $0146EB
; ==============================================================================
@@ -1703,7 +1703,7 @@ RainAnimation:
RTL
}
warnpc $02A52D ; $01252D
assert pc() <= $02A52D ; $01252D
; ==============================================================================
@@ -1715,7 +1715,7 @@ warnpc $02A52D ; $01252D
org $02AADB ; $012ADB
JML MosaicAreaCheck
warnpc $02AADF ; $012ADF
assert pc() <= $02AADF ; $012ADF
pullpc
MosaicAreaCheck:
@@ -1760,7 +1760,7 @@ org $02ABBE ; $012BBE
JSL NewOverworld_FinishTransGfx
NOP : NOP : NOP
warnpc $02ABC5 ; $012BC5
assert pc() <= $02ABC5 ; $012BC5
pullpc
; Loads the animated tiles after most of the transition gfx changes take place.
@@ -2193,7 +2193,7 @@ pushpc
org $0ABC5A ; $053C5A
JSL CheckForChangeGraphicsNormalLoad
warnpc $0ABC5E ; $053C5E
assert pc() <= $0ABC5E ; $053C5E
; Loads the animated tiles after the overworld map is closed.
pullpc
@@ -2266,7 +2266,7 @@ Func0AB8F5:
RTL
}
warnpc $0AB948 ; $053948
assert pc() <= $0AB948 ; $053948
pullpc
LoadAmbientSound:
@@ -2395,7 +2395,7 @@ Overworld_LoadBGColorAndSubscreenOverlay:
RTL
}
warnpc $0BFFA8 ; $05FFA8
assert pc() <= $0BFFA8 ; $05FFA8
pullpc
print "ReplaceBGColor: ", pc
@@ -2481,7 +2481,7 @@ org $0ED627 ; $075627
JML InitColorLoad2
NOP
warnpc $0ED62C ; $07562C
assert pc() <= $0ED62C ; $07562C
org $0ED652
InitColorLoad2_Return:
@@ -2562,7 +2562,7 @@ Func0ED8AE:
RTL
}
warnpc $0ED8FB ; $0758FB
assert pc() <= $0ED8FB ; $0758FB
; ==============================================================================
@@ -2572,12 +2572,12 @@ warnpc $0ED8FB ; $0758FB
org $00D673 ; $005673
JML NewLoadTransAuxGFX
warnpc $00D677 ; $005677
assert pc() <= $00D677 ; $005677
org $008C8A ; $000C8A
dw NMI_UpdateChr_Bg2HalfAndAnimated
warnpc $00D677 ; $005677
assert pc() <= $00D677 ; $005677
; Replaces the UNREACHABLE_00D585 which is unused.
org $00D585 ; $005585
@@ -2621,7 +2621,7 @@ NMI_UpdateChr_Bg2HalfAndAnimated:
RTS
}
warnpc $00D5CB ; $0055CB
assert pc() <= $00D5CB ; $0055CB
pullpc
@@ -2788,22 +2788,22 @@ pushpc
org $00E221 ; $006221
JML InitTilesetsLongCalls
warnpc $00E225 ; $006225
assert pc() <= $00E225 ; $006225
org $00D904 ; $005904
JML AnimateMirrorWarp_DecompressNewTileSetsLongCalls
warnpc $00D908 ; $005908
assert pc() <= $00D908 ; $005908
org $00D97D ; $00597D
JML AnimateMirrorWarp_DecompressNewTileSetsLongCalls2
warnpc $00D981 ; $005981
assert pc() <= $00D981 ; $005981
org $00D9BC ; $0059BC
JML AnimateMirrorWarp_DecompressBackgroundsALongCalls
warnpc $00D9C1 ; $0059C1
assert pc() <= $00D9C1 ; $0059C1
org $00DA2F ; $005A2F
JML AnimateMirrorWarp_DecompressBackgroundsCLongCalls

View File

@@ -386,7 +386,7 @@ FixMaskPaletteOnExit:
RTL
}
warnpc $0AC387
assert pc() <= $0AC387
org $0ABC76
JSL FixMaskPaletteOnExit

View File

@@ -572,7 +572,7 @@ Lanmola_DrawMound:
; ==============================================================================
warnpc $05A880
assert pc() <= $05A880
; ==============================================================================
org $1DCFCB
@@ -632,4 +632,4 @@ Sprite_Shrapnel:
; ==============================================================================
warnpc $1DD02A
assert pc() <= $1DD02A

View File

@@ -1164,7 +1164,7 @@ Follower_BasicMover:
LDA.b #$15 : STA.w $012C
RTS
warnpc $09A23A
assert pc() <= $09A23A
org $09A23A
.no_blind_transform
@@ -1260,7 +1260,7 @@ Blind_SpawnFromMaiden:
RTL
}
warnpc $1DA081
assert pc() <= $1DA081
; =========================================================
; We are using space from this function to insert the
@@ -1303,7 +1303,7 @@ SpritePrep_Blind_PrepareBattle:
RTL
}
warnpc $1DA0B1
assert pc() <= $1DA0B1
org $01B3E1
RoomDraw_BombableFloor:

View File

@@ -285,7 +285,7 @@ SpritePrep_Locksmith:
RTS
}
warnpc $068D7F
assert pc() <= $068D7F
SpriteDraw_Locksmith = $06BDAC
Sprite_CheckIfActive_Bank06 = $06D9EC
@@ -425,7 +425,7 @@ Sprite_39_ZoraBaby:
}
}
print "End of Sprite 39 Locksmith ", pc
warnpc $06BD9C
assert pc() <= $06BD9C
pullpc

View File

@@ -187,4 +187,4 @@ JMP.w FortuneTeller_DisplayMessage
#_0DC92A: LDA.b #$0F
#_0DC92C: JSR FortuneTeller_PrepareNextMessage
warnpc $0DC92F
assert pc() <= $0DC92F

View File

@@ -122,9 +122,10 @@ Sprite_MakuTree_Main:
{
%ShowSolicitedMessage($22) : BCC .no_talk
LDA.l $7EF3D6 : ORA.b #$02 : STA.l $7EF3D6
LDA.l CRYSTALS : BNE .no_essences
INC.w SprAction, X
.no_essences
; TODO: Activate when dreams are implemented
; LDA.l CRYSTALS : BNE .no_essences
; INC.w SprAction, X
; .no_essences
.no_talk
RTS
}

View File

@@ -92,5 +92,5 @@ ChickenLady:
#_1AFEFF: RTS
}
warnpc $01AFEFF
assert pc() <= $01AFEFF
pullpc

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@@ -207,7 +207,7 @@ print "End of ice_block.asm ", pc
incsrc "Sprites/NPCs/ranch_girl.asm"
print "End of Ranch Girl.asm ", pc
warnpc $328000
assert pc() <= $328000
; =========================================================
@@ -314,7 +314,7 @@ org $0083F8
.notInCutscene
RTS
warnpc $00841E
assert pc() <= $00841E
; =========================================================
@@ -344,7 +344,7 @@ ShopItem_Banana:
.error
JSR $F38A ; ShopItem_PlayBeep
}
warnpc $1EF2AB
assert pc() <= $1EF2AB
; =========================================================