fix helmet chuchu and manhandla damage flash
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@@ -538,7 +538,7 @@ Sprite_Manhandla_Draw:
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LDA $0DC0, X : CLC : ADC $0D90, X : TAY;Animation Frame
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LDA .start_index, Y : STA $06
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LDA.w SprMiscA, X : STA $08
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LDA.w SprFlash, X : STA $08
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PHX
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LDX .nbr_of_tiles, Y ;amount of tiles -1
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@@ -678,7 +678,7 @@ Sprite_BigChuchu_Draw:
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LDA $0DC0, X : CLC : ADC $0D90, X : TAY ; Animation Frame
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LDA.w .start_index, Y : STA $06
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LDA.w SprMiscA, X : STA $08
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LDA.w SprFlash, X : STA $08
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PHX
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LDX .nbr_of_tiles, Y ;amount of tiles -1
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@@ -100,7 +100,7 @@ Sprite_HelmetChuchu_Main:
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%StartOnFrame(4)
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%PlayAnimation(4, 5, 16)
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JSR Sprite_CheckForHookshot : BCC +
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LDA.w SprMiscA, X : BEQ +
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LDA.w SprFlash, X : BEQ +
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%GotoAction(1)
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+
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JSL Sprite_CheckDamageFromPlayer
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@@ -126,7 +126,7 @@ Sprite_HelmetChuchu_Main:
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%StartOnFrame(2)
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%PlayAnimation(2, 3, 16)
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JSR Sprite_CheckForHookshot : BCC +
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LDA.w SprMiscA, X : BEQ +
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LDA.w SprFlash, X : BEQ +
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%GotoAction(3)
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+
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JSL Sprite_CheckDamageFromPlayer
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@@ -304,7 +304,7 @@ Sprite_HelmetChuchu_Draw:
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LDA SprGfx, X : CLC : ADC SprFrame, X : TAY;Animation Frame
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LDA .start_index, Y : STA $06
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LDA.w SprMiscA, X : STA $08
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LDA.w SprFlash, X : STA $08
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PHX
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LDX .nbr_of_tiles, Y ;amount of tiles -1
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